3.20 star(s) 14 Votes

13Gatsu777

Active Member
Nov 6, 2019
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I've been thinking about a lot of possibilities, but haven't been able to implement them yet because I'm focusing on the gameplay aspect. After the gameplay aspect stabilizes a bit, I'm going to try to focus on the story. What you said is a good idea. I'll definitely take it into consideration for future development.

Gumroad has already blocked me several times for nsfw work. I don't want to use them. I created an account with SubscribeStar, but I gave up because the paperwork was too complicated.
That sucks
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For gameplay testing and feedback purpose would it be possible to structure the dive option this way?

Main menu [Dive] -> Sub menu 1 [Dive current playtest] / Sub menu 2 [Dive past playtest]
Can you copy/paste Dive script so new found player can still give feedback of older version and let them compare to see if they liked this or that aspect of the gameplay?

Since you are still at the very early phase of gameplay could it be possible to have the boss not random but fixed for now?
Main menu [Dive] -> Sub menu 1 [Dive Spider Boss] / Sub menu 2 [Dive Mechanoid boss]
So player can focus testing build for this boss or the other one and the one to come. Some time you get the Spider boss like 10times in a row so it's possible that some of your playtester may not have seen or tested the other boss.

I manage to kill the Mechanoid boss in a room with 2 long wall in it and using the warp skill of Irina to get out of the Boss prison like skill. I was going circle around the wall and the gun AOE damage was going through the wall but still took around 3 to 4minutes to kill it though.
Would have been hilarious with the Benny Hill Theme :LOL:
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It maybe a good thing to not lock the Girls Skill (Warp/Infinite ammo/ Invicibility), just have them by default but let the player chose the other skills too so more meta/build to test or just accessibility or just to play the Agent they really like.
-The warp skill maybe good for escape type gameplay
-Infinite ammo skill for a boss rush or a classic "Vampire survivors/Deep Rock Galactic: Survivor/Greedland" gameplay
-Invicibility skill maybe good for defend your position type of gameplay
 

bspppp

Newbie
Game Developer
Aug 16, 2024
40
81
37
That sucks
---
For gameplay testing and feedback purpose would it be possible to structure the dive option this way?

Main menu [Dive] -> Sub menu 1 [Dive current playtest] / Sub menu 2 [Dive past playtest]
Can you copy/paste Dive script so new found player can still give feedback of older version and let them compare to see if they liked this or that aspect of the gameplay?

Since you are still at the very early phase of gameplay could it be possible to have the boss not random but fixed for now?
Main menu [Dive] -> Sub menu 1 [Dive Spider Boss] / Sub menu 2 [Dive Mechanoid boss]
So player can focus testing build for this boss or the other one and the one to come. Some time you get the Spider boss like 10times in a row so it's possible that some of your playtester may not have seen or tested the other boss.

I manage to kill the Mechanoid boss in a room with 2 long wall in it and using the warp skill of Irina to get out of the Boss prison like skill. I was going circle around the wall and the gun AOE damage was going through the wall but still took around 3 to 4minutes to kill it though.
Would have been hilarious with the Benny Hill Theme :LOL:
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It maybe a good thing to not lock the Girls Skill (Warp/Infinite ammo/ Invicibility), just have them by default but let the player chose the other skills too so more meta/build to test or just accessibility or just to play the Agent they really like.
-The warp skill maybe good for escape type gameplay
-Infinite ammo skill for a boss rush or a classic "Vampire survivors/Deep Rock Galactic: Survivor/Greedland" gameplay
-Invicibility skill maybe good for defend your position type of gameplay
It seems like it would be difficult to maintain two versions simultaneously. Since many internal variables and datasets change during development, it would likely result in numerous errors.

I'll consider choosing a boss. If you're just testing, the next version will feature enhanced debug mode, allowing you to do almost anything. It will also be possible to summon enemies to locations. It won't be included in the demo, though.

Choosing and using a character's skills seems like a pretty good idea. I'll consider that too.
 
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13Gatsu777

Active Member
Nov 6, 2019
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It seems like it would be difficult to maintain two versions simultaneously. Since many internal variables and datasets change during development, it would likely result in numerous errors.
Ok

F95zone as a Developers badge system by opening a ticket like this:
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Did you try to get one? It would put a badge Capture d'écran 2025-07-29 144143.png under your name.

