- Jul 31, 2018
- 333
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If you know DNSpy, you won't ask. And since you asked, the only answer you can get is... "You already have it".where i can download GameManger ?
It goes to the Script folder.how to use mod .cs files?
The game doesn't actually go to infinity, it just recurs until it breaks (538 Slaves, 34 pages). So not an awful idea, just a pretty bad one. You could actually use Woman1 safely if you, and I repeat,I can't help but to comment on this part. Literally 101 programmer moment there.
Regardless, that was definitely a step up.
Btw, I think you do need to bold and enlarge this line.
gameManager.SetPlayEventFlag("Initialization");
I put the new character function in to the player.cs. it did generate the orc and the sister. but it is generating 2 orc and sister instead of one. I guessing somewhere it is initializing the player class twice. Since there is only one player, you dont have to deal with the if statement in the woman.csPretty sure this is the relevant code for the Character Delete methods, from my 'favorite' class, GameManager.
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I'm not sure what you were expecting, the code is mostly just here to cleanup every reference point possible.
Oh, I'm an idiot. So, Good news! I solved the problem (ish). If you want to add starting traits to your Goblins and Woman, I can give you the code here.
C:private static bool getFlag() { bool flag; GameManager gameManager = GameManager.Instance; flag = gameManager.GetPlayEventFlag("Initialization"); return flag; }
Then just add something like this
To the Initialize() method, and you are golden.C:if (!getFlag()) { character.AddTrait("TRAIT_ID"); }
If you want to get Orcs and Sisters instead, that will take a bit more work, particularly if you want to just replace the ones as they come in. But if you just want to have them on hand. . . That I can do for you pretty easy.
This only will work on the Woman file to start with if you don't want copies everywhere.
View attachment 4386990
Ignore any weird goblin color, my character.cs scripts are the same.
This was my nested if statement:
Same method as above to ensure every time a Woman1 pops up it doesn't cause an Orc to spawn in base. Feel free to use Orc_Start with an Orc_Start.character file or whatever you want. You can also just add more NewCharacter("Oni",... ) and what have you as well.C:if (!getFlag()) { character.AddTrait("Damage0"); if (character.DataId == "Woman1") { GameManager gameManager = GameManager.Instance; gameManager.NewCharacter("Orc", "None", "List", 0, 0, 0, -1); } } }
Edit: For those who just want the Woman file I gave as an example (with Damage0 being changed to Damage1 if you don't want to create a new TraitID), here you go.
Edit 2: I strongly advise you not to put Woman1 in the NewCharacter field.
The other issue is it may cause those characters to be created every time you Load the game up as well. If it has the if statement you don't run into that issue. But otherwise, yes, using Player1 would probably be 'safer'.I put the new character function in to the player.cs. it did generate the orc and the sister. but it is generating 2 orc and sister instead of one. I guessing somewhere it is initializing the player class twice. Since there is only one player, you dont have to deal with the if statement in the woman.cs
View attachment 4388237
View attachment 4388239 View attachment 4388240
It mostly works because animation exists for the combos, a 'Slave' Monmusu wouldn't exactly function in the breeding pens, same with Goblin/Goblin, beyond class issues.I did something quite fun: Duplicated the player multiple times. I don't know if it's useless or not, but it sure is interesting.
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Just create a new 'Player2' character (player2.character inside the player folder), set it as a monster, make it fully mature, put it on the breeding pen, and swap it as regular player. Then you can drag them into the top bed like in the image.
You can scale this up (I think) by making a 'slave' version of the shortstack and oni, and 'monster' version of player, so they can be placed at the same time in the breeding pen (assuming you can only place one pair slave and monster each to the pen). Or if you're satisfied with filling the top beds only like in the image, the switcheroo method works just fine.
I'm just surprised at how flexible this game is w/r/t customization like this. I thought this won't work but alas.
i tryed to mess a bit arround with it but i cant make to spawn other player character even after i creat Player2 file in the Player character folder and wheni i put player1 on monster so i can put it in the breeding pen to breed with a shortstack that i change into a slave it only breed more shortstacks, can you share your changes, mean while this is the only thing i doI did something quite fun: Duplicated the player multiple times. I don't know if it's useless or not, but it sure is interesting.
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Just create a new 'Player2' character (player2.character inside the player folder), set it as a monster, make it fully mature, put it on the breeding pen, and swap it as regular player. Then you can drag them into the top bed like in the image.
