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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
LOL. Thank you for the serious answer but the bull was just a jab at the Masutatsu Oyama thing.

That sounds like a good amount of content so guess I'll check it out.
Haha nah I got you mate! Just wanted to keep up the joke :p. We have mostly hentai content btw, but we do have scalies and a rare few furries, but most all scenes are optional so if you aren't down with scalies you can choose to not bang any! Hiho SHOULD have platonic options but not sure if we implemented it correctly.

Shaman_Build30_Patreon.gif

Our furry woman do be thicc of ass, tho.
 

Ehterias

Member
Nov 5, 2019
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1,613
Could someone be so kind as to tell me how to put this in Spanish, I touch Spanish in the options and it does nothing.
 

Vakul

Member
Apr 10, 2022
359
473
walkthrough mentioned some "patreon only" content. Will it be included in Steam version of the game?
 

Vakul

Member
Apr 10, 2022
359
473
The steam version will be definitive, yes.
When it will be COMPLETE i suppose.
But what about initial release? There is "2024" written there, but the game is more like a messy demo version now, not an almost finished product which is ready to release this year.
I suppose there will be early access period. How it will be with patreon locked content? The idea of paywalling actual quests is already looks stupid enough to me, but with both patreon and steam similtaneous acces it can be a really mess.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
When it will be COMPLETE i suppose.
But what about initial release? There is "2024" written there, but the game is more like a messy demo version now, not an almost finished product which is ready to release this year.
I suppose there will be early access period. How it will be with patreon locked content? The idea of paywalling actual quests is already looks stupid enough to me, but with both patreon and steam similtaneous acces it can be a really mess.
Gold and Sand =/= Avarice, and our estimate was end of 2024 but we have not sent a hard date. Hard to state/dedicate a time, especially since we will be working with Critical Bliss who will have input on when/where our window should be, too.

No idea if we will do an early access period or not. Early Access is only good if you have a short period of time. We'll prefer to have a free demo for Gold and Sand over an EA from everything we know about Steam and Early Access.

Paywalling quests is stupid...? We have 10 hours of content on average playthrough for the demo right now. That's uh, longer than some AAA games my dude! We have a paid version which is pretty under-priced comparatively, at $5 only, to actually sustain ourselves as a team. But as I said, steam will be the definitive version. Steam Income is almost always greater than Patreon unless you somehow tanked a launch.
 

Vakul

Member
Apr 10, 2022
359
473
Gold and Sand =/= Avarice, and our estimate was end of 2024 but we have not sent a hard date. Hard to state/dedicate a time, especially since we will be working with Critical Bliss who will have input on when/where our window should be, too.

No idea if we will do an early access period or not. Early Access is only good if you have a short period of time. We'll prefer to have a free demo for Gold and Sand over an EA from everything we know about Steam and Early Access.

Paywalling quests is stupid...? We have 10 hours of content on average playthrough for the demo right now. That's uh, longer than some AAA games my dude! We have a paid version which is pretty under-priced comparatively, at $5 only, to actually sustain ourselves as a team. But as I said, steam will be the definitive version. Steam Income is almost always greater than Patreon unless you somehow tanked a launch.
I'm not saying PFF paywall is stupid, I'm saying the whole idea of paywolling crucial content is stupid. And quest is crucial in PFF, coz there is no interesting repeating scenes, nor there is any interesting game loop. Paywalling crucial content will never do any good to any kind of project, regardless of genre or company. EA says hello with Dead Space outlash. And they had all the money to forcemarket it.
Problem is - you paywalled character progression wich is even more stupid IMO. There is all kind of additional paywall content which can do good - skins, scenes, poses, even character. It can be somewhat logical to paywall a complete characters. Like in Princess&Conquest. But to show characters, start their loyalthy quest - and paywall the rest of a tory - it is so fucked up, I cant even find the right words for it. And I have a lot of words.
But the core of the problem with PFF - there is no core gameloop to grind except of that trashy hunting quest for 2,5 copper coin. End even if I did decide ti grind it - there is not a single reward for it.
Merchant sell useless trash. There is no new armor, weapons, potions to buy, no house to furnish, nothing.

10 hours of content? Dont make me laugh please. With all due respect to all that artwork, there is several linear quests with tons of shitty text to read. For example, Crimson Dervish quest:
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And not just that one quest - that kind of wierd things is everywhere. Why the fuck all girls clings to MC? It would seem right if there was some kind of mystic event at the fertility shrine at the beginning – which in turn led do Lady Wolf choosing to make MC work for her. But there was no such event, so MC is just another knife-ear. Yet L.Wolf throw hersef on him(not his oblivious friend) and every girl he met do the same. Why? Coz of some secret reasons straight from the writers head I guess? Which is stupid and breaks immersion. (and you did say you want to create a good game, so immersion is your friend, why kill it?)

And with all my might I'm trying not to say all that colorful words I have in mind - about battle system. With almost identical characters. Useless skills and inadequate level of subsystems.
There is a game named "Regalia Of Men and Monarchs". It has the same party ptinciple as PFF - you have several characters, but in fight you can use only a few. and use them to fight in turn based battles. But the thing is - they are all DIFFERENT. There is a tank, a shooter, debuffer, mage, etc. About dozen of them. And their battle mechanics is FAR MORE simple and easy to understand. Yet, there is enough room for making any kind of challanges.
Oh, and - did you know - undo last move doesn’t work most of the time.

And that is not all. There is UI. Oh, UI. Left corner menu is so fucking small it is almost useless.
New game option IN THE FUCKING MIDDLE of main menu? Who came up with the idea? Check his skin for blue feathers, he may be one of Tzeentch acolytes. Apparently the same person who came to a brilliant idea - NOT TO SHOW your money while in trading menu. Tzeench indeed was happened there I tell you. Oh, and there is no way to overwrite saves. Only create new saves and load old onews. For whatewer mysterious reasons.
Changing active character in battle is invisible – should be indication so player see it with if only corner of his eyes. ESPECIALLY with thad f... alternatively interesting battle system where skills sometimes end turn, and sometimes not.

