Does anyone else not really see the difference? Other than the Redo action option and the Gentle/Strong thing (which doesn't really feel all that different)?
When I first read the post on their website, this is pretty much what I expected. Not much of anything new.
I have noticed differences in how the NPCs act and react. It is kind of subtle but you can notice when you interact with NPCs on multiple occasions. Mostly that NPCs are more proactive about being unbirthed 'if they like it'. Beating up an NPC, but not killing them, can make them run away from you if you encountered them again.
There is a pain mechanic now that reduces your max willpower when your character is in pain.
You can actually delete save files in the game, instead of having to browse into the Appdata folder to delete saves you don't want.
Pretty disappointing after almost a year between updates, but at least the Dev acknowledged that. Supposedly this was the 'difficult' update they had been holding off on doing, but it is supposed to make adding actual new stuff a lot easier and some things that the Dev was holding off on until they did this 'AI update'.
One can only hope that the next update actually has new 'stuff to do' and that it doesn't take another year to create it.