RPGM Completed WIP Quarta Knight Emerald [1.15][Kudarizaka Guardrail]

2.70 star(s) 3 Votes

KillerHgamer

Member
Dec 14, 2020
276
752
Yeah, I don't like the translation.

Feels like too much MTL and I think there are so many different name spellings, lol.
Yeah, the comic says 2 different names: (Arminez/Amynes) which are both wrong (should be either Alumina/Aluminez) and they keep changing it back and forward in the whole comic.

And this is just the tip of the iceberg lol
 

12asdasdasd34

Active Member
Jun 25, 2020
501
1,814
Clipboard_01.png
Intro setup being partially in Japanese has been bugging me. So I did a quick fix.

Insert the provided Map001.json file into game's 'data' folder to apply (folder is inside 'www' folder)
 

MuninKai

Well-Known Member
Apr 29, 2020
1,648
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View attachment 3621512
Intro setup being partially in Japanese has been bugging me. So I did a quick fix.

Insert the provided Map001.json file into game's 'data' folder to apply (folder is inside 'www' folder)
As a caution, the reason why the opening still has some Japanese is that these are flags used in the variables and can cause crashes elsewhere unless the change is not replicated in variable checks.
 
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12asdasdasd34

Active Member
Jun 25, 2020
501
1,814
As a caution, the reason why the opening still has some Japanese is that these are flags used in the variables and can cause crashes elsewhere unless the change is not replicated in variable checks.
Unless TL++ didn't expose it, I think in this instance it was only spot where they got used.
 
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Nov 4, 2018
120
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It only seems that way because there isn't that damn haunted house level. Or because you've gotten better. I think it is definitely longer.
I remember getting stuck at the haunted house stage for a while, while the science lab stage had all those ducts that made traversing it quite tricky.

For this game, the stages seemed straightforward aside from the extradimensional train. OTOH I realized the final stage was conceptually similar to the one in the first game, so I guess you're right that I got better.

Quite fun though.
 
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MuninKai

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Apr 29, 2020
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TRANSLATION UPDATE

There's been some interest in it, and I've completed a milestone, which is completion of Stage 1. So here we go.



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Working through Stage 2's CommonEvents now. Also found a little error in the original game which I'm fixing since it's just a text display, but remembered I needed to fix it after packing and uploading the release. There's a few more updates to go so it will make its way into the next release.

I did a full playthrough on the 0.2 difficulty mod with some slightly different numbers and rather liked how it made decisions around item use more consequential and made a bunch of encounters more challenging. Still needs some more work, but I like it so far.

I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
 
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ryuujinx

Newbie
Dec 30, 2020
65
179
I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
It's pretty suit-like, especially if you get the partial transformation baste. That would be my vote.
 

KillerHgamer

Member
Dec 14, 2020
276
752
Speaking of difficulty; Small update from Creator:

He said recently that in the new game the "easy" difficulty was renamed to "casual" and in this case, no matter your arousal or climax values, your attacks have 100% chance to hit or do critical hits depending on the attack.

He also said the "heroine" difficulty (hardest official difficulty) was going to remain almost the same as previous games, however, he will divide the damage you take in half but in exchange of being much more weak to multiple sexual attacks and climax, he says he decided this because we now control 2 characters and he wanted to balance things out.

Heres what he said translated by google:

"Changed the difficulty level... This time, Casual has been adjusted so that no matter how erotic it is trained, it will be 100% accurate and 100% critical.
Heroine mode...is as annoying as before (´・ω・`) Since there are two people, the damage is spread out, so I adjusted it so that it takes less damage than one person, but the random numbers are biased and the attacks are concentrated accordingly. It's easier to climax continuously"


I hope this doesnt mean the "infinite climax unavoidable defeat" will happen more often

Heres the extra image he posted:

1716406259117.png
 

Lithras

Member
Oct 20, 2017
118
827
I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
Well, normally I would've gone with something like Garment/Outfit, since they're pretty vague and can be used for pretty much any type of clothing, but considering the design of her transformed clothes, I would suggest using Leotard since well.... that's basically what it is lol.
 
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Shion_And

New Member
May 2, 2023
11
3
TRANSLATION UPDATE

There's been some interest in it, and I've completed a milestone, which is completion of Stage 1. So here we go.



You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

Working through Stage 2's CommonEvents now. Also found a little error in the original game which I'm fixing since it's just a text display, but remembered I needed to fix it after packing and uploading the release. There's a few more updates to go so it will make its way into the next release.

I did a full playthrough on the 0.2 difficulty mod with some slightly different numbers and rather liked how it made decisions around item use more consequential and made a bunch of encounters more challenging. Still needs some more work, but I like it so far.

