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fakeasdf

New Member
Feb 20, 2024
1
0
11
Still doesn't really change the fact that they're worthless as breeders, worse breeding stats than Humans with no benefits to offset it. Plus, being restrained to only breeding with the MC means getting better stats on Elves is nearly impossible, or at least absurdly slow compared to Humans.
Hey so i tried your code and i couldnt get the elves to make more elves. I got the shortstack to replicate it... but i dont know what im doing wrong.

Code:
{
        "ParentFigure": ["Sister", "Player1"],
        "CharacterId": "Sister",
        "Chance": 70,
    },
    {
        "ParentFigure": ["Elf1", "Player1"],
        "CharacterId": "Elf1",
        "Chance": 70,
    },
    {
            "ParentFigure": ["Elf", "Player1"],
            "CharacterId": "Elf",
            "Chance": 70,
      },
    {
        "ParentFigure": ["Shortstack", "Player1"],
        "CharacterId": "Elf",
        "Chance": 70,
    },
 

hevensdragon

Member
Jul 8, 2018
389
265
238
Inheritance is RNG and while I'm not sure the exact range, offspring seem to be able to inherit their bonus based on a range of a little above the highest bonus and a little below the lowest bonus for each stat, or not inheriting the bonus at all. So say one parent has a +1 attack and the other a +3, then the range is maybe 0-4 or something, like I said not sure the exact range. You have better luck of inheriting a stat bonus though if both parents have a bonus in that stat, for example if you're breeding someone without an attack bonus with someone who doesn't, the odds of inheriting an attack bonus is less than if both parents have an attack bonus.

As for purple stats, purple stats are mutations, basically a random chance for the offspring to get a greater stat bonus than they should have. Now I'm not sure how exactly mutations work, but I think they like... increase whatever bonus the offspring rolled by a certain percent or something, as sometimes you can have mutations that are only 1 or 2 points higher than its parents, or many points higher.

But yeah, the best way to optimize inheritance is to initially go wide with stats, then once you have humans and monsters with bonuses in 3 or more stats (well, combat stats, conception chance bonuses don't really matter for monsters), make breeding pairs that share at least 2 stats. You might want to make sure they share every stats for consistency, but pairing them up with partners they don't fully share bonuses with can help with getting a wider range of bonuses.
The tricky thing is some bonuses are only on females, the conception bonus in particular, so while you can spread most bonuses to new males, you have to get the conception one on to a monster girl then on to a human, which is rather rough.
 
Jan 6, 2018
239
355
267
Hey so i tried your code and i couldnt get the elves to make more elves. I got the shortstack to replicate it... but i dont know what im doing wrong.

Code:
{
        "ParentFigure": ["Sister", "Player1"],
        "CharacterId": "Sister",
        "Chance": 70,
    },
    {
        "ParentFigure": ["Elf1", "Player1"],
        "CharacterId": "Elf1",
        "Chance": 70,
    },
    {
            "ParentFigure": ["Elf", "Player1"],
            "CharacterId": "Elf",
            "Chance": 70,
      },
    {
        "ParentFigure": ["Shortstack", "Player1"],
        "CharacterId": "Elf",
        "Chance": 70,
    },
Might want to get the actual person they are replying to.
And after double checking, I figured out why it is doing it.

it is dumb, because it is tied to Figure and not ID. So there is no Parent Figure Elf. This is my bad.

There is some chance we can do an ugly fix, which means copying and renaming every woman/woman_goblin animation, then changing the Figure:"Woman" to Figure:"Elf"
 
Jan 6, 2018
239
355
267
Might want to get the actual person they are replying to.
And after double checking, I figured out why it is doing it.

it is dumb, because it is tied to Figure and not ID. So there is no Parent Figure Elf. This is my bad.

There is some chance we can do an ugly fix, which means copying and renaming every woman/woman_goblin animation, then changing the Figure:"Woman" to Figure:"Elf"

Yes, this is a reply to myself, but I can confirm it has mostly been fixed (the characters are not invisible thanks to no animation in three cases), nothing should be broken now.

So, here, I did everything needed . . . maybe a bit more than necessary for redundancy.

I put a small read me, but just unzip into your character folder and change the 3 files yourself that I mention in the read me.
 

Guanyar

Member
Jul 31, 2025
116
204
43
Why does my game starts without the beginning? it starts with orcs and a lot of room already built. wtf? i want new game
 
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OdinM

Newbie
Feb 6, 2019
33
32
114
Why does my game starts without the beginning? it starts with orcs and a lot of room already built. wtf? i want new game
The new version has some pre-made rooms and some empty ones on the sides, orc was provided too since the raids are gone
 
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KkwwkNya

Newbie
Jun 4, 2020
80
48
142
Yes, this is a reply to myself, but I can confirm it has mostly been fixed (the characters are not invisible thanks to no animation in three cases), nothing should be broken now.

So, here, I did everything needed . . . maybe a bit more than necessary for redundancy.

I put a small read me, but just unzip into your character folder and change the 3 files yourself that I mention in the read me.
The goat here Nice work king
 

LanFengVVV

New Member
Apr 16, 2025
1
0
10
Perhaps the mother specie of the monster girl should be recorded. To determine the specie of their descendants.
 

MTCF

Active Member
Aug 31, 2017
607
360
248
what type of bestiality content is in the game? i don't find anything
Before the whole remaking the game with the dev he actually had sketch designs of lizard creature and wolf type monsters (Was there a minotaur too?) that would be able to breed with the characters

Sadly since we got the whole re-change with the game we are back to step one so don't expect them for a good while
 

MTCF

Active Member
Aug 31, 2017
607
360
248
Oh wow, after checking out the past older post of the dev's ci-en he has a lot of female race/variants that i'm suprised the dev hasn't used any of them aside from normal enemies

1756563107882.png
1756564059230.png
The characters that he had planned for the Darkest dungeon type could fit easily as named-boss enemies and be used for the human, but we will see what the dev has planned..... Hopefully

As mentioned i know we are barely at 0.6 but that 1.0 is getting really close i do feel that he really hasn't pushed the game further to be even called fitting for release, hopefully whatever he does from 0.7 is actually really good with many more things as content and even gameplay
 
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Oct 3, 2017
28
188
126
Oh wow, after checking out the past older post of the dev's ci-en he has a lot of female race/variants that i'm suprised the dev hasn't used any of them aside from normal enemies

[image snipe]

The characters that he had planned for the Darkest dungeon type could fit easily as named-boss enemies and be used for the human, but we will see what the dev has planned..... Hopefully

As mentioned i know we are barely at 0.6 but that 1.0 is getting really close i do feel that he really hasn't pushed the game further to be even called fitting for release, hopefully whatever he does from 0.7 is actually really good with many more things as content and even gameplay
Holy smokes seeing these probably means there's gonna be at least a few of them in, since we already got Selene, or a close approximate, by how it looks. I'm liking the new direction, but yeah, 0.6 seems like a transition version than an actual full-scale update. Still, seeing him take the game into a clear direction is good.
 
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