looks pretty good, pity no demo v0.3 yet, but one concern (based on existing mechanics of v0.2) is having too many slaves and mons, kinda need a way reduce/limit the number a bit (I'm assuming they will re-use pregnancy limits from MBM or something)
hmm...
so we had V0.1.1 in November '23
V0.2.1 in April
and v0.2.2 in May...
wonder when they'll surprise us with v0.3...
also, do remember that it seems they had assets (concept art?) dating back to June of last year that we haven't seen since (except the Nun) :
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We have to be fair and I don't mean to excuse or justify the development team but I understand the methodology of why they are making the decisions they are making.
Not everything that appears in the design idea documents remains in the final product.
It is very likely that in order to make the skeleton that supports the game (and avoid bugs) we are not going to see the elves or dwarves as the human ones were presented, I explain myself quickly:
In the game there are 3 versions (4 if we count the bow variant apart) the first common unit, the second rare unit and finally the third boss unit.
It is very likely that the elves, dwarves, and all the other fantasy female units will be boss units only because of what do you will say later.
For every female unit captured you have to create animation when she has sex with the goblin (and now the player avatar) and if the game comes remotely close to all the proposed ideas of female unit and monsters defending your base the math goes more or less like this:
10 races of female units
5 races of monster units
each unit has normal, rare and boss versions, unlike monsters that are unique (they only vary in color aesthetics)
that's what they are in practice:
30 female units
5 monster units
each female unit has 4 animations, normal, pregnant, birthing, lactating. multiply all that by 2 because according to the idea document each female unit has a loli version, 240 animations in total. That in turn gives you a total of 300 animations between female units and monsters having sex (normal and loli version for each monster).
From the basic idea alone, the design document alone proposes 540 animations (leaving aside interactions with the player avatar.)
if you make all the female units only bosses you reduce a lot of workload and avoid having to follow the "bad practices" of this type of games. Ex: patch 0.6 dedicated to only bring out the functional adult version elves race and patch 0.6.1/0.7 with the functional loli version.
if each update is monthly and you talk starting from the premise that each race is fully functional in the update with all the above mentioned would be 30 months of waiting just for what the initial idea proposes.
To summarize: if the game comes out in 10 months functionally fulfilling the basic idea they proposed, I consider it a win-win situation.