Yeah, I don't like the translation.You must be registered to see the linksemerald doujin chap
Feels like too much MTL and I think there are so many different name spellings, lol.
Yeah, I don't like the translation.You must be registered to see the linksemerald doujin chap
Yeah, the comic says 2 different names: (Arminez/Amynes) which are both wrong (should be either Alumina/Aluminez) and they keep changing it back and forward in the whole comic.Yeah, I don't like the translation.
Feels like too much MTL and I think there are so many different name spellings, lol.
As a caution, the reason why the opening still has some Japanese is that these are flags used in the variables and can cause crashes elsewhere unless the change is not replicated in variable checks.View attachment 3621512
Intro setup being partially in Japanese has been bugging me. So I did a quick fix.
Insert the provided Map001.json file into game's 'data' folder to apply (folder is inside 'www' folder)
Unless TL++ didn't expose it, I think in this instance it was only spot where they got used.As a caution, the reason why the opening still has some Japanese is that these are flags used in the variables and can cause crashes elsewhere unless the change is not replicated in variable checks.
It only seems that way because there isn't that damn haunted house level. Or because you've gotten better. I think it is definitely longer.Is it just me, or is this game shorter than the previous one?
I remember getting stuck at the haunted house stage for a while, while the science lab stage had all those ducts that made traversing it quite tricky.It only seems that way because there isn't that damn haunted house level. Or because you've gotten better. I think it is definitely longer.
It's pretty suit-like, especially if you get the partial transformation baste. That would be my vote.I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
Well, normally I would've gone with something like Garment/Outfit, since they're pretty vague and can be used for pretty much any type of clothing, but considering the design of her transformed clothes, I would suggest using Leotard since well.... that's basically what it is lol.I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
The game won't open for me, it's running in the task manager and nothing elseTRANSLATION UPDATE
There's been some interest in it, and I've completed a milestone, which is completion of Stage 1. So here we go.
You must be registered to see the links
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
Working through Stage 2's CommonEvents now. Also found a little error in the original game which I'm fixing since it's just a text display, but remembered I needed to fix it after packing and uploading the release. There's a few more updates to go so it will make its way into the next release.
I did a full playthrough on the 0.2 difficulty mod with some slightly different numbers and rather liked how it made decisions around item use more consequential and made a bunch of encounters more challenging. Still needs some more work, but I like it so far.
I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
I say go even further in that direction and call it Quarta Suit. Gives it more of that magical girl flavor.It's pretty suit-like, especially if you get the partial transformation baste. That would be my vote.
That is very weird. Not something I've seen before. It looks like an RPGMV issue according to thisThe game won't open for me, it's running in the task manager and nothing else
[0523/202729.842:ERROR:registration_protocol_win.cc(56)] CreateFile: The system cannot find the specified file. (0x2)
Well, I solved it.That is very weird. Not something I've seen before. It looks like an RPGMV issue according to thisYou must be registered to see the linkswhich might help you solve it.
Your my hero!TRANSLATION UPDATE
There's been some interest in it, and I've completed a milestone, which is completion of Stage 1. So here we go.
You must be registered to see the links
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
Working through Stage 2's CommonEvents now. Also found a little error in the original game which I'm fixing since it's just a text display, but remembered I needed to fix it after packing and uploading the release. There's a few more updates to go so it will make its way into the next release.
I did a full playthrough on the 0.2 difficulty mod with some slightly different numbers and rather liked how it made decisions around item use more consequential and made a bunch of encounters more challenging. Still needs some more work, but I like it so far.
I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
Good to know. Yeah, I think the enemies are only barely faster than you when dashing with the mod, which means if you have a head start you can usually get away, but if there's only a small gap they can typically close it.Your my hero!
I have nearly played through a whole playtrough, and here are my few thoughts.
- for her transformed clothes, you can just go for battle suit. For me it's not a big deal though.
- translation for the 1st stage is nice
- I like the difficulty mod, especially the less item drops/money and the exp change. The enemies do seem to have some difficulties chasing you (they certainly don't outspeed me when I am dashing). It's nice more of them notice me.
-the third stage is kinda unbeatable if you managed to get the "lewd barcode" baste. After getting that, your run will quickly escalate into an unbeatable mess. I had to edit the enemies file to nerf the stats of the last boss out of frustration. This is probably not something that's easily fixable. But would it be possible to swap around the bad passive for something less punishing? It's dangerous to give one of the worst passives to a status you can't remove until beating the boss.
Overall superb changes! Thanks for the awesome work!