When I saw this game first time I thought something is off - coz of broken things here and there. But I assumed it is early alpha. So I decided to give it a chance. But things keep stockpiling. I never could guess that in porn game I have no way of repeating a scene with character, for example. It it not even wierd - it is outright stupid.
And today I found out that the project has been in development for more than five years. By the seasoned devs like you told me earlier. And battle system is STILL not shaped, like you told earlier.
It is not something off - everything is off. Except art. And music. If we dont talk about art (and most of animations), there is not even a single aspect which is not broken or twisted. And on top of that - paywalled quests. For the fucks sake. 1 scene, 1-2 fights and several pages of text. Pay-fucking-walled.
And with that pile of fucked up things, you say there is another ptoject you are developing? *Plop* Nice(c).
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
Problem is - you paywalled character progression wich is even more stupid IMO. There is all kind of additional paywall content which can do good - skins, scenes, poses, even character. It can be somewhat logical to paywall a complete characters. Like in Princess&Conquest.
Yeah, problem?

lol no seriously... have you mistaken us as a food bank? Are we the Salvation Army? This is not a charity, we are a profit venture. Capitalism, baby. There needs to be a monetisation strategy and this is it, every single project manager who has approached us, every other devteam etc... have told us we are charging too little as it is and they've showed us the metadata to prove that if we upped it to $15 instead of $5 we'd get well over 3x what we are now in terms of patreon numbers.

But we aren't doing that. This is an early version of the game and we are thankful to everyone backing us and literally putting food on our table, in exchange for content. That's baller, and without them this project wouldn't be happening.

Then our brilliant mc proposes: come with us and we’ll hit a few jobs and HOPEFULLY YOU CAN SAVE ENOUGH TO TRAVEL TO REDLANDS. You fukin serious?! A mere SECOND AGO you told her she need 5 GOLD PIECE for that! So bandit leader don’t have 5 gold after 20 years, but after “we’ll hit a few jobs” she is supposed to have it? What the fuck?
Why not like "come with us and after only 1500 hunting missions you will surely have the funds."?
... yeah, you realise how expensive one gold piece is? That'd be on average a person's yearly wage... lol... this isn't fuckin, Diablo, where you are carrying hundreds of thousands of gold pieces. You think people are carrying these things around? lol. The trade and use of gold coinage and bullion is almost entirely at the statei and intra/inter-company business transactions. A single gold coin is worth hundreds of silver coins. Our silver coins are worth roughly a hundred copper pieces.

Most people, like in real life in the roman empire, the middle ages, etc... will never even come into contact with a single gold coin.
Not to mention these are like in real life and yes even the middle ages etc, FIAT currencies (the gold standard only existed in the 1879-1933s and nearly destroyed the entire western world for that short period it existed). The worth of a gold coin is quite a bit more than the gold that went into it, and are almost always never pure gold, as well.

So yeah, most people only ever deal in copper, brass, bronze, and silver coinage. Credit is used too of course in bank notes, but most people in this day only do that for layaways and such and with interest rates.

And not just that one quest - that kind of wierd things is everywhere. Why the fuck all girls clings to MC? It would seem right if there was some kind of mystic event at the fertility shrine at the beginning – which in turn led do Lady Wolf choosing to make MC work for her. But there was no such event, so MC is just another knife-ear.
He's handsome, competent, and has an Antonio Banderas in 13th Warrior accent. He shows up in the right time and helped/helps them and is... generally not a piece of shit. Again, kinda showing you haven't played the game much? Because if you do shitty actions around specific characters it will actually drive them away. Every single character has a tolerance/threshold based on your choices and react negatively/positively to different things. Though generally I try and avoid the one character liking a thing and another disliking it, it can get too arbitrary and dumb if you force that into every-single-option. Also dissuades pairings too much... so usually more characters can like an act, and 1 will dislike it. It tries to be realistic too... no one likes you murdering the scullery boy for instance, but Osh'to and Scylla have a higher tolerance for that while Samara and Hiho have VERY huge negative hits. That, and fucking over the madman in Toreign, can basically auto-eject Hiho unless you have managed to build near-perfect rapport.

It is not something off - everything is off. Except art. And music. If we dont talk about art (and most of animations), there is not even a single aspect which is not broken or twisted. And on top of that - paywalled quests. For the fucks sake. 1 scene, 1-2 fights and several pages of text. Pay-fucking-walled.
Bubula... this... is a CRPG? We are still in a rough state for proofing on Avarice, but what do you expect? lol. If you don't like our writing that's fine, but welcome to the genre of CRPG.
 
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Vakul

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Apr 10, 2022
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This is not a charity, we are a profit venture. Capitalism, baby. There needs to be a monetisation strategy and this is it, every single project manager who has approached us, every other devteam etc... have told us we are charging too little as it is and they've showed us the metadata
I'll explain further then. I did not mention about something needs be free. It is just stupid to say that. But one thing - to do bonuses exclusive to patrons, and another thing - is to cut contenr to paywall it. Again, that shitty landmine demolished more than one project - from full fledged game companies, with big markenting budgets. The sole idea is stupid.
I'll emphasize it - not PFF only, ANY kind of content cutting is shit because this is a direct segregation of the community and a crude attempt to extort additional money. And it NEVER ends well.
But again - you did tell me that after release it will all be included for steam buyers. So PFF will probably avoid this nonsense.
yeah, you realise how expensive one gold piece is? That'd be on average a person's yearly wage... lol... this isn't fuckin, Diablo, where you are carrying hundreds of thousands of gold pieces. You think people are carrying these things around? lol.
That is EXACTLY what I'm saying. Seasonal bandit leader with TWENTY years of bandit leading hasn't saved up 5 gold, and some unknown mercenary says - now we'll cut up some animals here and there - and everything will be fine for you. Come with me if you want to live 5 gold pieces?
He's handsome, competent, and has an Antonio Banderas in 13th Warrior accent. He shows up in the right time and helped/helps them and is... generally not a piece of shit. Again, kinda showing you haven't played the game much?
What Antonio Banderas is supposed to do with unnatural behaviour or characters? Cutipies is pretty common in any era and any nation, they are just threated differently depending of situation around. But - ok, if MC is so hot, that all the girls nearby is flooding just from him saying "hi" - then there MUST be some hints in all dialogs. Like first bandit encounter, or dungeon dialog and then later through the game. All the time. Just to make things looks right.

