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xbarsun

New Member
Aug 23, 2024
1
0
Eles têm arte conceitual, então provavelmente.
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Não acredito que o produtor do jogo criou uma arte conceitual do pedido que fiz para ele no post estou apaixonada aaa ficou muito lindo pedi um demônio anão naga gato minotauro e elfo e réptil e ele criou isso
 

MSGTNP

Member
Feb 5, 2020
427
390
Hopefully you can increases defenses, make deployments bigger cause 10 pop is not not enough after several days. It's just a demo for now. That said, it be nice to give slaves/units names so I can remember who.
 
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Shadesishere

Well-Known Member
Modder
Dec 5, 2020
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Hopefully you can increases defenses, make deployments bigger cause 10 pop is not not enough after several days. It's just a demo for now. That said, it be nice to give slaves/units names so I can remember who.
after several days, you should have gobbos that can single handedly dispatch entire waves.
early game its all about numbers, more gobbos to replenish losses.
end game it's also all about numbers, just stats instead, it literally gets to the point where every new generation is vastly stronger than the previous... mostly because there isn't any caps in the demo, once you get to the point of anything having +200 (hp, damage or both) the current demo is pretty much over, as from that point on it's just absurd increases.
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,638
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To further elaborate on my previous post, and what I somewhat expect will make it into the game :

at some point (possibly even the next update) some form of stat cap will be introduced, alongside the ability to upgrade the cap, most likely via sacrificing gobbos or selling women (or both? sacrifice certain number of a monster to increase it's stat limits, sell women for money that can then buy upgrades to the keep/defences?).

I can easily see things like traps being implemented too, as the amount of road leading to the keep is fairly long, and in traditional tower defense style, traps are a staple of those games.

honestly, one feature that has been shown but not implemented (yet) is bosses, which is possibly a neat way to get unique units (maybe a special animation/scene could play when the boss gets defeated before they are captured) which can be a nice call-back to MBM.
I also suspect that might be how we will gain new monsters, as the current game has waves of women and nuns, and also gobbos. Having Orcs/werewolves/whatever attack and be gained/captured could be an interesting mechanic... or that could be done via raiding...

ah, so many things that could be done... wonder what the dev will do.
 
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iixviiiix

Newbie
Mar 11, 2020
74
54
Well , it's hard to say about gameplay mechanic since dev's game , dev's chose.
About how Dev team will introduce new monsters in future , specially in 0.4 .
in MBM you buy upgrade and Amilia will sell you new monster so i expect dev team going to add some new NPCs in 0.4. I think Rune going to return in 0.4 to play the role to introduce new monsters.
Also
In 0.2 there was time i run out of goblin at day 2 and a group of new goblins enter without any fight and i got new goblin to breed. So i think the mechanic of accept wild monster is already in the game. But add a new NPC is better chose IMO.
 
Jan 6, 2018
62
101
Well , it's hard to say about gameplay mechanic since dev's game , dev's chose.
About how Dev team will introduce new monsters in future , specially in 0.4 .
in MBM you buy upgrade and Amilia will sell you new monster so i expect dev team going to add some new NPCs in 0.4. I think Rune going to return in 0.4 to play the role to introduce new monsters.
Also
In 0.2 there was time i run out of goblin at day 2 and a group of new goblins enter without any fight and i got new goblin to breed. So i think the mechanic of accept wild monster is already in the game. But add a new NPC is better chose IMO.
I mean, we know Rune is basically guaranteed to be returning. Beyond just her being in concept art, the code for the Mysterious Room literally has a direct call to her.
 

xaokahn

New Member
Jan 9, 2023
5
1
How can I unlock the mage, change size, and the red goblins? It's been more than 30 days and I still haven't unlocked those details :(
 

Trapperxxk

Member
Dec 22, 2020
328
125
How can I unlock the mage, change size, and the red goblins? It's been more than 30 days and I still haven't unlocked those details :(
I am not sure but there is not mage yet (the mage you refer is might be a modded nun), change size is from mods and red goblins hace 10% or they are fully from mod.
 
