- Jun 5, 2022
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So... The dev said he's pausing the patreon for upcoming months. I'm guessing we won't see another update on F95 till at least 2025 then, is that correct?
Yeah i don't think we're going to get anything from this yet. I don't mean to sound like a dickhead, but if the priority right now is to "make a game first then an adult game" then you're already turning off your main crowd away. I want to be clear, if i want to play a good game, i can go play any Metal Gear, Far Cry, COD, Elder Scrolls or Fallout out there. The MAIN attraction here is the porn.So... The dev said he's pausing the patreon for upcoming months. I'm guessing we won't see another update on F95 till at least 2025 then, is that correct?
While I understand your point and concern, the fact that this wants to be a game with actual gameplay is not the issue, the "issue" is limited budget, development time and development expectations: there's a reason if the project is proceeding slowly, we have a single developer, with not enough budged to hire anyone else while not starving and a bar set high enough by his actual and previous projects "demo"/"PoCs"/"showcases" that have locked him on a set quality that he (rightfully) refuses to lower.Yeah i don't think we're going to get anything from this yet. I don't mean to sound like a dickhead, but if the priority right now is to "make a game first then an adult game" then you're already turning off your main crowd away. I want to be clear, if i want to play a good game, i can go play any Metal Gear, Far Cry, COD, Elder Scrolls or Fallout out there. The MAIN attraction here is the porn.
If you don't push what makes the game attractive in the first place, then you're not going to get very far i think. Even though this project is fucking great, don't get me wrong, it's truly one of the best things i've seen come out, when it comes to hentai games (Like Parasite in City, Night of Revenge and then this). It's really in my top three, but not getting any of the content that actually matters, is a huge letdown for me and maybe others.
Also there's always that lingering demon from the other two projects that got trashed out, so yeah, just hope this one works out but i can already say with confidence that not updating the porn aspect of the game is going to take away some points for now.
Oh yeah sure, i already read your previous posts in this thread, maybe i was just stating the obvious. But again, "the horny crowd" is the main audience. If it's not his objective that's fine, but the consequences are the same, more or less. Anyways, hope it all works out in the endWhile I understand your point and concern, the fact that this wants to be a game with actual gameplay is not the issue, the "issue" is limited budget, development time and development expectations: there's a reason if the project is proceeding slowly, we have a single developer, with not enough budged to hire anyone else while not starving and a bar set high enough by his actual and previous projects "demo"/"PoCs"/"showcases" that have locked him on a set quality that he (rightfully) refuses to lower.
This slows down development time and he shifted to building the big gameplay systems first, to avoid getting stucked on a wall if he were to develop more small scale stuff (like adult mechanics) first that could not be seamlessly integrated back into the project once the bigger chunks of gameplay systems had been put in place.
From a pure marketing standpoint I agree with you, that tossing a bone to the horny crowd could have brought him more support, but that's not his objective, is objective is to create a game, a game of this quality requires time, not everyone is willing to wait that long and many are not even capable of understanding that things require time and effort and that there are limitations, that's understood and he made his choice, he prefers to work slowly and more steadily, with maybe lower expectations regarding the release of adult material, maybe less support, but at least he will not be forced in a toxic cycle of releasing new animations and focusing only on the pornographic aspect every update to please a crowd that doesn't really care about his actual goal, creating a game.
I don't know about "limited budget" man. The guy has 2000+ patreons and his past record of delivering games is abysmal. Devs with way lesser support have been making incredible games and the only difference is Unreal engine. Both of his previous "games" were nothing but proof of concepts that got abandoned, including this one. It isn't even a demo, and these are your words, not mine.While I understand your point and concern, the fact that this wants to be a game with actual gameplay is not the issue, the "issue" is limited budget, development time and development expectations: there's a reason if the project is proceeding slowly, we have a single developer, with not enough budged to hire anyone else while not starving and a bar set high enough by his actual and previous projects "demo"/"PoCs"/"showcases" that have locked him on a set quality that he (rightfully) refuses to lower.
This slows down development time and he shifted to building the big gameplay systems first, to avoid getting stucked on a wall if he were to develop more small scale stuff (like adult mechanics) first that could not be seamlessly integrated back into the project once the bigger chunks of gameplay systems had been put in place.
