I really wish there was a easier/more consistent way of knowing what thresholds you need to hit to not get a game over.
As far as I can tell, popularity can be super low and even hit negatives a few times with no apparent consequences. Same goes for politics but there's a 20 politic check around mid game and a 40 politic check around endgame. The endgame check can be bypassed with high enough military though.
Similarly, there doesn't seem to be much use for agriculture other than a 60 agriculture check at endgame.
There's also no real check for military until the very end when they want you to pass checks at around 180 and stuff amidst other checks and path choices that detract from your military.
The game does tell you you want X amount of military and agriculture by endgame, but it appears once at the very start and I didn't write it down so idk if they gave accurate values or what.
Also, there's only so much savescumming can do for getting all the resources since there are dozens of choices to raise this resource or lower that by whatever amounts, minor checks, etc etc.
Which means you probably need to restart the entire dang game if you messed up and didn't get enough resources, which is really annoying as the game has a ton of dialogue and 'choose random thing A B C that give context clues of varying clarity for what they do' events.
It also doesn't help that some choices(usually, it's the ones refusing to sex someone) lead to a instant dead end, encouraging frequent saves. What's kinda hilarious is that the third(ish) instant death choice has a little warning before it saying 'this choice may lead to instant death, pls save' like there wasn't two instant death choices before it with no warning. Later instant death choices also get no warning.
Overall, looks pretty and plays somewhat enjoyable for a bit, but quickly gets super annoying, especially if you're looking to not get a bad end.