That cat gets around and causes all kinds of trouble in all kinds of VNs.The true antagonist of Projekt: Passion.
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the only Cat i know of is Carolyn form Eternum ( - if we exclude Nova who get more petting than the actual cat - ) and she is adorable . This Cat Phobia is unacceptableThat cat gets around and causes all kinds of trouble in all kinds of VNs.
There are a few others where I've seen cats - and I even think this model. At lest a couple of those are VNs I'm watching and haven't downloaded yet.the only Cat i know of is Carolyn form Eternum ( - if we exclude Nova who get more petting than the actual cat - ) and she is adorable . This Cat Phobia is unacceptable
Loki is gonna be the Hero of the game just watch
So inquiry: Since Kollege Days is clearly canon... Whens our Stepsis showing up? And will she either be a short stack who can fix just about anything or will she be a tall muscle mommy who is a big softie at heart but isn't afraid to throw down?
Same goes for our Deep Ones Lover.
-Serious questions being had at 1:14am-
if fFears == "Death":
sa "He is afraid of death."
elif fFears == "Monkey":
sa "He is afraid of failure."
elif fFears == "Monkey": # SanchoNote: will never be conditioned due to the above.
sa "He is afraid of loneliness."
Your sliders are misalignedClassy Lemon, I've so many things to point out that are borked (I'll have to do a complete topic on the very odd decision of making Menu image buttons the entire pixel size of the game screen, and the Codex menu screen which is totally wonky), but here's a simple one for ya bud:
SAndrA will never ever say "He is afraid of loneliness." due to the conditional being borked.Python:if fFears == "Death": sa "He is afraid of death." elif fFears == "Monkey": sa "He is afraid of failure." elif fFears == "Monkey": # SanchoNote: will never be conditioned due to the above. sa "He is afraid of loneliness."
Speaking of the Main UI, I've taken the time to completely clean it all up (which took forever). Here's some samples:
Originally:
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Now:
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He can tryClassy Lemon I absolutely loved after the inferno and im going to give this a shot. just be careful with that Sancho1969 he will have you cleaning up your code, drinking whiskey, and eating steak for breakfast with no breaks for 18hrs straight lol.
Yepper, you and I are going to get along perfectly. Well played sir.Your sliders are misaligned
It's okay tho, we can't all be pro coders
technically speaking this is part of Season 2 i think so, it will be released on Steam separately later if im not mistakenhow exciting... one of the few of the dozens of titles i've bought off steam that I have yet to forget about. it takes so long for things to actually get updated on steam. I assume that's because of a gap between patreon and steam releases? kind of nice to be able to get it faster here and not feel bad that i "stole" something...
I saw the news on steam... this would be a rare time where the steam announcement is actually somewhat near the release of the update elsewhere. I've had to wait many months on other games and sometimes they don't even announce anything on steam. Ah well...technically speaking this is part of Season 2 i think so, it will be released on Steam separately later if im not mistaken
if emilyFlirt >= 3 and mission1 == "Tollorix" and persistent.sScene13Unlocked == True:
$ emilyScene1 = True
You cannot get Emily's first scene if you go to Corth firstClassy Lemon, hey bud, I'm scratching my head here a bit. You placed an assumed bug fix conditional checker at some point in Season 1's v0.7 script to award "emilyScene1" (awarded in v0.5 if the Player chose "Get closer.") but you have it so it only does so if the Player chose to go to Tollorix first:
What doesn't make any sense to me is that the Player could have obtained "emilyScene1" by choosing to go to Carth first as well, so why is that "Tollorix" part of your conditional? In other words the Player could have obtained that scene regardless of which mission they chose first (unless I'm missing something on my first cup of coffee which is certainly possible).Python:if emilyFlirt >= 3 and mission1 == "Tollorix" and persistent.sScene13Unlocked == True: $ emilyScene1 = True
Regards.