--Game advertising purpose--
Have you try or tough of using Pixiv? Adult content should be safe in there and has a big user base with tags search.
Posting a few pictures of your models and to avoid dealing with censorship just topless at most?
Presenting Irina/Kyra/Nekhbet or even some monster/ boss/ weapon/ upgrade facility...
Promoting your patreon and game in the site with a post for each new playtest ready with the changelog.
You lack in the public (not patreon restricted) visibility of your game the most like what you are adding to the gameplay, weapon showcase / perks showcase / how upgrade are planned for weapon etc... (unless it's on X)
You can find a lot of Game being promoted in it. I used Pixiv for promoting my vids to reach a greater audience, since everything i made was free i didn't have any bad experience with it, even with my low quality video (720p max) and robotic like animation i got around 1000followers around 3months.

By the way i found a fan art of Irina by this artist "Sin":
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Since you are selling this game as porn it should be the HScene and the sexy suits that you may want to restrict the most from the publics, sharing peak at the improvements or new gameplay ideas may help a bit give a better understanding of your vision for the game.

You could also change your signature from "Please" to "Join the playtest for Project DPS" since you lack the "Game developer" badge.
 
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13Gatsu777

Active Member
Nov 6, 2019
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Is update worth the download?
If you want to get a feel for the new gameplay maybe but since it's just a demo less stuff to grab.
Compare to 1.0.3 you get less Suits, 1Weapon set, data analysis is restricted to 3 so no way of knowing what's new, but the Facility offer some kind of likability mechanic with the Girls that give you access to 2scene with Irina only.
The demo was cut pretty clean so you can't get a feeling of what progress have been made.
You can watch this preview of 1.0.6 playtest you may get a bit more than the demo
https://f95zone.to/threads/project-dps-v1-0-5-demo-bspined.220771/post-17587554
 

Scud74

Active Member
Oct 12, 2017
536
615
256
Wish more games would use such nice looking models without losing so much perfomance. This game is proft you can get good perfomance and nice adult content without needing a 8 GB video card.
 

The_Thiccness

Member
May 20, 2022
230
255
138
I don't really understand the game, you start out with 1 ammo and immediately run out of ammo without any way to defend yourself? I got zero content from this, graphics look nice but I have no input on ero content as I cannot make it very far since there is no ammo, awkward game state.
 

bspppp

Newbie
Game Developer
Aug 16, 2024
40
81
37
I don't really understand the game, you start out with 1 ammo and immediately run out of ammo without any way to defend yourself? I got zero content from this, graphics look nice but I have no input on ero content as I cannot make it very far since there is no ammo, awkward game state.
There is no such thing anymore. In the new version (0.0.7), you can fire infinite bullets..
 

CrvX1995

Member
May 6, 2024
414
568
103
I give up, either I suck or this game is impossible, you get swarmed with so much stuff, can't even pick up the fucking points to upgrade quick enough before 80% of map is filled with enemies. Someone post a scenes from 1.0.5 and I'll be on my way.
 

13Gatsu777

Active Member
Nov 6, 2019
849
1,476
287
I give up, either I suck or this game is impossible, you get swarmed with so much stuff, can't even pick up the fucking points to upgrade quick enough before 80% of map is filled with enemies. Someone post a scenes from 1.0.5 and I'll be on my way.
Well using Kyra infinite ammo skill with the gun that fire 1 AOE bomb for 250damage is not a bad strategy
Each girls have their own skill with right click, some suits have really bad stat too

The Dive is being reworked a lot and the demo lock you with one set of weapon hopefully if a new demo come around will get a taste of an other weapon with the upgrade shop, i think i was using a rocket launcher in 1.03 but you didn't have infinite ammo back then.
It was said a few time on itch.io but the v[1.0.5] actualy mean v[0.0.5] same for 1.03 (0.0.3) something went wrong with the first publication/registry and can't be corrected so the full game will be at v2.0.0 and it's putting the game in an really bad spot too

Full save for 1.0.5Demo is here
https://f95zone.to/threads/project-dps-v1-0-5-demo-bspined.220771/post-17588890

