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hevensdragon

Member
Jul 8, 2018
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In fact, the AutoBreedingPlugin folder is not mandatory; I created it for convenience to keep the plugin DLL separate from other DLLs you may have.
Fair, also you may want to edit the post and put that not only BepIn is needed, but really emphasize its the pre release 6 as most players will click latest's release and be very confused when it breaks the game. Its quite buried in the instructions.
 

Tsygan_m249

Newbie
Sep 12, 2022
43
99
77
Fair, also you may want to edit the post and put that not only BepIn is needed, but really emphasize its the pre release 6 as most players will click latest's release and be very confused when it breaks the game. Its quite buried in the instructions.
Okay, I’ll edit the post now, although the INSTALLATION files already state in Step 1: Install BepInEx the version and link: Download BepInEx 6.0.0-pre.2:
 

hevensdragon

Member
Jul 8, 2018
389
265
238
Okay, I’ll edit the post now, although the INSTALLATION files already state in Step 1: Install BepInEx the version and link: Download BepInEx 6.0.0-pre.2:
One thing I have learned from making mods, never expect players to read. They will maybe read the posts that first links to the mod download, better odds if in the descriptions vs in a how to install below the description.
After that lower but still ok odds they will return to the mod page and look at the install directions if what they do failed to work.
Lower odds even still that they read a readme.
A install instructions in the mod even lower, in large part because they aren't really looking for it there.
 
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Tsygan_m249

Newbie
Sep 12, 2022
43
99
77
One thing I have learned from making mods, never expect players to read. They will maybe read the posts that first links to the mod download, better odds if in the descriptions vs in a how to install below the description.
After that lower but still ok odds they will return to the mod page and look at the install directions if what they do failed to work.
Lower odds even still that they read a readme.
A install instructions in the mod even lower, in large part because they aren't really looking for it there.
I completely agree; updated the post.
 

McHuman

Active Member
Nov 8, 2019
513
421
208
I like the game's most recent update but frankly in my opinion, the breeding mechanic is slow and rather boring, seems better to just crank out monsters instead of having quality ones.
To be fair, you can do both. You can still pump out monsters while replacing breeders with better monsters/humans when you get them. Takes very little extra effort.
 
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MTCF

Active Member
Aug 31, 2017
607
360
248
Gameplay update huh?

It's alright, much better than the other one but do miss the attacks on cities, this mostly feels like "You exist, so you will die" instead of causing mischief making the towns and kingdoms attack you

Elf animation was meh, it's copy paste of human soldier, im waiting for more animations and maybe the dwarf

But atm it's alright for being 0.6
 

hevensdragon

Member
Jul 8, 2018
389
265
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To be fair, you can do both. You can still pump out monsters while replacing breeders with better monsters/humans when you get them. Takes very little extra effort.
While true, It seems rather out of player control what you get, or maybe hard capped? IDK I may be doing something wrong. I focus on the green stat as base seems to be rather static. It seems rather clear that if the parents have a green stat it often gets passed on, but rather often its a lower number, only very rarely does it raise. I think you focus on getting as many greens stats as you can. As for growing them, I am not sure it matters how high you have them or not, seems like they just roll a range.
Though I feel like there is some hidden system, the more a births the better the stat rolls for the green stats or something. It feels a lot like the same pairs give out stronger offspring over time. There are also times that the green stat turns purple, seems like maybe those are max rolls?
There is way to much inconsistency which makes it hard to figure out if its rng or something I am doing.
 

McHuman

Active Member
Nov 8, 2019
513
421
208
While true, It seems rather out of player control what you get, or maybe hard capped? IDK I may be doing something wrong. I focus on the green stat as base seems to be rather static. It seems rather clear that if the parents have a green stat it often gets passed on, but rather often its a lower number, only very rarely does it raise. I think you focus on getting as many greens stats as you can. As for growing them, I am not sure it matters how high you have them or not, seems like they just roll a range.
Though I feel like there is some hidden system, the more a births the better the stat rolls for the green stats or something. It feels a lot like the same pairs give out stronger offspring over time. There are also times that the green stat turns purple, seems like maybe those are max rolls?
There is way to much inconsistency which makes it hard to figure out if its rng or something I am doing.
Inheritance is RNG and while I'm not sure the exact range, offspring seem to be able to inherit their bonus based on a range of a little above the highest bonus and a little below the lowest bonus for each stat, or not inheriting the bonus at all. So say one parent has a +1 attack and the other a +3, then the range is maybe 0-4 or something, like I said not sure the exact range. You have better luck of inheriting a stat bonus though if both parents have a bonus in that stat, for example if you're breeding someone without an attack bonus with someone who doesn't, the odds of inheriting an attack bonus is less than if both parents have an attack bonus.