I got all the companions. Only first girl looks genuine. She is easygoing and she tease MC a lot, so it feels natural for her type to just jump stright in the MC's bed. Snake girls looks like she is in heat season - all that blushing during the first meeting.
But oni girl should know better, coz she is brutal fighter type. Yet, she falls for MC so soon. It doesn't feel natural now.
Same with dervish - tough bandit leader for twenty years of killing and not making it too personal, and with a background like hers - again, a few days - and voila - sudden sex. Out of character. And that pirate bartender - she sees dozens of people everyday, yet the second MC shows up - "let me lose in my game just to fuck". It is kinda wierd and it feels like every girl get wet the same minute MC shows up. It looks wierd and unnatural.
And again - if only there was some kind of mystic event in the fertility shrine - then all thet behavioural oddities would feel just right. With adding just about 5-10 dialog lines. There was even special spot before giant stone head. Iif the writer had used this opportunity, all the other encounters woul've looked much more natural.
but what do you expect?
You said about seasoned devs. I expected an absence of OBVIOUS errors. I played several hours - and I see problems already. To those who is in charge of overall design I can recommend Shell's Book of Lenses. So they can see the problems too. Coz if they cant - youre in deep shit. Difference is - when you will smell it. Apart from it I'm afraid, only GAMING experience will help. Not GAMEMAKING experience. Several days ago some former dev mentioned that main problems with modern gamedev approach - their makers don't play games.
If what you're saying is true - about making a decent game as your goal, you will either learn the curves, or suffer consequennces. Not coz of no-name clown from porngame forum says so, but because of wiseasses who write books says so. I'd recommend some of Shreier's books, there is plenty of examples there.
If you don't like our writing that's fine, but welcome to the genre of CRPG.
Writing is in desperate need of good editing. Good story != wordflood.
Good mechanic require comprehensive description. But five volumes of explanation means mechanic is shitty.

"Writhing in agony, the hero pulled the sword from the wound, chanting healing spell with his blodied lips. Time almost stopped. The agony sharpened his senses, making pain a hundred times stronger. It seemed that the pain would last forever. But then a greenish net of a spell appeared - and entangling the hero, it drove away the pain and returned him to a sense of reality. His grip on the sword was as strong as at the beginning of the fight. "
!=
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First is description, second is verbal diarrhea.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
That is EXACTLY what I'm saying. Seasonal bandit leader with TWENTY years of bandit leading hasn't saved up 5 gold, and some unknown mercenary says - now we'll cut up some animals here and there - and everything will be fine for you. Come with me if you want to live 5 gold pieces?
...? Alone, hunted, the place she called home burned out? Yeah she is sorta starting from square one.

then there MUST be some hints in all dialogs. Like first bandit encounter, or dungeon dialog and then later through the game. All the time. Just to make things looks right.
Clem calling him handsome didn't clue it in? What abotu Asgher mentioning how she is aware of his "one-man mission to homogenise Kaldea's gene pool" and how he might be handsome but she wasn't going to dote or fall for him based on that alone? Or how there's one of the girl's nights where they are all talking about their types, and Redic's accent is brought up? Or when Moira brings up his accent, or his ruggedness... when Mara goes over his "unusual" traits that are well above the norm? Random merchant chatter from the stalls that call out that he must have a few pretty ladies at home and if you have companions they automatically assume they are his partners?

There's banter between Samara and Scylla where they bring up the Einadian accent as one of the best, though Samara is pretty partial to Novenci accents.

But oni girl should know better, coz she is brutal fighter type. Yet, she falls for MC so soon. -- Same with dervish - tough bandit leader for twenty years of killing and not making it too personal, and with a background like hers - again, a few days - and voila - sudden sex. Out of character. And that pirate bartender - she sees dozens of people everyday, yet the second MC shows up
Ogre. Ogres fuck. Have you never liked... worked close/long time near women before who are single or like, at a restaraunt where you know, everyone just kinda hooks up? Scylla outright mentions how there's no danger to nutting inside her... she fucks, too. Like, you do get women get horny? They're gonna fuck, just like dudes. I feel like I am going insane reading this lol... people, fuck.

And again - if only there was some kind of mystic event in the fertility shrine - then all thet behavioural oddities would feel just right. With adding just about 5-10 dialog lines. There was even special spot before giant stone head. Iif the writer had used this opportunity, all the other encounters woul've looked much more natural.
People hooking up is not fucking, magic lol... people fuck. Like, jfc? I.... don't know what to say, dude lol. You had to have gone through highschool, parties, etc? Like, ever been enlisted, or university/college? Jobs? People are hooking up ALL the time, like you don't have to be some drop dead hotty super charismatic even lol... if people are single and working together for a long time, shit is gonna go down. The stance on Sexuality in our setting is generally far more libertine than reality too. Like I don't know if its a small town thing and my experience is THAT different but it's not unusual to have a couple regular hookup buddies lol...

Shell's Book of Lenses
I was paid to lead, not to read.

Several days ago some former dev mentioned that main problems with modern gamedev approach - their makers don't play games.
Guy sounds like a fucking moron then. People who play games don't know what makes good games as unpopular as that might be to say. They might know things they like but they don't know WHY they like it and they almost always never know what they don't like. If people who played games really knew what they didn't like... then why the fuck are gacha games so popular? Why the fuck is Call of Duty so big? Rainbow 6 Siege keeps getting more and more players and according to people who play games, it's complete trash ruined by sci-fi and weird/dumb cosmetics. But those people still buy them lol, they still play it.

