I think it's time.
ProjectR v0.1.1.1 Tits Mod Public Test V1
Installation:
- Extract contents of archive in your game folder (Folder with ProjectR.exe file). Confirm file replacement (23 files).
- Start the game and enter gameplay at least once after mod installation,
don't use old saves or create new ones at this point! Close the game.
- Start the game again and play it. You can save now, but
this game build seem to have issues with save re-loading, so I don't recommend to load once you already entered the gameplay.
Important note, please read:
Since game now is in "tech demo" state, I think it's fair to say this is also a test mod so expect visual bugs or inconsistencies. Feel free to report, I'll see if it can be fixed.
Current mod implementation requires BepInEx 6 BE version to work. It's comes in-preinstalled form with this mod.
F95 site may flag this mod archive as a virus, because it comes with an edited Assembly-Csharp.dll in a Managed folder. It's an game assembly which triggers false-positive when it's in attached file with 99% cases. I'm calling it a bullshit, but feel free to prove me wrong.
Mod only takes
4.2 mb (where BepInEx takes 1.42 mb, so actual mod size is just 3 mb of data - updated textures, spine atlas files, spine skeleton files). Reason for this is a current ProjectR file system. There's no need to repackage assets in big bundle files and no need to compress them. So in result we can have small mod file sizes and less technical issues to solve, thanks to developers.
Release notes:
- Added 42 Front Hair types. Actual number of added sprites is 21, ported from MBM but horizontal sprite flip was used to make same sprite look different.
- Added 12 Back Hair types.
- Side hair now works independently from each other. Right side have 4 states, Left side have 3 states.
- Thighs (Legs) works in similar way, like in MBM, 2 states.
- Added 2 new Tits sizes.
- Pregnancy state cause Tits to increase in size a little and areola/nipples will be darkened.
- Slave now can spawn with or without clothes. Note that there is no bare legs sprite available yet, but I made a second version with clothes still intact.
- Slaves have a ~13% chance to be spawned with a birthmark (black dot on a cheek).
- Censored assets are now uncensored using assets from MBM. Note that it's not the same since art style changed.
Known issues:
- Spawned characters sprites might disapper from rooms. I noticed this might be caused in following cases: 1. You entered gameplay right after mod installation, without closing it once and restarting.
2. Used old save files. 3. Some technical issues my mod may have, but it's not fixed yet, need more testing anyway.
- Hair variation or some slave's attributes might look different. Game use multiple spine skeletons and texture assets to build a character. In some cases skeletons are simplified and don't use whole pool. Human-Goblin sex pose is an example - hair sprites stays the same, since it looks natural with default ones and I don't have to mess with old sprites to make it look good for all 42 variations.
- Crashes (game stuck, not reaction to input) might occur on battle map screen. Since the nature of crash is random, I have no idea if you'll encounter this or what's causing it.
- Any other things you might notice. Like texture clipping, especially hairs clipping through clothes. I tried to minimize it in editor, but it's hard to control without limiting customization and that's a whole point of this mod.
As for saves, I do have a suggestion which a lot of you might find useful:
AppData\LocalLow\TeamApplePie\ProjectR\Save
This is a save folder path. Use a save I attached to this comment and place it in save folder. Open the game, load save slot 2. Press R multiple times to progress and you'll get more slaves. That's how I'm testing randomizer basically.
Small preview (full res in attachments) :