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Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,635
12,481
So, a few quick Gameplay tips for 0.4 :

With the new notoriety system, you don't need to worry about getting attacked until you hit the first threshold, so take a little time to work out how everything works.

if you want to speed up gobbo production, put one (or more) of the initial women up to the upper beds with the MC to start getting more women.
Now, once you've built up a gobbo force... for sake of this guide, lets assume 20 gobbos, raid the upper knight on the new map screen (lower one gives women without any stats)
Pro tip : save before you raid, you can re-roll the women captured, try to get one with good stats (personally found a conception +2%, damage +3 and HP +2 women by re-rolling a few times)
once you have captured a women with stats you like, and assuming you didn't use the pro tip above, and didn't do multiple raids, you shouldn't get attacked, so you can breed powerful units without worry!

so, we have a woman with stats we want, so what now? breed em!
get that women to work and producing a gobbo that inherits her stats, and then (Incest is wincest in this game) switch the bredding gobbo for the new one with the stats, at this point keep breeding and replacing the breeding gobbo to improve the gobbos stats.
Pro Tip : Save before conception (when gobbos speeds up thrusts) in order to re-roll the baby, as stats are determined when the woman gets pregnant,

somewhere in this, you will get a shortstack, and with luck (or re-rolling), it will have the combined stats of the parents.
send that shortstack to the MC to produce a woman with those superior stats...
and then put that woman to work with your breeding gobbo.
ccongrats, you have now entered the true loop, breeding for even better stats each generation, with some time and luck (or constantly reloading saves) you will eventually have offspring with 10k+ stats...

but hey, this update introduced Orcs and Onis! so time to get a shortstack with amazing stats to produce a women with those stats!
now, to get an Orc, you need to send women to the orc den, wait until they get knocked up (egg symbol when on map screen), and steal them back with a raid!
once they are back in your clutches, let them give birth to an Ork (or Oni, but we want an Ork), but it's stats will suck...
remember that women with the super stats? time to breed her with an Ork to get those super stats on your new monster!

congrats, with time, you can make a couple of Uber beasts that can single handedly defend your base!
 

DADDDAAA

Member
Jan 6, 2018
435
234
A great gift from the developer! However, there are a few details that spoil the impression of the game:
  1. Character cards with stats open on top of each other, which is great, but it would be more convenient if there were a limit of about 5 cards. After reaching this limit, the last selected character should disappear from the screen, freeing up space for new ones.
  2. I've encountered an error multiple times when attempting to raid goblin/orc camps. In the middle of the screen, three slave heads freeze, and they cannot be hidden or removed, making the rest of the interface unresponsive to mouse clicks.
  3. The squad interface needs improvement. It's inconvenient to manually drag every goblin into a squad each time. It would be easier if I could select a specific squad, and when clicking on a goblin/orc, they would automatically move to that squad.
  4. With the addition of raids, there are now too many things to keep track of. When a raid is completed, you can see a notification, but it's not noticeable enough—similar to notifications about readiness for childbirth. For such events, it would be good to have a separate window that directs the player to the corresponding camp or slave.
I know this feedback probably won't reach the developer, but I just wanted to share my thoughts. I'm looking forward to the development of Project R more than any other project on the site.
Don't be a bitch. Share it on their
View attachment 4359546

is this feature implemented on 0.4.0 yet?
nope.
 

Belkezar

Newbie
Jun 9, 2024
17
15
I'm guessing priestesses will show up in attacking waves and be capturable if your notoriety gets high enough, but getting there without crashing is going to take a while.

Of course, right now all a captured priestess amounts to is a sprite change. I think we're eventually supposed to be able to deploy the slave girls as fighters but that's a long, long ways away if ever.
 

DADDDAAA

Member
Jan 6, 2018
435
234
I'm guessing priestesses will show up in attacking waves and be capturable if your notoriety gets high enough, but getting there without crashing is going to take a while.

Of course, right now all a captured priestess amounts to is a sprite change. I think we're eventually supposed to be able to deploy the slave girls as fighters but that's a long, long ways away if ever.
Plan is they'll be deployed, restrained, at the palisade and heal your Gobbos with the power of dub-con love.
You can see pics on how it'd look in the OP
 
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Kenzuki

Newbie
Feb 16, 2023
26
36
A great gift from the developer! However, there are a few details that spoil the impression of the game:
  1. Character cards with stats open on top of each other, which is great, but it would be more convenient if there were a limit of about 5 cards. After reaching this limit, the last selected character should disappear from the screen, freeing up space for new ones.
  2. I've encountered an error multiple times when attempting to raid goblin/orc camps. In the middle of the screen, three slave heads freeze, and they cannot be hidden or removed, making the rest of the interface unresponsive to mouse clicks.
  3. The squad interface needs improvement. It's inconvenient to manually drag every goblin into a squad each time. It would be easier if I could select a specific squad, and when clicking on a goblin/orc, they would automatically move to that squad.
  4. With the addition of raids, there are now too many things to keep track of. When a raid is completed, you can see a notification, but it's not noticeable enough—similar to notifications about readiness for childbirth. For such events, it would be good to have a separate window that directs the player to the corresponding camp or slave.
I know this feedback probably won't reach the developer, but I just wanted to share my thoughts. I'm looking forward to the development of Project R more than any other project on the site.
Suppose you're looking forward to the project. You should check the developer's CI-EN page and write your feedback on their latest blog post there. That way, the developers can see your feedback.
 
Jan 6, 2018
56
94
Of note while surfing the Assembly-CSharp.dll file for new additions, seems like there is a Man character class, and in the character folder, a Man character with Slave assigned. Haven't played much (been busy), so can't confirm if they are capturable as of yet. They also don't have any sex animations listed.

The Plunder class have been added, and gold is still being listed, so there will be a resource gain from this as well as infamy/slaves. That is the one for raiding the Women on the map.

The Sabotage class is the one for breeding new monsters. Also has gold as a reward.

Skill class, and the overwrite for Goblins and Orcs exist as individual classes.

Nation and Nation Data deals with invasion chances for yourself.

As of now, most of the wonky work arounds I've done should still be droppable, though the goblin color by personality is basically useless. Could introduce a bunch of goblin and Orc colors if people wanted, would need to play around later.
 
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