Currently playing through the second chapter, and I gotta say, the art, animation, and style are probably some of the best things I have experienced in the VN. But the dialogue... man, the dialogue. It's pretty apparent that the technical jargon used very generously to pad out the dialogue is really getting to me, to a point where I had to actually stop for the day due to how boring it became.
To give my two cents about the dialogue, unfortunately, I am a graduate in physics, and the majority of the physics convos, medical dialogue, and even the mechanical convos dragged to a point of corniness. Currently, as of Chapter 2, I have had four or five instances where this padding of the dialogue is stretched to its maximum. The immediate parts that come to mind are the conversations with the male doctor and the female one.
The creator of the VN was trying to make the male doctor look heartless in a logical way by mentioning how Lilly isn't the only priority for him as there are so many more cases in the hospital, in similar or worse conditions than Lilly. This is all that was required, but after that, the doctor went on a tangent about "can you provide this insert medical term care" and again and again mentioning Lilly as a number rather than calling her name, as if the point wasn't already made that he didn't care about individual patients. This type of writing, in some ways, insults the intelligence of the reader and throws any and all subtlety out of the window.
This is something a lot of writers will agree with me on: hyperfocusing on the technical aspects of a character's qualification in a story completely destroys its pacing. A good example of this is how in "Breaking Bad," the best part of Walter White's story was not him teaching Jesse the hydrolysis process in meth manufacturing (which was shown in a quick montage because that's how you deal with technical jargon) but rather them dealing with everything else which wasn't chemistry. That is how good stories are written.
Now to talk about the two MacGuffins in this story currently in my playthrough, which are the main character's battery and the female doctor's million-dollar treatment. Again, in this case too, the sin of going into excruciating detail plagues them, which is a shame because both of these things are cool concepts but it's ruined the way it's overexplained that you just dread the moment when they talk about the battery or the treatment again.
The best parts of this game are, of course, the Cooper-Mc banter (not the ridiculous car talks), the races and talks with those characters, Maggie's life story, and the very interesting dynamic with your ex-wife. I hope in the future chapters the focus on technicalities is shifted towards the story and characters themselves and their interactions with each other because that's all the reader at the end of the day cares about, the human element.
And in no way is this long-ass rant an insult to the dev of this game. I still like a lot about this game. All it needs are a few adjustments in the dialogue, and it will turn into gold. This is the first time on this site that I ever wrote such a detailed mid-game review (or a review in general) because the game really bugged me that much, but I guess that means the game does have some substance hidden under all that EM field interferences or whatever other electrostatic terms the writer used in that class, lol.