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xaokahn

New Member
Jan 9, 2023
5
1
I am not sure but there is not mage yet (the mage you refer is might be a modded nun), change size is from mods and red goblins hace 10% or they are fully from mod.
The "magician" I am referring to is the one in the central room, on the celestial rock.
 

flannan

Engaged Member
Dec 15, 2022
2,234
2,199
The "magician" I am referring to is the one in the central room, on the celestial rock.
Basically, all you ask for is not available in version 0.3.1.4. Join us in waiting for 0.4, which should arrive this year and bring a lot of changes.
Red goblins were available in one of the previous versions, but they do not exist in 0.3.1.4.
 
Oct 2, 2022
286
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The "magician" I am referring to is the one in the central room, on the celestial rock.
If your referring to Rune, the white haired girl, she hasn't been implemented yet. Red Shortstacks specifically are the result of a glitch, but a mod was posted earlier in the thread that would change the goblins to red. If you are talking about the player character for the size change, that hasn't been implemented yet either.
 
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Krongorka

Active Member
Sep 22, 2017
842
2,716
Honestly, I missed the post where the said character is indeed the same Rune, I do hoping for the same honestly; but I actually haven't seen anything that confirms it.
I think devs mentioned it sometime in the past in the blog, but I'm not so sure now/no source to back it up. V0.1 had her Spine character model fully drawn in game data, though. Can't be mistaken: same design, same character.
PR01RuneOnly.gif
 
Oct 2, 2022
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I think devs mentioned it sometime in the past in the blog, but I'm not so sure now/no source to back it up. V0.1 had her Spine character model fully drawn in game data, though. Can't be mistaken: same design, same character.
View attachment 4251093
Agreed. Either all of her species look like that, or it's her. The resemblance is to great. The outfit is a tad different, but beyond that, their very close in appearance.
 
Jan 6, 2018
62
101
Agreed. Either all of her species look like that, or it's her. The resemblance is to great. The outfit is a tad different, but beyond that, their very close in appearance.
Honestly, I missed the post where the said character is indeed the same Rune, I do hoping for the same honestly; but I actually haven't seen anything that confirms it.
, here is the relevant quote
この征服戦争の背後には前作で登場した「Rune」があり、彼女は自分の将棋の駒としてプレイヤーを利用しようとします。 もちろん、彼女は時々プレイヤーに「特別な報酬」を与えます。

Google MTL:
Behind this war of conquest is Rune, who appeared in the previous game, and she tries to use players as pawns in her chess game. Of course, she sometimes gives players "special rewards".
Short answer: Yes, it is the same Rune.

ProjectR's R stands for Rune.

Edit: Yes, I did make a Ci-en/DL-Site account just for this.
 

uglywolf

Member
Nov 3, 2018
202
131
Short answer: Yes, it is the same Rune.

ProjectR's R stands for Rune.

Edit: Yes, I did make a Ci-en/DL-Site account just for this.
Thank you for your sacrifice. Now I am confident to edit the compilation post, and change the "Demon Girl" to "Rune".

Also. To some people who thought the game is currently too easy for getting OP units. It is due to the uncapped birthing limit, which the previous game had it's own cap and how to "uncap". In comparison to how the current demo, the previous games already has its "Inventory system", which are not yet available to this game just yet, it is safe to assume getting an actual OP units might took longer than how we already done stuff in current version, once the game is actually finished.
 
Last edited:

MSGTNP

Member
Feb 5, 2020
427
390
after several days, you should have gobbos that can single handedly dispatch entire waves.
early game its all about numbers, more gobbos to replenish losses.
end game it's also all about numbers, just stats instead, it literally gets to the point where every new generation is vastly stronger than the previous... mostly because there isn't any caps in the demo, once you get to the point of anything having +200 (hp, damage or both) the current demo is pretty much over, as from that point on it's just absurd increases.
Had only tried it once so I'll have to try again. The only stat increases I remember getting criticals and slight + to HP.
 
Jan 6, 2018
62
101
Had only tried it once so I'll have to try again. The only stat increases I remember getting criticals and slight + to HP.
It is a bit RNG dependent. You also have to breed those positives together. Slight increase to HP, get a goblin with +HP. Breed the new +HP that is hopefully better with the woman, hoping for a Shorstack. Breed Shortstack with Player, hope to get a normal woman. Rinse and repeat. Going for 1 stat (for each line) is more likely to end with absurd ramping of values, though two or three isn't terrible.
 
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