How do I open sex scenes like in screenshots?
You need to find them in item box from dive then you go to data analysis scene will play with the Girl you selected.
If you need to see which stuff you need to grab for unlocking scene you can use the link above for the 1.0.5 full save
There is a screenshot of the item in question.
You also get 2Scene from the Facility with Irina with likability maxed with the physical affection when talking to her
 
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13Gatsu777

Active Member
Nov 6, 2019
849
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287
Oh man i have been saying a bunch of wrong stuff for the 1.0.5demo and the Dev did not correct me either.
It's possible to purchase a shotgun and have basic random update.
In facility look for this:
Capture d'écran 2025-08-05 073442.png Capture d'écran 2025-08-05 073454.png
In [purchase weapon] you can get a shotgun M-870 Breacher too:
Capture d'écran 2025-08-05 073508.png
In [Agent management] select [Weapon management]
Capture d'écran 2025-08-05 073532.png Capture d'écran 2025-08-05 073548.png
Click on the small box to buy a random stat boost for the weapon
You can buy the same weapon multiple time to get the stat you want more and delete the useless one too

---Edit---
Savefile as been updated with 2Upgrade weapon Assault rifle +22Damage and the Shotgun
https://f95zone.to/threads/project-dps-v1-0-5-demo-bspined.220771/post-17588890
To change weapon just click on the weapon icon in Agent management just above the Suits selection
 
Last edited:

souldead341

Engaged Member
Oct 16, 2017
2,681
2,788
485
OK, for this version the bosses need like 90% of their current health to be reasonable (like going from the 100,000 current health to 10,000). Seriously, you go in to a room and a boss can spawn, it doesn't matter if you're level 1 or 50. Regardless the bosses take multiple minutes of constant shooting to defeat. The few times I have I managed it over like 5-10 minutes (having to dodge other enemies and the boss) and gaining like 30 levels.

The movement controls will randomly break when gaining a level up. Like I'm moving left to avoid enemies and get a level up. After selecting an option sometimes the character stops moving and I have to release the key and repress it to move, sometimes even having to hit it twice to move again.

The costs of upgrades are currently a bit ridiculous for the difficulty, especially when the upgrades to increase the xp and packet gain rates are not available.

The item pickup boxes should be a bit more obvious, maybe having the minimap show a different color based on if there's a map spawned pickup still in the room. It's just annoying to have to walk around the entire perimeter of the room, especially against the lower left walls that block the boxes from view unless you're right there. Now, if I could see that there's an item there, I find it, and then leave the room if it's it was the last drop it'd be nice.
 
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bspppp

Newbie
Game Developer
Aug 16, 2024
40
81
37
OK, for this version the bosses need like 90% of their current health to be reasonable (like going from the 100,000 current health to 10,000). Seriously, you go in to a room and a boss can spawn, it doesn't matter if you're level 1 or 50. Regardless the bosses take multiple minutes of constant shooting to defeat. The few times I have I managed it over like 5-10 minutes (having to dodge other enemies and the boss) and gaining like 30 levels.

The movement controls will randomly break when gaining a level up. Like I'm moving left to avoid enemies and get a level up. After selecting an option sometimes the character stops moving and I have to release the key and repress it to move, sometimes even having to hit it twice to move again.

The costs of upgrades are currently a bit ridiculous for the difficulty, especially when the upgrades to increase the xp and packet gain rates are not available.

The item pickup boxes should be a bit more obvious, maybe having the minimap show a different color based on if there's a map spawned pickup still in the room. It's just annoying to have to walk around the entire perimeter of the room, especially against the lower left walls that block the boxes from view unless you're right there. Now, if I could see that there's an item there, I find it, and then leave the room if it's it was the last drop it'd be nice.
Hi! Thanks for playing. The boss's health was a bit tedious, so it's been significantly reduced in the new version.

The issue with movement controls being break when leveling up has been fixed in version 1.0.7. I've been finding it quite frustrating, and I finally found the issue.

I'll consider the upgrade cost.

Crates for obtaining items now have markers in the viewport. This should make them a bit easier to find.

I'm constantly improving this game. There's a new demo on itch, so give it a try.
 
3.20 star(s) 14 Votes