- Jan 22, 2018
- 539
- 1,387
Does anyone have a version with all scenes downloaded? I'm not feeling like paying that guy.
No can do. EVER. This guy uses a system where you need your own individual patreon code or else you're stuck with the free scenes, since they are all stored on some sort of cloud server that you need to download the files from and log in to in order to access the patreon scenes. Worst part of this setup is that, if he ever shuts down the server, the game will become dead weight. In a way, it is almost like an MMO, requiring an 'always online' thing.Does anyone have a version with all scenes downloaded? I'm not feeling like paying that guy.
So basically, you are not buying into the game, but renting.No can do. EVER. This guy uses a system where you need your own individual patreon code or else you're stuck with the free scenes, since they are all stored on some sort of cloud server that you need to download the files from and log in to in order to access the patreon scenes. Worst part of this setup is that, if he ever shuts down the server, the game will become dead weight. In a way, it is almost like an MMO, requiring an 'always online' thing.
By far the WORST paywall system seen on this site to date.
No, most things seem to still be paywalled off. Wouldn't recommend.Why was the warning from the OP removed? Are most of the scenes viewable now?
Fixed OP.Why was the warning from the OP removed? Are most of the scenes viewable now?
Wow, another one of those devs huh ? Let's release a game with a cancerous DRM on a pirate website to get some easy money without having to put in the work. When I mean work I don't mean coding and making the game I mean developing a trust between the supporters and the creator(s), the big patreon devs out there are big because their supporters have trust in them and they developped that trust over the years by constantly releasing new updates ( some monthly some yearly HMM DarkCookie HMM ) and not by putting bullshit DRMs. Most of the games I bought or the creators I supported were games that I played before paying for them so why should I invest in something I have no idea how good it is ? I honestly don't care how good it will be in the future since that's just words, which can't be proved since we can't check for ourselves if the game is as good as it looks because of this garbage DRM.Plop
Where is the 'standing ovation' button? You need a few of them.Wow, another one of those devs huh ? Let's release a game with a cancerous DRM on a pirate website to get some easy money without having to put in the work. When I mean work I don't mean coding and making the game I mean developing a trust between the supporters and the creator(s), the big patreon devs out there are big because their supporters have trust in them and they developped that trust over the years by constantly releasing new updates ( some monthly some yearly HMM DarkCookie HMM ) and not by putting bullshit DRMs. Most of the games I bought or the creators I supported were games that I played before paying for them so why should I invest in something I have no idea how good it is ? I honestly don't care how good it will be in the future since that's just words, which can't be proved since we can't check for ourselves if the game is as good as it looks because of this garbage DRM.
I've supported many games wether it's on Steam, DLsite or even Patreon by trying games that didn't look very interesting at first but I ended up loving them so I ended up supporting the devs. Sadly you won't get my support by pulling shit like this, I don't support greed wether it's from AAA studios or indie devs and the excuse that you need money to eat is not my problem, many indie devs on patreon need to eat and don't pull the shit you're pulling so don't use that excuse it makes you look even more dishonest.
I'm really curious do you think that the devs from WildLife would make more money by implementing a cancerous online only DRM like yours ?
Not just the guys from WildLife but also the devs of Future Fragments.Wow, another one of those devs huh ? Let's release a game with a cancerous DRM on a pirate website to get some easy money without having to put in the work. When I mean work I don't mean coding and making the game I mean developing a trust between the supporters and the creator(s), the big patreon devs out there are big because their supporters have trust in them and they developped that trust over the years by constantly releasing new updates ( some monthly some yearly HMM DarkCookie HMM ) and not by putting bullshit DRMs. Most of the games I bought or the creators I supported were games that I played before paying for them so why should I invest in something I have no idea how good it is ? I honestly don't care how good it will be in the future since that's just words, which can't be proved since we can't check for ourselves if the game is as good as it looks because of this garbage DRM.
I've supported many games wether it's on Steam, DLsite or even Patreon by trying games that didn't look very interesting at first but I ended up loving them so I ended up supporting the devs. Sadly you won't get my support by pulling shit like this, I don't support greed wether it's from AAA studios or indie devs and the excuse that you need money to eat is not my problem, many indie devs on patreon need to eat and don't pull the shit you're pulling so don't use that excuse it makes you look even more dishonest.
I'm really curious do you think that the devs from WildLife would make more money by implementing a cancerous online only DRM like yours ?
It's a bit long but this is how indie devs do marketing properly and why I started supporting them. If you are dedicated to your craft and willing to share it with people they will be willing to support it. As you said consistent updates and transparency goes a long way.Generally people fall into three categories when it comes to piracy;
Situations 1 and 2 are no loss to us, because they wouldn't have supported it anyways, and situation #3 just means we gained another pledge/supporter thanks to piracy. It's a complete win/win for us.
- Have no interest in supporting the game financially prior, play the game, it's not to their taste, so they don't support it.
- Have no interest in supporting the game financially prior, play the game, enjoy it lots, but they don't support it anyways or they're waiting for a final release.
- Have no interest in supporting the game financially prior, play the game, enjoy it lots, end up supporting it.
There's one more remaining situation, in that someone is interested in your game PRIOR to playing it, but then they pirate it and they feel it's not deserving of your money, and that's mainly on you, as the developer, to make your game better so that situations of that nature are few and far between. If someone's initially interested from your screenshots, description, and videos or animations, and you still lose their interest after trying it out, then that's definitely on you, the dev.
So going from that, our general thoughts with piracy are;
That said, we would like to ask that when the full version's out, people do hold off on pirating it at least for a month or so, because that's when the majority of sales are made, and while we're not trying to be greedy, we do want to continue to make games of this nature and quality and to do that we need a lot of money to afford said assets and to keep us going.
- There's no point in fighting it, because it's unwinnable and just a huge waste of effort/time especially if we were to do it for every monthly demo
- Some people are in parts of the world or in situations where they simply can't use Patreon to get the latest build, and we want as many people as possible to be able to enjoy our games (legally, of course, we don't want anyone underage or getting arrested for playing them due to their country's laws!
- Piracy is a neutral or a win situation for us for the monthly demos, exceptionally rarely is it a loss