From a pure marketing standpoint I agree with you, that tossing a bone to the horny crowd could have brought him more support, but that's not his objective, is objective is to create a game, a game of this quality requires time, not everyone is willing to wait that long and many are not even capable of understanding that things require time and effort and that there are limitations, that's understood and he made his choice, he prefers to work slowly and more steadily, with maybe lower expectations regarding the release of adult material, maybe less support, but at least he will not be forced in a toxic cycle of releasing new animations and focusing only on the pornographic aspect every update to please a crowd that doesn't really care about his actual goal, creating a game.
The issue with solo-person developer "teams" is that it's literally all a gamble on the life's free time of just that one person. It straddles the line on ethical to accept donations because it's mostly always better to keep a normal job and do the game part-time than it is to make the games full-time, and I swear donators really don't understand the core concept that "donation" practically literally translates to "gift". As in, pay for nothing in return.I don't know about "limited budget" man. The guy has 2000+ patreons and his past record of delivering games is abysmal. [...] Both of his previous "games" were nothing but proof of concepts that got abandoned [...]
I still think the sidescroller had the most potential by far... It's a shame he "lost" all the data in the failing hard drive. IMO he just didn't want another abandoned tag attached to it so it's 'on hold' for 10 years lmao
It pains me reading these kind of posts, you clearly have no idea what you're talking about and it shows...I don't know about "limited budget" man. The guy has 2000+ patreons and his past record of delivering games is abysmal. Devs with way lesser support have been making incredible games and the only difference is Unreal engine. Both of his previous "games" were nothing but proof of concepts that got abandoned, including this one. It isn't even a demo, and these are your words, not mine.
A guy who's abandoned two projects, hasn't delivered anything, and is taking a break for months again.
I honestly don't understand how he got the support that he does. Maybe people are under copium that he'll release the assets for the game in Unreal Store? is that it? What is the endgame here?
If porn isn't a priority, then is he looking to make another MGSV?
I still think the sidescroller had the most potential by far... It's a shame he "lost" all the data in the failing hard drive. IMO he just didn't want another abandoned tag attached to it so it's 'on hold' for 10 years lmao
I want to add that a particular issue to NSFW-anything development, people in the normal sphere will nope the fuck out. Opinion, patronage, game dev help, even common-sense tips for prospective newbie devs? You get major silence from the SFW dev and artist sphere if it even looks like you're making something too flirtatious. Like, it's better to stay a SFW dev for a long time just to get more active help from the larger mainstream base. If you're an NSFW dev and you're thinking you want someone more experienced to provide advice on how to get past a particular issue... you feel like there are chirping crickets where there would be help. Or you don't bother posting because you know NSFW content isn't allowed in that place. Or you don't post for help because you don't want to be known as a creep.[...]
Third other Devs with Unreal have done better with the same budget? Projects this complex? I really want you to list the names here, because I know of none, if there are good for them, would like to see and appreciate their projects...
[...]
Well, I hope this will eventually change...this issue, while real, I think it's predominantly an American one, where you have a big chunk of population extremely puritan, here in Europe it's not like that, but it's nonetheless true that porn is still avoided by many...tho you then realize, that the big publishers are all with a foot in the US, then again realize that studios based in the EU are already moving to more "uncensored" and adult oriented gaming releases, CD Projekt being the prime example, then there are some who are pushing the boundaries like Madmind Studio (with mixed results sadly)...so it's starting to change...I want to add that a particular issue to NSFW-anything development, people in the normal sphere will nope the fuck out. Opinion, patronage, game dev help, even common-sense tips for prospective newbie devs? You get major silence from the SFW dev and artist sphere if it even looks like you're making something too flirtatious. Like, it's better to stay a SFW dev for a long time just to get more active help from the larger mainstream base. If you're an NSFW dev and you're thinking you want someone more experienced to provide advice on how to get past a particular issue... you feel like there are chirping crickets where there would be help. Or you don't bother posting because you know NSFW content isn't allowed in that place. Or you don't post for help because you don't want to be known as a creep.
