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April 30, 2023 Test Release
** Links updated with patched release as of May 9!
We've added the retargeted + improved version of the Onyx w/ Thug H scene, which will now work with the new rigs and thus support Onyx's 2nd outfit, LOD model, bare feet, and H liquid. It also has improved physics.
There are also a number of combat FX and animation improvements, new SFX, and a handful of fixes as well.
We had some last minute issues, and thus will be patching in the tier 2 gear H models (pulled up shirt / pulled down shorts) once we're sure they are working properly in a few days.
Apologies if it's a bit underwhelming this month
. We only had 3 weeks since the patch for the March update was on the 7th, and I am just a couple days shy of getting a new map in. I will try to patch in the Slums map in a couple days along with the tier 2 H models and anything else that blows up ^-^;;.
Changelog
(
The following is only a list of player-facing changes, unless otherwise noted):
- Added Onyx w/ Thug retargeted H scene + improvements (New outfits / LOD model for performance / feet / H liquid will now work on this scene)
- Added SFX for BunnyBlade w/ BunnyBat standing pole H scene
- Added hit stops, camera shakes, and actor shake FX to combat
- Improved walk/run animations for more enemies with foot tracking.
- Improved look of knockdowns. They now transition smoothly / no longer pop the character up in an ugly way.
- Fixed instances of enemies becoming stuck in DefendHit animation
- Fixed instances of Larva walking backwards
- Added backend framework for events based on the result of attacks (hit, blocked, knockedown, etc). In the future can be used for parries/counterattacks/and more.
- Leaping Larva will now bounce off Onyx if she blocks them.
- Added ambient Spider Cavern SFX
- Added SFX for Male Cop
- Added new SFX for Charger's rock fall ability
- Dynamic physics improvements on Onyx to fix clipping + improve motion
- Fixed initial animation on actors being delayed at spawn (actors no longer spawn in T pose)