I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
The game won't open for me, it's running in the task manager and nothing else

[0523/202729.842:ERROR:registration_protocol_win.cc(56)] CreateFile: The system cannot find the specified file. (0x2)
 

MuninKai

Well-Known Member
Apr 29, 2020
1,648
2,723
The game won't open for me, it's running in the task manager and nothing else

[0523/202729.842:ERROR:registration_protocol_win.cc(56)] CreateFile: The system cannot find the specified file. (0x2)
That is very weird. Not something I've seen before. It looks like an RPGMV issue according to this which might help you solve it.
 

Shion_And

New Member
May 2, 2023
11
3
That is very weird. Not something I've seen before. It looks like an RPGMV issue according to this which might help you solve it.
Well, I solved it.

Using File Explorer, create a new folder with a simple name at the root of the C:\ drive, such as C:\TESTTEMP.
Edit the folder permissions to give "Everyone" full control:
Right-click the folder and select Properties.
Select the Security tab.
Click Edit to change permissions.
For each group or user name, select Full control.
Click OK.
Click Start > type sysdm.cpl > press ENTER.
Click the Advanced tab.
Click Environment variables.
Under User Variables, double-click TEMP, copy the Variable Value field path, and paste it into the text file to save it.
Replace the value of the TEMP variable with the path to the newly created TEMP folder (from step 1, in this example, C:\TESTTEMP).
 

angr8

New Member
Mar 20, 2022
13
9
TRANSLATION UPDATE

There's been some interest in it, and I've completed a milestone, which is completion of Stage 1. So here we go.



You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

Working through Stage 2's CommonEvents now. Also found a little error in the original game which I'm fixing since it's just a text display, but remembered I needed to fix it after packing and uploading the release. There's a few more updates to go so it will make its way into the next release.

I did a full playthrough on the 0.2 difficulty mod with some slightly different numbers and rather liked how it made decisions around item use more consequential and made a bunch of encounters more challenging. Still needs some more work, but I like it so far.

I also need some feedback on a translation choice. I am having some difficulty translating Emerald's transformed clothes as they are referenced in erotic dialogues. This is unfortunate, because it's a big part of how some scenes are written. I've settled on Robe for now to separate it from her civilian clothes more easily, but that is subject to change. It mostly appears in the Worm defeat scene but I've found it useful in other places. I might switch it for Suit, or give it a name like her sword? Ideas are also welcome on this one. I would just use clothes, but this ambiguous in the Slime Worm Hack context at least.
Your my hero!
I have nearly played through a whole playtrough, and here are my few thoughts.

- for her transformed clothes, you can just go for battle suit. For me it's not a big deal though.

- translation for the 1st stage is nice

- I like the difficulty mod, especially the less item drops/money and the exp change. The enemies do seem to have some difficulties chasing you (they certainly don't outspeed me when I am dashing). It's nice more of them notice me.

-the third stage is kinda unbeatable if you managed to get the "lewd barcode" baste. After getting that, your run will quickly escalate into an unbeatable mess. I had to edit the enemies file to nerf the stats of the last boss out of frustration. This is probably not something that's easily fixable. But would it be possible to swap around the bad passive for something less punishing? It's dangerous to give one of the worst passives to a status you can't remove until beating the boss.

Overall superb changes! Thanks for the awesome work!
 
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MuninKai

Well-Known Member
Apr 29, 2020
1,648
2,723
Your my hero!
I have nearly played through a whole playtrough, and here are my few thoughts.

- for her transformed clothes, you can just go for battle suit. For me it's not a big deal though.

- translation for the 1st stage is nice

- I like the difficulty mod, especially the less item drops/money and the exp change. The enemies do seem to have some difficulties chasing you (they certainly don't outspeed me when I am dashing). It's nice more of them notice me.

-the third stage is kinda unbeatable if you managed to get the "lewd barcode" baste. After getting that, your run will quickly escalate into an unbeatable mess. I had to edit the enemies file to nerf the stats of the last boss out of frustration. This is probably not something that's easily fixable. But would it be possible to swap around the bad passive for something less punishing? It's dangerous to give one of the worst passives to a status you can't remove until beating the boss.

Overall superb changes! Thanks for the awesome work!
Good to know. Yeah, I think the enemies are only barely faster than you when dashing with the mod, which means if you have a head start you can usually get away, but if there's only a small gap they can typically close it.

I had noticed the same thing that the Virus boss is a little overtuned. Reducing the effects of the Lewd Barcode is a good idea, I was also going to try and see if I could make its attacks slightly less punishing.
 
2.70 star(s) 3 Votes