Jan 6, 2018
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So, this was done quickly for people. This isn't the in-depth testing that I like to do, but there was no load errors so the script will compile.


Just pull out the script folder into the ProjectR_Data\StreamingAssets in the zip below.


WARNING!: This will disable clicking on Goblins to swap skills. It also looks like it breaks Meatshield Goblins (Goblin and Soldier Combination). I can't guarantee it will not cause issues on the save, but there is no risk of corruption of data beyond bugs like invisible units.

There will be conflicts to certain scripts if you already have things that modify the non-player character scripts.

Edit: This was the simplest way I could solve things, so it should be easy to modify or change.
 

noobtastic

Member
Jun 24, 2017
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do the elves not have unique animations? I got them but they have the same animations as normal women with goblins and orcs
 

T4t0rt

Well-Known Member
Feb 22, 2023
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i have to redownload the game and take the ony folder: for some reasons, now the oni is bugged.
 

McHuman

Active Member
Nov 8, 2019
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do the elves not have unique animations? I got them but they have the same animations as normal women with goblins and orcs
:D ??? you mean the give birth animation ? yes , the give birth animation are same , the rest is difference.
Base elves have no unique animations, they use the same animations as normal humans. Spellblades though do have unique animations.
 
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tuananh4350986

New Member
Mar 19, 2022
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How to make the stats increase to +1000, +2000 or more? I see in previous posts that the stats increase by up to 1000, but when I play, it only increases by +5 or +6 at most
 
Jan 6, 2018
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How to make the stats increase to +1000, +2000 or more? I see in previous posts that the stats increase by up to 1000, but when I play, it only increases by +5 or +6 at most
Previous builds had additive stats, so you could quickly build up one or two massive stats. Now you can only uncap by 1 or so points per generation.

People can do similar things here; but it'd either take cheating in some manner (like adjusting the script for an Orc with +1000 attack only), or a really long time. Focusing on one or two stats is key either way. Damage and HP are the golden standard.
 
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noobtastic

Member
Jun 24, 2017
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Base elves have no unique animations, they use the same animations as normal humans. Spellblades though do have unique animations.

Fun fact, the elves actually share a sprite sheet entirely with the standard humans, just with some extra ears thrown in, it's all on one image. The elf version of the Sister has unique animations though.

thanks for clearing that up, both of you. Couple of months wait for a (imo) downgrade in gameplay and like 2 or 3 new anims, rough.
 

turtletamer

Newbie
Jan 29, 2020
43
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Updated uncensor patch. Let me know if I missed any scenes or if anything looks wonky.

Interestingly, Oni_Player wasn't censored to begin with, so it gave me a decent reference.

EDIT: found one missed thing in shortstack_player. I'll give it a day or two for anyone else to find missed textures then drop a fixed version
Woman_Goblin_sex had a missed bit too. Woman_ player internal looked a bit wonky.

SEPT 30: Fixed shortstack_player internal view, Fixed Woman_Goblin_sex internal view. Redid Woman_ player internal
Updated with some fixes. Let me know if anything else looks weird.
 
Jan 6, 2018
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Note about the Knight post, she's getting added in 0.7, but there will be a small update before 0.7.

Team Applepie said:
また、バージョン0.7のアップデート前に、小規模なアップデートとして特性やステータスなどのシステムを強化する予定です。
今後ともよろしくお願いいたします。

MTL:
Additionally, before updating version 0.7, we plan to strengthen the system, such as characteristics and status, as a small update.

We look forward to your continued support.
 

McHuman

Active Member
Nov 8, 2019
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Honestly, while the knight character is a neat idea and potentially might indicate the addition of horse sex like in MBM, I feel like it's a bad idea to do it for 0.7 instead 0.8 or something. 0.7 really should be focused on fixing elves and finishing up with fixing and reintroducing the combat systems. Cause right now the state of elves is a major disappointment and the combat system in its current state is worse than the old system even if it has the foundations to be a better system, and I cant imagine opinion on the JP side and on their Ci-en is so different from our opinion that the devs aren't aware of that.
 
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More than anything, I'm curious about what they'll do. In MBM bestiality was in the brothel and resulted in babies, which was their functionality, but I don't know what the functionality of the horses could be in this game though.
 
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