Good point as well, I think you already told me this before when I answered the same question.If this game is posted on Steam, it will be banned. Myriam has sex with high school kids. It doesn't matter if they're all over 18. Steam will ban the game, just because they're in high school. Save yourself the grief, Zorlun, don't bother posting it on Steam.
Then I hope you don't start looking too closely. Too many Devs feel the need to reboot their games, instead of getting on with what most people who play them want, which is making new content. In trying to make the early part of a game, as good as the latter part, you run the risk of driving away the very people who allowed you to still be making it all. Don't look at early attempts as failures, but as part of the process of becoming better. As long as you learn from your early mistakes, then they can never be regarded as failures.
Recently, I've been creating multiple routes, so I can play all the content in the game, as well as accomodate all the date routes. So I've replayed the first two chapters a lot. And I'm not seeing this negativity at all, only the great potential that made me want to play it in the first place, and continue playing it for years. What you really want at the start of a game, is not necessarily perfection, but the promise of better things to come, and your game delivers on that, and most importantly continues delivering on it, all the way through.
Nope, won't happen, I won't reboot Project Myriam for sure, I want to go work on some new adventures after it's finished.Totally agree again with this point
Not sure to agree with rework the first part of a game it would be like cheating at cards because an artist's growth has to be gradual, and it's nice to show that the early work wasn't perfect
Many people rework the game for different reasons,,, I don't like people who want to change the story they decided to write years before... because as if they are ashamed of it... I prefer authors who allow viewers to watch their evolution... it is true maybe a story written yearsprior today you wouldn't write it is you would want to change it but that to me is cheating.
I prefer artists who show without second thoughts their evolution with new productions and new better games
I understand how some people want to perfect their games, but for me it's kind of slippery slop, because it simply can't.
The game is experimental, it's not perfect, never will be, but as long as some people have fun with it, I'm happy and it has served it's purpose.