Art is cool... But that's about it. Gonna be honest here, if it wasn't for the hints promising content, I would have closed the game within a few minutes and never opened it again.
Now, I played it for like... half an hour? And after finishing all the content I can confidently say that I'm not playing it again.
Stuff that's wrong:
- Too much clicking. I don't need an extra screen telling me I just left the room. Likewise, I don't want to click 10 times just to skip time.
- Small hitboxes. You need to click exactly on the element you're trying to interact with, just their outline isn't enough. (E.g. the structure in the garden, if you click between the pillars, nothing happens.)
- MC has too much personality. Write in third person if you want him to be a character of his own and not player-insert.
- Tagged as Femdom, when it's really not. Sure, it's 'reverse' sexual morality, and a couple of the women are the initiators but that's it, this is more on the Maledom side. It's more reminiscent of plots where the MC puts feminists in their place. The final scene with the prisoner doesn't count because it's a one-off that doesn't seem like it'll get a repeat, considering the theme so far.
- Forced grinding. You're just prolonging the game unnecessarily, in the laziest way possible.
There's more but that's a matter of personal preference. IDK if the dev reads this, but maybe someone else will be able to avoid getting irritated by all the pointless clicking.