THIS IS OUTDATED NOW SINCE THERE ARE SOME CHANGES IN 1.2.0, go find the updated guide (~#190, page 10). The new version download can also be found in page 10.
Semi-Guide, editing as I play
Tips:
Chest loots are all randomized (except first) so save-scum if need to
Save whenever necessary or passing by Spawn, after each save, it will give you 1 Portable Save which is separated slot from Spawn Save
Pick up any notes you see
Difficulty give different number of Crash Chip (CC)
Important Chest loots in priority imo: Zarla/Red Core energy > Bullet > Battery > Consumable > Metal
It is recommended to clear a room if you got the ammo since mob will continuously spawn and will flood a room if not controlled
Unlimited Metal (Armor and Ammo material) at F7 accessable after getting Staff Card
Unlimited Zarla Energy (Ammo material) at D8, after getting lockpick with CC at F2
Mob will only respawn in area with Purple Creep Wall, starting from Egg > Maggot > Adult
Lair Inhibitor (Fixed Drop) can be found around the map, when used on Purple Creep will prevent mob from respawning.
Assuming running hardest mode with 3 CC
Ending 1: Final Calling
Ending 2 & 3: Maze of Kambrian & Inhuman
Ending 4:
Ending 5:
Gallery only got the H-scene, no animation
H-animation gallery will be added once it out of Early Access
Not sure how to transfer gallery save, so unless someone tell me how to extract it, here a guide on each CG