steve1228

New Member
Sep 5, 2017
6
11
Having issues running the compressed game, it ran once but after closing and restarting the game it always gives the same error. "AttributeError: 'SWDraw' object has no attribute 'scale_fast'" Is there a fix to this? Tried reinstalling but still gives this error.
 
Apr 18, 2018
339
638
Is there a new patch?
I'm waiting for the new version of "Saving Paula" to reach my low patron level (and played twice the last AWAM update), so until then I really need a fix.
 

T4t0rt

Active Member
Feb 22, 2023
556
249
Guys, quick question: the parameter of addiction, drink and drugs, at which value they become REALLY dangerous? because i'm ok if Myriam likes a bit of weed and few drinks, but i can't risk her becoming alcoholic and/or junkie. so, if someone knows the parameters value, i would really appreciate a bit of hints.
 
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doccop63

Active Member
Oct 16, 2022
832
1,283
T4t0rt As far as I know, Those values reset to zero or at least a very low number. They only seem to come into play when a scene calls for it since Myriam doesn't partake of weed or alcohol daily.
 
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UIGL

Member
Mar 6, 2018
232
218
A few mods for this marvellous game :sneaky:

Save Naming
(Game version: 4.08 - Compatible with later versions)
Add the possibility to name your save (it's optional). You can use the keyboard to validate the name (Enter/Return) or cancel (Escape, Right Click).
It also slightly improves visual in preferences screen.
Give the possibility to skip the pages 10 by 10
Install: Use save_name.6.zip (see installation instructions below)

Grouped Notifications
(Game version: 4.08 - Probably compatible with later versions)
Instead of displaying notifications one by one, they'll be displayed at the same time. The more lines, the longer it stays on the screen.
Install: Use grouped_notif.5.zip (see installation instructions below)

Cheats
(Game version: 4.08 - Don't use with later versions)
Add the possibility to manually modify Traits, Kinks and Affection values (click on trait/kink/character in their respective lists using the top left icon).

!! NEW !! - You have now the possibility to modify "choice" variables thx to the Variables button in the menu accessible thx to the top left icon.
- Click on the variable in the list to toggle its value
- If you type something on your keyboard, it will automatically filter the list

Install: Use cheats.15.zip (see installation instructions below)

Gallery
(Game version: 4.08 - Compatible with later versions - but without new scenes until I update the mod)
- For now, dialogs still contain incest for scenes up to 2.07
- Zorlun regulary fixes typos in the game. I've been trying to keep the mod up to date regarding typos but I've lost track for a while. So if you find typos in a gallery scene, it is probably already fixed in the original game. No need to ping Zorlun for that.

- Thumbnails in a scrollable grid (I hate "page" galleries)
- A lot of thumbnails displayed at screen
- Unlockable
- Filters (one for type of scene and one for characters). If you select a character, you can see its bio by hovering a character in the list. Note you can exit dropdown list by right-clicking.
Install: Use gallery.32.zip (see installation instructions below)

Dialox Box Opacity
(Game version: 4.08 - Compatible with later versions)
Give you the possibility to adjust the dialog box opacity in Preferences screen.
!!! This mod is incompatible with Walkthrough Mod (which already has this feature) !!!
Install: Use dialogbox_opacity.3.zip (see installation instructions below)

No Waiting in Text Display
(Compatible with all versions)
Sentences are often displayed in split parts. You must click to view each part of the sentence. With this mod each sentence will be fully displayed at once.
Install: Unzip no_waiting_text_display.zip in the folder where ProjectMyriamLifeandExplorations.exe file is located (The zip contains a file named environment.txt and it's normal. Ok xapican?! :mad:;))

Customize Names
(Game version: 4.08 - Probably compatible with later versions)
Allows you to customize any names in the game. In order to customize a name:
- Start a new game or load any save
- Access the customize names screen with the button in the top right corner (the button is transparent but you can see it by hovering over the area)
- Use the Add a name button to add a name to customize (type the original name like myriam, anthony, marc, ...)
==> The new name is added to the list
- Click on the name in the Current name column and type the name you want to see ingame
Install: Use customize_names.8.zip (see installation instructions below)


If I made mistakes (especially in english) or if you have an idea for improvement, you're welcome.

!!! Android users, check this out !!!

Note:


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When do we get an update?
 

Zorlun

Creating Naughtiness!
Donor
Game Developer
Feb 19, 2020
1,647
12,181
Guys, quick question: the parameter of addiction, drink and drugs, at which value they become REALLY dangerous? because i'm ok if Myriam likes a bit of weed and few drinks, but i can't risk her becoming alcoholic and/or junkie. so, if someone knows the parameters value, i would really appreciate a bit of hints.
'drinks' and 'drugs' are two temporary stats, their value is used for a scene then dialed back down once it's out of her system, but 'addiction' is a permanent one that will influence her behavior in scenes revolving around the other two temporary stats.
 

doccop63

Active Member
Oct 16, 2022
832
1,283
That's scary. Realistic but Scary. Zorlun have you thought about the ramifications of that, as far as rendering's concerned, if a player manages to get her addicted? I've seen real life addictions, from the start to full blown and you'll see the changes almost immediately. It Always starts with a change in behavior and the change in appearance follows soon after. Plus, could your story as currently plotted, support that scenario? I'm curious now, my friend.
 