So on top of the rest, NSFW projects will make your game development an isolated island to the majority of people alive. And yet again, you can't show it on a portfolio for public works either.
I'd like to add that for China NSFW in both the sexual and violent sense is heavily restricted. Japan is very free but in the triple-A public sphere things like Mortal Kombat still get looked down upon. Baldur's Gate 3 is seeing censorship as it prepares for Asia releases. Not many people talk about Middle East game release (what dev / what audience), but for those times I've seen it the strong religious hold is brutal to scary levels.Well, I hope this will eventually change...this issue, while real, I think it's predominantly an American one, where you have a big chunk of population extremely puritan, here in Europe it's not like that, but it's nonetheless true that porn is still avoided by many...tho you then realize, that the big publishers are all with a foot in the US, then again realize that studios based in the EU are already moving to more "uncensored" and adult oriented gaming releases, CD Projekt being the prime example, then there are some who are pushing the boundaries like Madmind Studio (with mixed results sadly)...so it's starting to change...
"half a decade"
Honestly, this is probably the smartest move to make. Alot of these indie games end up going nowhere because they just keep stapling "feature" on to "feature" until all they're left with is a jenga tower of bugs. It's good that Mattey has a plan and is building a foundation, first. I'm just hoping it doesn't take half a decade like some games made by one-man-teams.
People often forget that apparently..."half a decade"
5 years? That seems kinda reasonable. Maybe a bit too optimistic due to 1 man team depending on scope (which prob means that should get reduced tbh). The big studios can take 4+ years to makes some of their games.
I actually said it some time ago, not sure if it was in this project or a project by someone else. Indie devs (specially solo devs) cannot finish projects with this massive escope by themselves in such a "normal" time frame (5 years) and anyone who thinks otherwise is just stupid or naive. Now, a developer should also know this from the get go, right? So.......... what is exactly the planning of all these solo devs that embark themselves in such huge 3D projects that will obviously not finish in less than 5+ years... (if they manage such a feat). Makes me wonder if the Patreon trend will end at some point when people start realising this.People often forget that apparently...
It's about passion. You get a dream one day, and not just any dream -- a fantastic dream. You imagine something that nobody has done 30 years in the past nor will do 30 years into the future. You just want to pick up tutorials and tools and start expressing yourself. But you know this venture takes a ton of time and effort and you figure if what you dreamt of is so great why not tell people about it so you can get support? The money isn't just for motivation it's often for paying licenses for tools like Zbrush, Substance, Adobe, Maya, and those plugins on sites like Gumroad.I actually said it some time ago, not sure if it was in this project or a project by someone else. Indie devs (specially solo devs) cannot finish projects with this massive escope by themselves in such a "normal" time frame (5 years) and anyone who thinks otherwise is just stupid or naive. Now, a developer should also know this from the get go, right? So.......... what is exactly the planning of all these solo devs that embark themselves in such huge 3D projects that will obviously not finish in less than 5+ years... (if they manage such a feat). Makes me wonder if the Patreon trend will end at some point when people start realising this.
Talking about ambitious and complex projects, there are 2 kind of solo developers on crowdfunding platforms:[...]
what is exactly the planning of all these solo devs that embark themselves in such huge 3D projects that will obviously not finish in less than 5+ years... (if they manage such a feat). Makes me wonder if the Patreon trend will end at some point when people start realizing this.
This is it in a nutshell. Solo dev either to the end or until there's enough to show to start a campaign that rakes in budget for a crew. Typically though the money is peanuts really -- folks donate the kind of money you could reasonably find on the ground walking the street, which could add up to something to pay for some programs and assets. What I mean is, if you hop into developing something and calculate your own constraints you get to appreciate the commitment and effort these projects take in spite of their budget scarcity.[...]
The poetry in JustAI 's post is good and all, but no one in his right mind would keep working solo with a monthly crowdfunding amount that would allow him/her to live (maybe even rather comfortably, why not) while also hiring help, getting the project out should always be the priority[...]
if [Matto] was making enough to actually start saving something he would have started outsourcing part of his work[...]
It's always a question of money & budget, nothing more.