Holy shit, this game is poorly designed. Strap in or scroll on, I lowkey hate this game now so this is gonna be a rant.
Look. This game wants to be porno sidescroller Resident Evil, right? All about inventory management, evading enemies to save ammo, inventory puzzles and all that jazz. Now, that's not my wheelhouse, but after a single complete playthrough on Normal, I am astounded at new, inventive ways this game manages to disappoint.
Let's dispense with the obvious. The Toxic Gas that directly tells you it is 'Impossible to Pass' but the Vaccine one room before allows you to pass without clearly telling you. The barricades that have to be shot down in order to proceed, yet do not tell the player they are being damaged through audio or visual means, seriously, I though of shooting them but it sounded the same as shooting a floor or door, thus I held fire thinking I was wasting ammo. Mother, Fucking, 'This old door can only be opened with a special item,' causing the player to rub everything they can think of against the door praying something works because they forgot which unmarked cabinet or door requires today's authorization chip. The multiple instances of cutscenes ripping control from the player and then heavily punishing them for giggles. Two out of three times my character's armor was depleted, it was inflicted upon me via a cutscene. Let's dispense with all that, and focus on what really matters.
Loot. Is. Randomized.
Not the stuff you find, but the stuff you get from crates. Except for the first one with the Vaccine, every crate in the fucking game drops randomized loot. It could be ammo, health, or crafting materials.
Why is this bad, you ask? There are maybe... Two, guaranteed on-map ammo drops, both dropping three clips of Green ammo. You know, the shit kind. 'Less powerful but more common,' the description said... I couldn't stop laughing.
If you run on a string of bad luck, and trust me, I did, you can easily softlock yourself by expending all your ammunition, leaving you completely incapable of opening crates in order to replenish your ammo OR shooting down walls that open the way forward.
If cutscenes didn't refill the clip of your gun, I would not have been able to complete the game. Part of the blame falls to me, of course, because it was my first playthrough and I didn't know what I was doing... But most of it was because I had a run of bad luck.
You know what I'm doing now? Replaying, on the hardest difficulty, to actually get something of substance out of this game? I'm save-scumming. I have to, if I don't, I may end up sitting atop eight Pro medkits, enough poisons and drugs to kill a whole stable, and the mother fucking infinite metal pile. Seriously, why is Metal even allowed to drop from crates when you were so kind as to give an infinite supply? When I expend half of my last mag on a chest, and see two sheets of metal staring at me... If allowed, I would've turned my gun on myself as it would've been more cathartic to do so then load my fucking save again.
Oh, what, the porn content? What porn content? If not for the cutscenes, there wouldn't have been any at all, and what was there was so... so close, to being good. I was hyped to go into the hell ranch. I had been primed by the second priestess cutscene, I thought I was going to see a human cattle farm with tentacle pit dressing. ...I got a chair covered in bloodstains with a few discarded kinky items. 'Do you like it,' asked captain dickhead? 'Fucking no,' I said aloud, 'I'm disappointed.' Here we have a scene with two women double-dildoing with a larva... and nothing comes of it. Here's a bad end where you get put in a milking machine... but it's a single, poorly-framed image, with text that stops literally right as the pumps would turn on. 'Try for one of the four other endings,' says the game, but I spent my one Cracked Chip on a weapon upgrade that didn't work and maybe the lesbian larva scene, so it's back to start again, sucker, for not realizing those were important.
This game heavily encourages replay value, but doesn't actually tell you this is the case, and isn't fucking fun to play to begin with. You're either mindlessly killing enemies that pose approximately 0.01% of a threat to you, or desperately scraping the map because the RNG gods have forsaken you.
At first, I was interested. Then I was frustrated. Then I read through the forum for answers and started over. Then I was bored. And then I was desperate. And then ten Red Power Cells dropped from a crate I opened with my last six bullets, and I was relieved... Until I became bored again.
Just... All you'd need is a melee attack. Swing the gun and hit things. Of course, then you'd need actual enemies, beyond 'why can't I just step on you,' 'Reverse Speed bump,' 'Ammo tollgate if walking, health toll if sprinting,' 'go ahead and shoot me, I won't fight,' and 'actual threat finally.'
Oh, shit, I totally forgot those fucking Nest Guard things. The red ones should probably have an attack of some sort, and the tan ones should wake up if you try and sprint past them.
Final though... It's possible to read intelligence you don't have yet by switching pages. That's a surprisingly interesting plot. Too bad it was locked behind that Cracked Chip door, huh?