As for purple stats, purple stats are mutations, basically a random chance for the offspring to get a greater stat bonus than they should have. Now I'm not sure how exactly mutations work, but I think they like... increase whatever bonus the offspring rolled by a certain percent or something, as sometimes you can have mutations that are only 1 or 2 points higher than its parents, or many points higher.

But yeah, the best way to optimize inheritance is to initially go wide with stats, then once you have humans and monsters with bonuses in 3 or more stats (well, combat stats, conception chance bonuses don't really matter for monsters), make breeding pairs that share at least 2 stats. You might want to make sure they share every stats for consistency, but pairing them up with partners they don't fully share bonuses with can help with getting a wider range of bonuses.
 
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Unknownadd

Member
Sep 23, 2017
208
319
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The developer trimmed a lot of the existing gameplay away in order to focus more on the battle grid and wave timed elements. Honestly, the previous iterations only triggered attack waves when you became a 'threat' which gave you some time to build up your forces. This version is RNG out of the gate since you start with 1 orc, 1 orc baby, 2 goblins, and 3 human prisoners with RNG bonuses. If you've rolled low on starting stats you're better off restarting because wave 1 is 5 enemies any they'll chew through most defenders like a hot knife through butter for an instant game over.

I hope they bring back the map and strategic elements back for other ways to recruit and reroll monsters/girls.

Also, its very subtle, but each character has a range for their base stats beyond their bonus. I've had elves with max health of 20 +3, elves with max health of 30-2, human soldiers with 15+5, and human soldiers with 25+2. It might be because I was breeding them with the player character, but it gets hard to keep track of where they pop in from over time.

I think the only characters in game so far are: Goblin, Goblina, Orc, Oni, Human, Elf, Sister, and Magic Swordsman.
However, there doesn't seem to be any hybrid of combos beyond the sister as they've trimmed back a lot for the new systems.
 

Kingwhoisnot

Newbie
Dec 26, 2023
29
141
105
Half a year for some meh changes? Hopefully, they can begin to make content at a more regular pace, because damn; I lost my faith that this game is going to go anywhere.
 
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flannan

Engaged Member
Dec 15, 2022
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how i can breed more sister , elf and the spellblade?
Spellblade is, apparently, pure-blood elf. If you breed her, you'll get ordinary elves. And if you breed ordinary elves, they'll be so diluted, you'll get just human soldiers.
Sisters can only be captured, not bred in captivity.
 
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McHuman

Active Member
Nov 8, 2019
513
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Spellblade is, apparently, pure-blood elf. If you breed her, you'll get ordinary elves. And if you breed ordinary elves, they'll be so diluted, you'll get just human soldiers.
Sisters can only be captured, not bred in captivity.
Elves producing Humans is apparently a bug and they're suppose to produce more Elves. That being said, breeding Elves is pointless anyways since the only way to get more is to breed them with the MC, and the MC is a terrible partner for getting better offspring.
 
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Trapperxxk

Active Member
Dec 22, 2020
540
404
228
This version is not that hard as one of earlier version before. I can say one thing for sure, they made this demo with only using some of their mechanics, which they wanted to test on public to get more information. New wave's system is interesting yet it has not challange. Therefore, devs are still in being determined with the final version of the game. From this point of view, it's hard for me to imagine the mechanics of repelling attacks, unless you use a huge number of enemies or overestimate the level of opponents. Right now, I clearly lost the devs's logic of building a game world and balance. I hope the final version will be much more complicated and what the devs's won't lose their final goal.
 
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Azrail26232

Newbie
Jan 15, 2019
58
96
118
Maybe elves should have some sort of passive effect that boosts the inherited stats of their offspring, making it more likely that their kids are on the upper range for the bonuses, or even have a higher mutation chance? That way you can choose between whether to breed elves for slower production but better quality, stick with humans for mass production, or use both to exploit them both.

You'd need to figure out how to get elves to breed true through monmusu for that to be sustainable though... maybe have two versions of each monmusu, one for human parents that breeds human kids, and the other for elves? or just track lineage and have that determine whether you get human or elves.
 
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4.10 star(s) 41 Votes