CIover
Newbie
- Sep 28, 2019
- 94
- 122
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You do get it. It's really not that hard to understand how the devs behave nowadays. They don't want the payroll to end coz once the game is done the payroll ends unless they have something on the way or some people stay but they stop supporting eventually and they don't want that so they drag the development for as long as they could to keep themselves supported. And it is the case coz back then people were not this demanding but yeah when those active devs popped up "The devs that pump out 2-3 updates per month" people pretty much had an idea how fast it should be and now people know when other devs are being lazy "you'd know if they are dragging the development". Like Milfy City and lots more.I read his paragraph five times and I still can't comprehend it. The only thing I can piece together is...
He might be saying that gamers are entitled to an update every week when that is not the case. We look at how much money a game is bringing in a month to how much work is being done. That's it.
This games scale is way off balance.
Edit: About money. Ofcourse you'd get upset when the game you supported isn't progressing that fast "Look at how Star Citizen had millions of dollars at this point and the game isn't finish to this day and they started at 2012 "10 years bruh"". The poster child of dragging development to the ground just to keep on payroll so if you don't know why they seem lazy now you know. So many kickstarter games ends up in hiatus coz it like ALOT.
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