There's a good conference where a CounterStrike developer talks about how much he hates player feedback since their feedback is almost always so uninformed and wrong that it will lead you down bad roads. Like Arrowhead and Helldivers 2 where they were listening to their hardcore fans on discord, Darktide and how FatShark has over and over made weapons shittier to use/wield/play with because... their discord keeps asking for those nerfs because they get upset when they see people naturally gravitating to weapons and tools they find fun. People who play games know less than people who make games. In fact the best fucking devs out there are those board rooms who make cookie cutter games that are reiterating the same thing over and over and over because that's what sells. People who play games will tell you how fucking horrible Call of Duty is and it is the same thing over and over and complete garbage... but they're still going to buy it. They're still going to put literally 200-500+ hours into it. They are still going to buy cosmetics, loot boxes, DLC, etc.

Game Devs DID try and listen to people for awhile... well it comes in waves where game devs go "ohno, the players all are unhappy!" And the industry starts experimenting putting out weird and interesting stuff... which all fucking flops, only manages a cult following... and then the industry fires/lays off a shit ton of people and goes back to remakign and reiterating the same content again.

The CounterStriker developer literally put in a fake ping counter that lied to players because counterstrike players kept complaining about how each update made the game laggier/unresponsive/worse. So what did they do? They progressively with each update -5 from your ping, until it got so high people were starting to see ping in the - integers lol. But people LOVED it until they noticed that something was wrong.


Honestly, that shit sounds like something fucking mouthbreathing redditor like PIrate Software would say. Who completely lied about his background with, he was never a floor dev and had ZERO fucking interaction with floor devs, he reproted to a QA head and then did IT work briefly. Guy knows nothing.

Also this shit I am saying? It sounds unhinged and evil. But it's what every fucking person who actually makes games will tell you if they take the PR gloves off. You do not listen to gamers. It RUINS games. It RUINED Star Wars Galaxies, it RUINED EverQuest, it is RUINING Final Fantasy 14 with how much they dumb the fucking game down due to SOME players wanting the game dumbed down and made easier so that what job you pick is nothing but an aesthetic change but they all function the same with no identity other than the weapon you wield/animations and some particle effects lol.

What DOES matter is people with experience in making games or criticising and testing games doing playtests to figure shit out, and then after awhile you bring it out to broader testing groups. But to peel off some of the veneer of game developers and dick riding that goes on... CEO and studio heads almost always know when something is going to flop years before they release it.

Writing is in desperate need of good editing. Good story != wordflood.
Yeh.
 
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Vakul

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Apr 10, 2022
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Alone, hunted, the place she called home burned out? Yeah she is sorta starting from square one.
A assume you never had any exparience with people who had their shit rough for years? And I mean - very rough - with murders, robbing, tortures,losing friends, family, place to live. After 5 years of constant killing there is no problems like "not enough money to..." there is question - who will provide the funds, willing or not. And said character had twenty years of that shit after losing her family. Is she still has her sanity, there is not many things that can dismay her
Clem calling him handsome didn't clue it in? What abotu Asgher mentioning how she is aware of his "one-man mission to homogenise Kaldea's gene pool" and how he might be handsome but she wasn't going to dote or fall for him based on that alone? Or how there's one of the girl's nights where they are all talking about their types, and Redic's accent is brought up? Or when Moira brings up his accent, or his ruggedness... when Mara goes over his "unusual" traits that are well above the norm? Random merchant chatter from the stalls that call out that he must have a few pretty ladies at home and if you have companions they automatically assume they are his partners?
Occasional flirting and get wet on sight is slightly different things, no? MC never mentioned any strange sympthoms, so it means, that shit is normal for him. Which again - must be explained somewhere for immersive sake.
You had to have gone through highschool, parties, etc? Like, ever been enlisted, or university/college? Jobs? People are hooking up ALL the time, like you don't have to be some drop dead hotty super charismatic even lol... if people are single and working together for a long time, shit is gonna go down. The stance on Sexuality in our setting is generally far more libertine than reality too. Like I don't know if its a small town thing and my experience is THAT different but it's not unusual to have a couple regular hookup buddies lol...
Oh, so now we talk about an atmosphere. Ok then. Thats exactly why I said only Samara looks ganuine - just like from those college parties. But you know, there is that things - morality, tradition, mentality. It depends. So - what atmosphere you guys try to make? Definitely not the happy go merry meet&fuck - all those killings and drama sets a totally diferent mood. That's why I mentioned story and characters and how it all don't merge well.

I was paid to lead, not to read.
I said " To those who is in charge of overall design I can recommend Shell's Book of Lenses ". Team leader != gamedesigner. And if you are gamedesigner and you say you know better than what is written in textbooks, well the outcome is clear.
They might know things they like but they don't know WHY they like it and they almost always never know what they don't like.
Ha.ha.ha. All those pesky gamers, aren't they? Never know what they want, never appreciate true masterpieces. And then - bam, concord happens. Or andromeda. Or Anthem. Or gta trilogy the defecative edition. Or Starfield. Skull& Bones. SW Outlaws. Suicide squad. Hundreds of them. Yep. All those damn stupid gamers fault!
Like Arrowhead and Helldivers 2 where they were listening to their hardcore fans on discord, Darktide and how FatShark has over and over made weapons shittier to use/wield/play with because... their discord keeps asking for those nerfs because they get upset when they see people naturally gravitating to weapons and tools they find fun.
Is that the same arrowhead who have constant whining on steam for newrfing all the good guns? It seems they are listenning only to those clowns who can only praise any stupiid decicions.
But the thing is - I said about developers gaming experience. It is like databese made of "how it was made in...".
I showed you an example - new game button in the midde of the ingame menu and the lack of owerwrite save and delete save options. The absence of playe's money in the trading menu. I dunno what projects those devs done in the past, but I doubt that was something decent. People with gaming experiance don't do shit like that. They just dont.
then why the fuck are gacha games so popular? Why the fuck is Call of Duty so big?
Are you aware of the marketing technologies? Or psychological manipulation maybe?
And yes - over the last years Cod was SO SUCCESSFUL, SO MIGHTY and PROFITABLE that Kotick rushed to sell it to MS. You know, everyday thousands of people just sells their the goose that lays golden eggs. Yep. I want to believe.

