go into the game file follow the path to locations-core.rpy and open it with notepad then go to line 131? and add the bottom line into itI am not really sure how to fix it with those instructions sorry
For starters search, DL and install Notepad++, it's freeware and for instance counts lines and other advanced stuff... really helpful and better suited than microsoft Notepad.But how do i know which line is 131? also which bottom line do i add? and where exactly? i am trying to figure it out but still don´t really get it...You don't have permission to view the spoiler content. Log in or register now.
add self.nickname = self.fullname = self.name = self.id under were it says self.inventory = inventory[15]But how do i know which line is 131? also which bottom line do i add? and where exactly? i am trying to figure it out but still don´t really get it... View attachment 298710
The fix was posted on page 19 #377What OS has the right note pad to fix the busted code for the busted business/storage issue? Tried to fix it on win 7 on a few document read/editors 2 came up scrambled and the third was blank. Saw someone mention a discord group for this, but no links are posted to my limited knowledge. Any way we can see a hotfix update for this for those who can't fix code?
It's an error in the code, not a pack error.
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There's the fixes from the discord.
Noone was born a master... the player has the same skill set as all girls... you can buy a sex manual at the grocery store and a manual of 2 roses at the witch to get a headstart on those... but otherwise prctice is the key... and consider this even maxing out a stat isn't neccesarily give you perfect scores/chances, as on tier up the level cap will increase.Is there a way to improve the your custom character's sexual skill? I keep getting "you were unable to satisfy her". I strive to please so it would be nice to be able to please... Also is there an efficient way to grind gold?
Use the forums code function :Kay i think i did it
class InvLocation(HabitableLocation):
"""Location with an inventory:
Basically, a habitable location where one can store 'stuff'
Also has a number of extra properties.
"""
def __init__(self, **kwargs):
super(InvLocation, self).__init__()
# Once again, for the Items transfer:
self.status = "slave"
self.given_items = dict()
self.inventory = Inventory(15)
self.nickname = self.fullname = self.name = self.id
# Mimicking the show method expected from character classes for items transfer:
def show(self, *tags, **kwargs):
size = kwargs.get("resize", (205, 205))
return ProportionalScale(self.img, size[0], size[1])
Looking good. I didn't know you could do that.Use the forums code function
Only have the slums apartment to test with, but I didn't have to do anything in order for the save to work with no crash when pressing storage. Its very early in the game though."BUILDING.id" should return a number, "15" in my case (id of currently selected building)
"BUILDING.nickname = BUILDING.id" should fix the issue
BUILDING.nickname = BUILDING.id
returns AttributeError: can't set attribute
- Same error on fresh game, had to remove = self.id
from locations_core.Calling "BUILDING" only works in the building management panel (where you have the option to sell it - which should be the only thing you can do in that screen). That's how you can mess with the max slots, etc. as well.Only have the slums apartment to test with, but I didn't have to do anything in order for the save to work with no crash when pressing storage. Its very early in the game though.
On top of that the game will freeze, then flood the RAM usage, whenever you complete the camp. Have Ctrl+alt+suppr ready, or face the consequences...Also exploration has a memory error (takes a while but you can choose to ignore it and it will 'hide'? the city map and then next day it'll completely crash