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Maviarab

Devoted Member
Jul 12, 2020
9,457
21,569
That's scary. Realistic but Scary. Zorlun have you thought about the ramifications of that, as far as rendering's concerned, if a player manages to get her addicted? I've seen real life addictions, from the start to full blown and you'll see the changes almost immediately. It Always starts with a change in behavior and the change in appearance follows soon after. Plus, could your story as currently plotted, support that scenario? I'm curious now, my friend.
Well I certainly hope so...oh the possibilities heh. I have a save specifically for that (hopeful) path.
 

T4t0rt

Active Member
Feb 22, 2023
556
249
At least could be great if there was a "distinction" between heavy and light drugs. I mean: if a part of the plot lead Myriam to be a funny weed smoker with the kink of group sex is, let's say, "ok", but if a part of the plot lead me to using heavy drugs and cause an impending disaster, i don't know if there chance to avoid that.
 

ouch2020

Well-Known Member
Aug 11, 2020
1,812
2,451
That's scary. Realistic but Scary. Zorlun have you thought about the ramifications of that, as far as rendering's concerned, if a player manages to get her addicted? I've seen real life addictions, from the start to full blown and you'll see the changes almost immediately. It Always starts with a change in behavior and the change in appearance follows soon after. Plus, could your story as currently plotted, support that scenario? I'm curious now, my friend.
Actually, the speed of progression, and the visibility of the effects, depends on the person, substance or combination of substances, condition and follow-up. And from the use to the abuse and dependency, there is also a great variability, linked to the drug, how much and how often is used (though the need for increase dose to feel the effect, and the need increase the frequency, are already indications of dependency well established), but also individual factors (e.g. genetic factors for alcoholism), and special situations that link to situations like e.g. alcoholism.
 
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ouch2020

Well-Known Member
Aug 11, 2020
1,812
2,451
At least could be great if there was a "distinction" between heavy and light drugs. I mean: if a part of the plot lead Myriam to be a funny weed smoker with the kink of group sex is, let's say, "ok", but if a part of the plot lead me to using heavy drugs and cause an impending disaster, i don't know if there chance to avoid that.
The idea of "heavy" and "light" drugs, is not really well founded.
There are drugs that are legal, yet can give forms of dependency with a high level of probability of falling back in the addiction after clean-up. Some drugs do create a form of dependency faster than others, due to their action on the brain circuits, but some elements have also an impact. The idea of "light" drugs was something that came out originally many years ago, and resurfaced heavily more recently, in relation with the interest to pushes for not only legalise, but even liberalise as much as possible, some substance, given the money making potential, and the illusion that any illegal market will immediately be eliminated the moment there is a legal market.
It is more a matter of when is the substance in question, and how it is used.
At the moment, Myriam has smoked a joint, although admittedly while having also drank alcohol and being at least tipsy, and has got some three or four times (or less, depending on the player choice) drank, although in a couple of occasions to FUBAR (literally, for the FU part :p ;-)) level, over a period of time that can be roughly estimated at around one year, and with a good interval between one episode and the other.
Overall, unless there is some specific factor that can influence the situation, it would seem she is still in a situation in which the higher risk is not the one of getting addicted (mainly to alcohol), but the fact when she drinks, even without getting completely waisted, she can be more easily led to do "certain stuff" ;-)
 
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Zara Scarlet

Engaged Member
Apr 3, 2022
2,132
2,853
That's scary. Realistic but Scary. Zorlun have you thought about the ramifications of that, as far as rendering's concerned, if a player manages to get her addicted? I've seen real life addictions, from the start to full blown and you'll see the changes almost immediately. It Always starts with a change in behavior and the change in appearance follows soon after. Plus, could your story as currently plotted, support that scenario? I'm curious now, my friend.
This is a fantasy. It doesn't have to be ultra realistic. I mean come on, Myriam is having tons of unprotected sex, often with complete strangers. In the real world that could have serious, potentially life threatening consequences in itself. But is that an issue? No it's not. Because a game like this would be impossible, if the main protagonist was ever concerned about the possibility of contracting STDs.

So apart from perhaps making Myriam far more promiscuous, why should an addiction to drugs or alcohol have any other consequences?

In any case, what you're suggesting takes a lot of drug abuse to achieve. Myriam has so far, got drunk a couple of times and smoked weed once. To reach the point where her appearance was being seriously affected by addiction, she'd have to be doing cocaine, heroin or meth etc, every single day for at least a year, if not several years. And the game would be over long before that could realistically happen. Perhaps at the end of the game it could be shown, if that was a scenario that Zorlun wanted to entertain?

I'm not suggesting that she couldn't become addicted, just that within the limited timeframe of this game, it would be unlikely to cause a dramatic change to her appearance. And that's even if you decide to be realistic. Because as you know this is a fantasy, where factual accuracy is not a requirement.
 
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