What DOES matter is people with experience in making games or criticising and testing games doing playtests to figure shit out, and then after awhile you bring it out to broader testing groups. But to peel off some of the veneer of game developers and dick riding that goes on... CEO and studio heads almost always know when something is going to flop years before they release it.
Did you work for Ubisoft perhaps? Oh those highly knowledgable carefully selecter smallgoups, that keep praising utter shit like skull&bones or concord. Oh those allmighty CEO's and studio heads omniscent coz of their posttion. Yet keep making same stupid mistakes, leading projects to their demise for some MYSTERIOUS REASONS. Cool story.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
A assume you never had any exparience with people who had their shit rough for years? And I mean - very rough - with murders, robbing, tortures,losing friends, family, place to live. After 5 years of constant killing there is no problems like "not enough money to..." there is question - who will provide the funds, willing or not. And said character had twenty years of that shit after losing her family. Is she still has her sanity, there is not many things that can dismay her
lol... what? The organisation she was, turned on her, she lost every ally on her side and the is being hunted down. Fuck... you think happened to most of Capone's organisation, even cappos and such? The entire organisation fell apart and they were basically waiting to be picked up by the law or picked off by rivals. I actually have a degree in criminology even :> briefly worked as an aux/peaceofficer, and I have what you would call "shit rat" family members, one is subject of a manhunt right now haha. Been around the block a few times... I don't have that hollywood fake image of gangsters.

Occasional flirting and get wet on sight is slightly different things, no? MC never mentioned any strange sympthoms, so it means, that shit is normal for him. Which again - must be explained somewhere for immersive sake. Oh, so now we talk about an atmosphere. Ok then. Thats exactly why I said only Samara looks ganuine - just like from those college parties. But you know, there is that things - morality, tradition, mentality. It depends. So - what atmosphere you guys try to make? Definitely not the happy go merry meet&fuck - all those killings and drama sets a totally diferent mood. That's why I mentioned story and characters and how it all don't merge well.
We speed up some interactions for sure. But one night stands and hookups are not a rarity in life. Hiho's relationship and erotic scenes moves too fast, but that's game logic and we have to work with it. I managed to convince Arbuz that we need to delay her scene off a bit after the relationship builds, and we did so. Letting it take a few months of ingame time would be a bit much. So we wrote it so she is attracted to him, excited and in a bit of a haze with him. Which isn't totally unrealistic.

I mean... this is a libertine area with more promiscuity. There are some areas on the planet, right now, this planet Earth... where sex is viewed much more cavalier. Do you think no hardship exists in these places? lol... there's still murder in say Sweden where promiscuity is pretty high.

Ha.ha.ha. All those pesky gamers, aren't they? Never know what they want, never appreciate true masterpieces. And then - bam, concord happens. Or andromeda. Or Anthem. Or gta trilogy the defecative edition. Or Starfield. Skull& Bones. SW Outlaws. Suicide squad. Hundreds of them. Yep. All those damn stupid gamers fault!
Okay, where did Doom Eternal listen to players, beyond the focus group testing Bethesda also did for Starfield, or Ubisoft did for Outlaws? Do you think they sat down and talked to consumers for Doom 2016? A lot of what they doubled down on in Doom Eternal was actually things players complained about and didn't want on Reddit... but it ended up a far better game for it. Gamers were saying Remakes suck and to stop making them, but Dead Space Remake was fucking amazing. Silent HIll 2 Remake ended up pretty great. Fact is we as consumers often don't know what we want in products. We can vocalise when we dislike things, but we often don't understand WHY we dislike that thing. Developing a game via-focus group and such fucks shit up so bad... want the perfect example?

Star. Fucking. Citizen.

Is that the same arrowhead who have constant whining on steam for newrfing all the good guns? It seems they are listenning only to those clowns who can only praise any stupiid decicions.
Then you weren't paying attention to their Reddit where the hardcore fans were attacking anyone who criticised the game. You weren't paying attention to their Discord where people attacked anyone criticising the game. You weren't paying attention to steam either, where the hardcore fans were attacking anyone who criticised the nerfs. "Skill Issue" "Get Good" "lol this isn't a horde shooter" "play on Diff 5 lol" etc. Arrowhead WERE listening to their players. Just ones that didn't agree with you, and it is a mistake so many devteams make.

And yes - over the last years Cod was SO SUCCESSFUL, SO MIGHTY and PROFITABLE that Kotick rushed to sell it to MS. You know, everyday thousands of people just sells their the goose that lays golden eggs. Yep. I want to believe.
... so you think COD doesn't make money... and that's why AKB's sale was $69,000,000,000??? COD was the majority of that valuation, and Black Ops 6 is the fastest selling CoD game in history... and the best selling game of this year already. Every COD's reportings and financials are public, it is among the most profitable franchises in history. Yer being silly, lol. They didn't sell COD they were ACQUIRED by Microsoft.

Did you work for Ubisoft perhaps? Oh those allmighty CEO's and studio heads omniscent coz if their posttion. Yet keep making same stupid mistakes, leading projects to their demise for some MYSTERIOUS REASONS. Cool story.
Nope! I actually worked on a pretty nifty third person RPG, and a couple kickstarter AA's that are preeeeetty similar to PFF Avarice in genre etc!
 