You can scale this up (I think) by making a 'slave' version of the shortstack and oni, and 'monster' version of player, so they can be placed at the same time in the breeding pen (assuming you can only place one pair slave and monster each to the pen). Or if you're satisfied with filling the top beds only like in the image, the switcheroo method works just fine.
I'm just surprised at how flexible this game is w/r/t customization like this. I thought this won't work but alas.
EDIT: I've done it, Now it's all shortstack and oni + player harem lol:
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They can also be placed on the map (as they're treated as a slave):
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Yes, you cannot spawn them naturally. The only way to spawn them is by:i tryed to mess a bit arround with it but i cant make to spawn other player character even after i creat Player2 file in the Player character folder and wheni i put player1 on monster so i can put it in the breeding pen to breed with a shortstack that i change into a slave it only breed more shortstacks, can you share your changes, mean while this is the only thing i do
{
"ParentFigure": ["Sister", "Player2"],
"CharacterId": "Player3",
"Chance": 100,
},
{
"ParentFigure": ["Woman", "Player2"],
"CharacterId": "Player3",
"Chance": 100,
},
since i dont understean much on how to cod it or where to write it can you share your filesYes, you cannot spawn them naturally. The only way to spawn them is by:
Changing the .mix file, just pick one mixing file (for example: woman+player), disable the other combination, and add a new one with 100% chance.
Or you can add a new map object in the raid(?) menu, add a new "surrogate" dungeon and a burrow file. There's a tutorial somewhere in here that outlines how to add a new dungeon.JSON:{ "ParentFigure": ["Sister", "Player2"], "CharacterId": "Player3", "Chance": 100, }, { "ParentFigure": ["Woman", "Player2"], "CharacterId": "Player3", "Chance": 100, },
Yea. I forgot to test the loading part.The other issue is it may cause those characters to be created every time you Load the game up as well. If it has the if statement you don't run into that issue. But otherwise, yes, using Player1 would probably be 'safer'.
You don't have to fully disable the other combos, you know. There is a 30% conception missing from both the Sister and the Woman (and how the mix.mix files are laid out bug me). Either there is going to be a hole to fill, or you could just make it for the moment.Yes, you cannot spawn them naturally. The only way to spawn them is by:
Changing the .mix file, just pick one mixing file (for example: woman+player), disable the other combination, and add a new one with 100% chance.
Or you can add a new map object in the raid(?) menu, add a new "surrogate" dungeon and a burrow file. There's a tutorial somewhere in here that outlines how to add a new dungeon.JSON:{ "ParentFigure": ["Sister", "Player2"], "CharacterId": "Player3", "Chance": 100, }, { "ParentFigure": ["Woman", "Player2"], "CharacterId": "Player3", "Chance": 100, },
If you just want something that adds player character monsters and being able to 'breed' them with little changes, here. (I did take away 10% total from the Sister-Player coupling to produce woman and gave them a 10% chance to produce another Sister.)since i dont understean much on how to cod it or where to write it can you share your files![]()
20日突破, 約7回NewGame、いじょなし.Hello friends!
I'm Developer.
I'd like to receive reports about a bug where controls become unresponsive the longer you play the game.
Does the same bug still occur in v0.4.0.3?
In my experience, if you click too much and/or too rapidly, the upper half of the game client breaks and becomes unresponsive both to clicks and to keybinds. This includes the Save button in the menu, and the pause and fast-forward functions in the main screen. Only fix is to alt+F4 and restart. Not necessarily tied to length of play.Hello friends!
I'm Developer.
I'd like to receive reports about a bug where controls become unresponsive the longer you play the game.
Does the same bug still occur in v0.4.0.3?
Did the upper half feel like this? The range.In my experience, if you click too much and/or too rapidly, the upper half of the game client breaks and becomes unresponsive both to clicks and to keybinds. This includes the Save button in the menu, and the pause and fast-forward functions in the main screen. Only fix is to alt+F4 and restart. Not necessarily tied to length of play.
I think shortstacks, with their piercing attacks, are more efficient at dealing with large groups of enemies.here is a stratagy ive been using for a while. dont use the orcs or onis and only go goblins (unless you want to see the fun sex). goblins are cheaper and can have 10 on either side. but dont use mele goblin, use bow goblin. find a girl with even a little bit of a health boost trait and just evolve from there. this is if you want to not get f'ed by the later game waves