At the moment, you can field goblins, orcs, and their female versions: shortstacks and onis. Goblins can be swapped between melee and ranged.how many types of monsters
Nope, sorry. This version is pretty much a test run of the new defense system.Is the smaller protagonist in the game yet?
First place a goblin. Then drag a slave to the goblin. Note that it takes up three tiles, so the tile in front of the goblin must be emptyView attachment 5199044
How do we use the sister Totem and meat sheild
give your gobins space as they become 4 slotView attachment 5199044
How do we use the sister Totem and meat sheild
To be clear not save and load, that implies going to main menu fixes, you have to fully close and reopen the game, but yes it does fix it.For anyone have issue with removing structures, just save and load the game, the dismantle option will reappear.
Spellblades come in the enemy waves later on. You don't need to do anything fancy, just survive and eventually you will capture some of them.i do wonder how to get spellblade, is there a guide for it?
i did realized that it is after some time of playing, i feel stupid right nowSpellblades come in the enemy waves later on. You don't need to do anything fancy, just survive and eventually you will capture some of them.
So two questions, what is the Abstractions.dll? I don't see it mentioned at all in the mod descriptions, unless is it the offspringfilter module?Обновление Auto Breeding Plugin
Версия: 1.4.2
Модуль OffspringFilter
Версия: 1.4.1 - не обновлён
Вот список изменений:
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ВНИМАНИЕ: модуль OffspringFilter пока не обновлён
ВНИМАНИЕ: для коректной работы удалите сохранёный конфиг модуля OffspringFilter по пути AppData\LocalLow\TeamApplePie\ProjectR во избежания ошибок
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Auto Breeding Plugin Update
Version: 1.4.2
OffspringFilter module
Version: 1.4.1 - not updated
Here’s the list of changes:
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WARNING: the OffspringFilter module has not been updated yet
WARNING: To ensure proper operation, delete the saved OffspringFilter module configuration at AppData\LocalLow\TeamApplePie\ProjectR to avoid errors.
Yeah, Elves are just objectively worse than humans as the only way to get Elves is breeding Elves/Spellblades with the MC (well, Elves only if you manually edit the code to fix the bug where Elves produce Humans). This makes them pretty much worthless as the MC is really only good for creating more humans with similar stats as the mother, the odds of making a stronger offspring when breeding with the MC is extremely low, so you cant really make Elves better through breeding unlike Humans.so there is no advantage using elf for breeding? just downside conception chance?
I like the direction this update is indicating the game going, but that doesn't mean the current update is good. The major focus of this update was Elves, and in their current state Elves are just... worthless, plus normal Elves use the normal Human animations, only Spellblades have new animations. So one of the core parts of the update is just... not great, while the second major part of the update, the combat rework, has resulted in a loss of content in the present even if it promises a better combat system in the future.Wow, I must be the only one who likes this new patch direction. The old game design was boring for me.
Apologies, I didn’t attach the documentation; I’ve re-uploaded it.So two questions, what is the Abstractions.dll? I don't see it mentioned at all in the mod descriptions, unless is it the offspringfilter module?
And the second one, what file path do these go into? I see a plugins folder in "ProjectR_Data", but putting the dll files into it doesn't seem to work, nor does putting them into "ProjectR_Data\Plugins\x86_64"
or is this a case of needing to add bepin?
Ah so yes they needed Bepin added, as well as keeping the autobreeding folder, I am so used to just grabbing the dll's with bepin stuff.Apologies, I didn’t attach the documentation; I’ve re-uploaded it.
Abstractions.dll
• This is a shared contracts library between AutoBreedingPlugin and modules (e.g., OffspringFilter).
• Contains only interfaces, DTOs, and delegates. No game logic or Unity types.
• Used for decoupling and a stable API between assemblies across game updates.
• Must be placed alongside the plugin: ProjectR/BepInEx/plugins/AutoBreedingPlugin/Abstractions.dll.
In fact, the AutoBreedingPlugin folder is not mandatory; I created it for convenience to keep the plugin DLL separate from other DLLs you may have.Ah so yes they needed Bepin added, as well as keeping the autobreeding folder, I am so used to just grabbing the dll's with bepin stuff.