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Forgerte

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Okay, where did Doom Eternal listen to players, beyond the focus group testing Bethesda also did for Starfield, or Ubisoft did for Outlaws? Do you think they sat down and talked to consumers for Doom 2016? A lot of what they doubled down on in Doom Eternal was actually things players complained about and didn't want on Reddit... but it ended up a far better game for it. Gamers were saying Remakes suck and to stop making them, but Dead Space Remake was fucking amazing. Silent HIll 2 Remake ended up pretty great. Fact is we as consumers often don't know what we want in products. We can vocalise when we dislike things, but we often don't understand WHY we dislike that thing. Developing a game via-focus group and such fucks shit up so bad... want the perfect example?

Star. Fucking. Citizen.



Then you weren't paying attention to their Reddit where the hardcore fans were attacking anyone who criticised the game. You weren't paying attention to their Discord where people attacked anyone criticising the game. You weren't paying attention to steam either, where the hardcore fans were attacking anyone who criticised the nerfs. "Skill Issue" "Get Good" "lol this isn't a horde shooter" "play on Diff 5 lol" etc. Arrowhead WERE listening to their players. Just ones that didn't agree with you, and it is a mistake so many devteams make.
I hate the entitlement certain gamers have these days. The thing about consumers when it comes to arts in general is that everyone comes to the same pieces looking for different things and not everyone want the same thing. "Always listen to the customer" is just not a good practice because if you only cater to...say...Hardcore Gamers, you will eventually lose out on the casualness that many players enjoy and it's a real issue with some games where it just gets super competitive and...just not fun anymore. Sure, some games turn out to be massive flops because they fail to find the audiences but some changed drastically(Like the Megaman series for example) and ended up better because of it. So its a matter of finding a middle ground that satisfies the most people( you cant satisfy everyone) than trying to do it with one group specifically
 
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Vakul

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lol... what? The organisation she was, turned on her, she lost every ally on her side and the is being hunted down.
Well why dont take the opposite approach then? Impenetrable bandit queen suddenly crumbles after all her twenty-years-subordinates fall in batttle protecting her? Then it would be pretty convenient for MC to pick her up , dust her off and invite to party.
one is subject of a manhunt right now haha
Well sometimes people can get a target on their back for refusing to do a bad things on a whim of some bad people.
Still my personal experiance is from observation of more... let's say organized structures. Like military service. Those who syrvive and don't drunk themselves to death or shoot or hang themselves dont have any place for shock in them. Cant imagine a seasoned merc who lost his comrades and his home being shocked coz of traveling fees.
I mean... this is a libertine area with more promiscuity. There are some areas on the planet, right now, this planet Earth... where sex is viewed much more cavalier. Do you think no hardship exists in these places? lol... there's still murder in say Sweden where promiscuity is pretty high.
I agree - why not mentio it then? Like "This is the land of many hardships. Yet, people tend to enjoy what precious moments life present to them. Be it tasty food, or an occasioal flilng... or several". It creates the right overall atmosphere.
Okay, where did Doom Eternal listen to players, beyond the focus group testing Bethesda also did for Starfield, or Ubisoft did for Outlaws? Do you think they sat down and talked to consumers for Doom 2016?
From what I remember the whole thing with Ethernal being a rainbow festival started with some focus group playtesting and one of dev mentioned something like "my daughter like to play fortnite, so she asked why doom is not like fortnite? So I decided so shit raibows". But I dont have any saved links, so I may not remember it correctly.
As for Ethernal being better - well, steam db ratings says otherwise.
Developing a game via-focus group and such fucks shit up so bad... want the perfect example?

Star. Fucking. Citizen.
Wha? No! no-no-no. That is perfect example of fraud being powered by right marketing and exploiting people idiocy. With all that selling of land plots on the moons and using Skywalker-the -green-milk-enjoyer's face for advertising. In fact, it is a perfect example for many devs whose project we have here. The sole Idea of selling models instead of the actual game - and for thousands of $ - is like their ultimate dream:
- Look at her curves! Millions of poligons! That phat ass bouncing! Did you see that? You can slap herr for all you want. And she will be yours - for just a small donation of 25 000 dollars.
- well... what about an actual game...
- shut the fuck up and look at her curves, stupid bastard! And bring the money next time!

Well, anyway from what I heard, it looks like the hypetrain is almost dead, so they will try to sell their guts to whoever is stupid enough.
They didn't sell COD they were ACQUIRED by Microsoft.
Yup, the whole company. So my question is - why sell a whole company which ganerate a big steady income? It just doesnt have sense.
 

Digteren

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Yup, the whole company. So my question is - why sell a whole company which ganerate a big steady income? It just doesnt have sense.
It makes plenty of sense. Look it up. It came on the back of lower than expected performance, partially caused by those lawsuits.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
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Well why dont take the opposite approach then? Impenetrable bandit queen suddenly crumbles after all her twenty-years-subordinates fall in batttle protecting her? Then it would be pretty convenient for MC to pick her up , dust her off and invite to party.
... it does? It ties into her lack of family and attachment behavioural system she moves towards to fill the gap. I thought I was being way too blatant in that psychology tbfh, but uh... guess not for some? Like it's pretty obvious she seeks places to belong? She shows extreme loyalty and seeks to protect those, even if they aren't protecting her.

I agree - why not mentio it then? Like "This is the land of many hardships. Yet, people tend to enjoy what precious moments life present to them. Be it tasty food, or an occasioal flilng... or several". It creates the right overall atmosphere.
o.o.... but... we do? The Order missionary complains about it, Benedict mentions how Einadians fuck around more than anyone and have wrecked a few homes. Our girls are not the "oh me oh my big Mr. MC I am just a virginal songbird!" Verona fucks YOU instead of the other way around and Vaehill talks about how the area was influenced by the "pagan" religion of Yela. There's a marquis outside the Sapphire Opera House that the Velvet Oasis are putting on erotic shows for the city's socialites.

