Classy Lemon, I've so many things to point out that are borked (I'll have to do a complete topic on the very odd decision of making Menu image buttons the entire pixel size of the game screen, and the Codex menu screen which is totally wonky), but here's a simple one for ya bud:
Python:
if fFears == "Death":
sa "He is afraid of death."
elif fFears == "Monkey":
sa "He is afraid of failure."
elif fFears == "Monkey": # SanchoNote: will never be conditioned due to the above.
sa "He is afraid of loneliness."
SAndrA will never ever say "He is afraid of loneliness." due to the conditional being borked.
Speaking of the Main UI, I've taken the time to completely clean it all up (which took forever). Here's some samples:
Originally:
View attachment 3586762
Now:
View attachment 3586765
View attachment 3586766
View attachment 3586767
View attachment 3586794