- Nov 21, 2018
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I don't think you understand my point. Even if it's going to happen offscreen, one would expect some reference to be made to it in the narrative. If not, then why include that bit of dialogue as he's leaving the bathroom? It's the "Chechov's Gun" rule of writing.There's a time skip of a week. It happened offscreen.
Adding the dialogue creates an expectation. If that dialogue doesn't appear, then no expectation is formed, but, since the dialogue is there, the reader/viewer/player expects something to follow from that exchange. It could be a scene, or just a line of narration or a brief monologue in Myriam's thoughts. But having Marc say that to Myriam, and having her reply in the affirmative, and then jumping over it without any further reference, causes the player to think that they must have missed something.
That may well be. But, if so, then why include the dialogue at all? That two line exchange doesn't really add to the scene which just ended. Whether they exchange those two lines or not, Marc still got Myriam to agree to be his whore again.... but on the other hand, people could have complained (correctly, IMO) that Marc was getting too much story
My point is that it made for a jarring transition between the bathtub scene and the following scene. Time jumps are a perfectly fine storytelling technique, but when you create an expectation for some other event to follow your previous scene, and then you time jump over it, that can be confusing. I had to roll back and reread everything, because I thought that I had accidentally skipped something.