I don't think I, or any of my writers, could have made it more clear that this region has a pretty libertine approach to sex, outside of some forms of union/marriage which do happen because of the cultural mixing in this free trade city. So you have for instance people from Mourn that have very monogomous relationships, or Novencian marriages which hide their infedelity behind masque parties etc... or Ohmish unions where you are expected to join your families together in service of the greater whole and they have a more or less monogomous status once married... unless someone cannot get pregnant or isn't virile enough to wit there's no qualms or issues with seeking outside parties/sex but the two may stay together for partnership.

As for Ethernal being better - well, steam db ratings says otherwise.
Doom Eternal sold 2.1 million more units got mroe reviews and even had a review bomb campaign due to the sound track but still was far more successful and has more players? And on Steam DB doom eternal has 1110 players right now while Doom 2016 has 660, Eternal has a higher average and an all time peak of 84k vs 31k???

From what I remember the whole thing with Ethernal being a rainbow festival started with some focus group playtesting and one of dev mentioned something like "my daughter like to play fortnite, so she asked why doom is not like fortnite? So I decided so shit raibows". But I dont have any saved links, so I may not remember it correctly.
What... in the fuck are you talking about? Are you talking about Diablo 3? Or Overwatch? I think... you mixed the discourse about Diablo 3 and TracerGate for Overwatch together and are trying to apply it to Doom Eternal?

Wha? No! no-no-no. That is perfect example of fraud being powered by right marketing and exploiting people idiocy.
They took several community polls and surveys... the majority of people in Star Citizen's player base supported them making this into an over-scoped, over-costed, insane mess. This is what their most vocal players asked for... not even the most vocal players, they had like 200k responses that kept going "Yes more! more! bigger! BIGGER EVERYTHING CHRIST ROBERTS I PRAISE THEE!" etc.

Yup, the whole company. So my question is - why sell a whole company which ganerate a big steady income? It just doesnt have sense.
I... I don't... do you not know the difference between Acquisition and insolvency? Acquisition is something several successful businesses do, and at a valuation of $69 billion is... to try and claim they weren't successful is fucking retarded. I'm sorry but that's just fucking stupid to say. CoD has never not sold, it has always been one of the most played games on console and steam. You have to look at GTA for games that generate more revenue. AKB keeps its staff, leadership (until the drama with the breastmilk fridge). AKB gets the resources, reach, and systems of Microsoft while Microsoft gets the built-in. Getting access to Azure is insane, it cuts down on costs so fucking much that Activision just axed one of the biggest expenditures of its entire company... while making $69,000,000,000 in the process.

Mergers and Acquisitions are the goal right now in the tech industry... and this was a massive success. Something doesn't sell for $$69 billion USD if it's failing.

I hate the entitlement certain gamers have these days. The thing about consumers when it comes to arts in general is that everyone comes to the same pieces looking for different things and not everyone want the same thing. "Always listen to the customer" is just not a good practice because if you only cater to...say...Hardcore Gamers, you will eventually lose out on the casualness that many players enjoy and it's a real issue with some games where it just gets super competitive and...just not fun anymore. Sure, some games turn out to be massive flops because they fail to find the audiences but some changed drastically(Like the Megaman series for example) and ended up better because of it. So its a matter of finding a middle ground that satisfies the most people( you cant satisfy everyone) than trying to do it with one group specifically
Yeah, it is... it's gotten kinda weird but it's mostly due to the availability of developers and such on social media. So there's a lot of engagement with the developers and teams, which sounds like it should be a great thing. But it's a double-edged sword, you get that access to the consumers of your product so many people wanted before, but it's basically a massive sound wall now where it takes a whole new type of analyst just to break down what is useful or not.

Ignoring what people are saying doesn't work of course but yeah, making sense of it when they themselves likely don't know exactly what they want, or if they differ from a larger happy audience? There's a reason these positions in companies make big-time money.
 
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Forgerte

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... it does? It ties into her lack of family and attachment behavioural system she moves towards to fill the gap. I thought I was being way too blatant in that psychology tbfh, but uh... guess not for some? Like it's pretty obvious she seeks places to belong? She shows extreme loyalty and seeks to protect those, even if they aren't protecting her.



o.o.... but... we do? The Order missionary complains about it, Benedict mentions how Einadians fuck around more than anyone and have wrecked a few homes. Our girls are not the "oh me oh my big Mr. MC I am just a virginal songbird!" Verona fucks YOU instead of the other way around and Vaehill talks about how the area was influenced by the "pagan" religion of Yela. There's a marquis outside the Sapphire Opera House that the Velvet Oasis are putting on erotic shows for the city's socialites.

I don't think I, or any of my writers, could have made it more clear that this region has a pretty libertine approach to sex, outside of some forms of union/marriage which do happen because of the cultural mixing in this free trade city. So you have for instance people from Mourn that have very monogomous relationships, or Novencian marriages which hide their infedelity behind masque parties etc... or Ohmish unions where you are expected to join your families together in service of the greater whole and they have a more or less monogomous status once married... unless someone cannot get pregnant or isn't virile enough to wit there's no qualms or issues with seeking outside parties/sex but the two may stay together for partnership.



Doom Eternal sold 2.1 million more units got mroe reviews and even had a review bomb campaign due to the sound track but still was far more successful and has more players? And on Steam DB doom eternal has 1110 players right now while Doom 2016 has 660, Eternal has a higher average and an all time peak of 84k vs 31k???



What... in the fuck are you talking about? Are you talking about Diablo 3? Or Overwatch? I think... you mixed the discourse about Diablo 3 and TracerGate for Overwatch together and are trying to apply it to Doom Eternal?



They took several community polls and surveys... the majority of people in Star Citizen's player base supported them making this into an over-scoped, over-costed, insane mess. This is what their most vocal players asked for... not even the most vocal players, they had like 200k responses that kept going "Yes more! more! bigger! BIGGER EVERYTHING CHRIST ROBERTS I PRAISE THEE!" etc.



I... I don't... do you not know the difference between Acquisition and insolvency? Acquisition is something several successful businesses do, and at a valuation of $69 billion is... to try and claim they weren't successful is fucking retarded. I'm sorry but that's just fucking stupid to say. CoD has never not sold, it has always been one of the most played games on console and steam. You have to look at GTA for games that generate more revenue. AKB keeps its staff, leadership (until the drama with the breastmilk fridge). AKB gets the resources, reach, and systems of Microsoft while Microsoft gets the built-in. Getting access to Azure is insane, it cuts down on costs so fucking much that Activision just axed one of the biggest expenditures of its entire company... while making $69,000,000,000 in the process.

Mergers and Acquisitions are the goal right now in the tech industry... and this was a massive success. Something doesn't sell for $$69 billion USD if it's failing.



Yeah, it is... it's gotten kinda weird but it's mostly due to the availability of developers and such on social media. So there's a lot of engagement with the developers and teams, which sounds like it should be a great thing. But it's a double-edged sword, you get that access to the consumers of your product so many people wanted before, but it's basically a massive sound wall now where it takes a whole new type of analyst just to break down what is useful or not.

Ignoring what people are saying doesn't work of course but yeah, making sense of it when they themselves likely don't know exactly what they want, or if they differ from a larger happy audience? There's a reason these positions in companies make big-time money.
The issue is that one person think their preferences are the be all and end all for a piece of art and will be bitter about it the moment you switch up your style a little. The major issue is that there are more than one of said entitled peerson
 
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Vakul

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Like it's pretty obvious she seeks places to belong? She shows extreme loyalty and seeks to protect those, even if they aren't protecting her.
She literally wanted to kill mc when he found a diary. And she refused to talk about her past until the diary was found. What was obvious that she dont give a fuck what hero thinks, she just want to get the job done.
I don't think I, or any of my writers, could have made it more clear that this region has a pretty libertine approach to sex
So there is even more than 1 writer. Well. If several writers can't clean the mess in this story, I don't think I can say something beside what I said already.
Doom Eternal sold 2.1 million more units got mroe reviews and even had a review bomb campaign due to the sound track but still was far more successful and has more players? And on Steam DB doom eternal has 1110 players right now while Doom 2016 has 660, Eternal has a higher average and an all time peak of 84k vs 31k???
And it definitely doesn't have anything to do with the fact, that doom 2016 was reviving a long forgotten franchise and doom ethernal was using doom 2016 succes to its marketing advantage.

What... in the fuck are you talking about? Are you talking about Diablo 3? Or Overwatch? I think... you mixed the discourse about Diablo 3 and TracerGate for Overwatch together and are trying to apply it to Doom Eternal?
No I think there was something about shooter game. Diablo3 is not a shooter and is too old, news about "dev's daughter compared..." was 2-5 years ago.
I... I don't... do you not know the difference between Acquisition and insolvency? Acquisition is something several successful businesses do,
So to work hard to make them a name and then sell their asses to someone is success? From defective managers perspetcive - maybe. Coz those defective managers don't give any fuck about the game they are parasitizing on. Owning a successful game studio and then selling own's ass to some third patry managers is sooooo successful. Persson says hi. Arkane Austin says hi. Muzuka and Zeshuk says hi. And I expect whole BioWhores will say hi sooner than later. Dozens of them. Several of those acquired by Emracer shiteaters and then disbanded says hi. All old warcrafts devs says hi from their new jobs outside of blizzard. And WOW fans says hi for 90$ skins while DLC costs 50$.
Sorry I think I am not manager enough to believe such crap is "success".
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
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She literally wanted to kill mc when he found a diary. And she refused to talk about her past until the diary was found. What was obvious that she dont give a fuck what hero thinks, she just want to get the job done.
She had a nervous breakdown and wanted a way out but couldn't do it herself. If she wanted Redic dead, she would have done it quickly and quiet.

No I think there was something about shooter game. Diablo3 is not a shooter and is too old, news about "dev's daughter compared..." was 2-5 years ago.
Well I would guess Battlefield 1 or V but... it had nothing to do with fucking Fortnite lol, basically some girl asked their parent if they could play as a female character too. Dunno where the fuck rainbows comes in this because that complaint is about Diablo 3... the fortnite comment was from TracerGate and them removing a pose that showed off her fine orange ass.

So to work hard to make them a name and then sell their asses to someone is success? From defective managers perspetcive - maybe.
Sorry buddy but I can't help you if you are actually retarded enough to think that a company that was acquired for $69,000,000,000 USD was a failure... especially when they managed to remove almost 40% of their operating costs by gaining direct access to Azure. I bet you don't even know what Azure is... you haven't even taken a minute to sit and read why this move is actually one of the biggest deals in history.

Everyone is doing layoffs right now btw, everyone. Activision shed 400 positions, which is nothing compared to some studios that shed over 1000+ positions.
 

Vakul

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She had a nervous breakdown and wanted a way out but couldn't do it herself. If she wanted Redic dead, she would have done it quickly and quiet.



Well I would guess Battlefield 1 or V but... it had nothing to do with fucking Fortnite lol, basically some girl asked their parent if they could play as a female character too. Dunno where the fuck rainbows comes in this because that complaint is about Diablo 3... the fortnite comment was from TracerGate and them removing a pose that showed off her fine orange ass.



Sorry buddy but I can't help you if you are actually retarded enough to think that a company that was acquired for $69,000,000,000 USD was a failure... especially when they managed to remove almost 40% of their operating costs by gaining direct access to Azure. I bet you don't even know what Azure is... you haven't even taken a minute to sit and read why this move is actually one of the biggest deals in history.

Everyone is doing layoffs right now btw, everyone. Activision shed 400 positions, which is nothing compared to some studios that shed over 1000+ positions.
Well thank you for your answers, now I have better understanding of your project and it's future developoment.
 
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