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PronFox

Newbie
Mar 7, 2019
61
26
Then again, I've come to the understanding that games can't be coded by one person anymore, especially something as complex as this. Just too much code to go through and debug. Too many moving parts, as it were.
 
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SugarDuckling

Newbie
Nov 9, 2020
85
141
Then again, I've come to the understanding that games can't be coded by one person anymore, especially something as complex as this. Just too much code to go through and debug. Too many moving parts, as it were.
That's untrue. As far as handling the complexity of a project is concerned, adding more programmers will not reduce it, only add more as there's more room for miscommunication, confusion and general fuck ups. A project maintained by a single competent developer is far less likely to be mishandled than one maintained by several.

As the saying goes - "Too many cooks spoil the soup".

It's like having more artists work on a single painting. Having more can complete it quicker, yes, but it won't necessarily make it any better, since styles will clash and the overarching design may be compromised in the process.

So how do big enterprises on big projects handle it? If they're competent, they'll employ coding practices that have been developed and refined over the decades, that, when followed, will prevent these kinds of problems from emerging in the first place. An incompetent developer will not employ such practices, and thus their projects will, inevitably, decay. It happens all the time, and it isn't from the lack of workers, just the lack of competence and experience. (As a matter of fact, having more developers could actually have accelerated the decay.)

From having glimpsed some of the codebase (from his streams), I can tell you the way R2CK is structured isn't healthy. Not for the project nor the developer. It doesn't matter how good of a programmer you are, but you can't have the majority of work contained in a single file called "Game.cs" with 20k lines of code and where any change may break it. That's not how you code. Coding is about making abstractions - making complex things simple. What he's done is the opposite. And now, supposedly, he's adding multiplayer on top? As Judy Hopps would say - "Sweet cheese and crackers!" ...

Despite his earnings, I can't say I envy the position fek finds himself in.
 

ToastCrumb

Newbie
Mar 22, 2019
57
59
That's untrue. As far as handling the complexity of a project is concerned, adding more programmers will not reduce it, only add more as there's more room for miscommunication, confusion and general fuck ups. A project maintained by a single competent developer is far less likely to be mishandled than one maintained by several.

As the saying goes - "Too many cooks spoil the soup".

[-snip-]
I will say, from seeing his streams and such, the sole reason he's taking on this by himself when he could easy get a team of people working on it was because he was making it hot off the tail "Breeding Season" going under because a key dev pulled out with his assets, taking a chunk of the game with him, and games like "The Cathouse Tail" falling under because team members falling out leaving the project undone. If the game falls flat, it's all on him and not because of a team member ruining everything.
iirc things like the music were essentially donated to the game so there wasn't any issue with conflicts with the person who made it if in case something happened, everything else being home-made. things like modding were to be left open if in case someone wants to add their own stuff or work on it themselves, making their own flavor, hence things like rack 2: reinvented being cool by him.
 
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PronFox

Newbie
Mar 7, 2019
61
26
That's untrue. As far as handling the complexity of a project is concerned, adding more programmers will not reduce it, only add more as there's more room for miscommunication, confusion and general fuck ups. A project maintained by a single competent developer is far less likely to be mishandled than one maintained by several.

As the saying goes - "Too many cooks spoil the soup".

It's like having more artists work on a single painting. Having more can complete it quicker, yes, but it won't necessarily make it any better, since styles will clash and the overarching design may be compromised in the process.

So how do big enterprises on big projects handle it? If they're competent, they'll employ coding practices that have been developed and refined over the decades, that, when followed, will prevent these kinds of problems from emerging in the first place. An incompetent developer will not employ such practices, and thus their projects will, inevitably, decay. It happens all the time, and it isn't from the lack of workers, just the lack of competence and experience. (As a matter of fact, having more developers could actually have accelerated the decay.)

From having glimpsed some of the codebase (from his streams), I can tell you the way R2CK is structured isn't healthy. Not for the project nor the developer. It doesn't matter how good of a programmer you are, but you can't have the majority of work contained in a single file called "Game.cs" with 20k lines of code and where any change may break it. That's not how you code. Coding is about making abstractions - making complex things simple. What he's done is the opposite. And now, supposedly, he's adding multiplayer on top? As Judy Hopps would say - "Sweet cheese and crackers!" ...

Despite his earnings, I can't say I envy the position fek finds himself in.
From my understanding, that isn't really the case in the grand scheme of things, and I've worked on HTML5 (which is an unholy mess of code where a single typo can ruin everything, hell Aliens: Colonial Marines was ruined gameplay wise because of one typo that can be edited in notebook) before (and failed the introductory class, twice). In addition, in many code formats you can't 'abstract it', it just makes things worse. If you want to do things yourself, you have to keep a game incredibly simple and/or small.

As the complexity increases, specialization is inevitable, and thus more people are required... something that is baked into reality itself, mind you.
I will say, from seeing his streams and such, the sole reason he's taking on this by himself when he could easy get a team of people working on it was because he was making it hot off the tail "Breeding Season" going under because a key dev pulled out with his assets, taking a chunk of the game with him, and games like "The Cathouse Tail" falling under because team members falling out leaving the project undone. If the game falls flat, it's all on him and not because of a team member ruining everything.
iirc things like the music were essentially donated to the game so there wasn't any issue with conflicts with the person who made it if in case something happened, everything else being home-made. things like modding were to be left open if in case someone wants to add their own stuff or work on it themselves, making their own flavor, hence things like rack 2: reinvented being cool by him.
This is very admirable and I applaud him being for being so, but not to the detriment of himself and his customers.
 

asdf9000

Newbie
Dec 2, 2019
38
42
From my understanding, that isn't really the case in the grand scheme of things, and I've worked on HTML5 (which is an unholy mess of code where a single typo can ruin everything, hell Aliens: Colonial Marines was ruined gameplay wise because of one typo that can be edited in notebook) before (and failed the introductory class, twice). In addition, in many code formats you can't 'abstract it', it just makes things worse. If you want to do things yourself, you have to keep a game incredibly simple and/or small.

As the complexity increases, specialization is inevitable, and thus more people are required... something that is baked into reality itself, mind you.

This is very admirable and I applaud him being for being so, but not to the detriment of himself and his customers.
A similar thing happened to someone named Abelius, he was making Legend Of Krystal: Rebirth, and got sacked and they restarted developement, and they have the audacity to call the game a v1.0.1, Abelius recently made a game made solely by him i believe, but anyways heres the page for lok https://f95zone.to/threads/lok-rebirth-v1-0-1-the-tribe-devs.59634/page-76 the reason for being fired from the project was reducing his hours a little iirc because he had been working a ton for a long time, and needed to pace himself, they hired more people, got rid of abelius, and now the game gets updated barely at all
 

PronFox

Newbie
Mar 7, 2019
61
26
A similar thing happened to someone named Abelius, he was making Legend Of Krystal: Rebirth, and got sacked and they restarted developement, and they have the audacity to call the game a v1.0.1, Abelius recently made a game made solely by him i believe, but anyways heres the page for lok https://f95zone.to/threads/lok-rebirth-v1-0-1-the-tribe-devs.59634/page-76 the reason for being fired from the project was reducing his hours a little iirc because he had been working a ton for a long time, and needed to pace himself, they hired more people, got rid of abelius, and now the game gets updated barely at all
Ah, that sort of situation. Still, for something as complex as this, Fek needs more people, even if it's just one or two.
 

FuzzyFerret

Member
Aug 10, 2017
213
348
Yeah, or he needs to do multiplayer later, and focus on the core concepts of the game
nah,on unity if he want it inside his game, he need to do it the soonest possible, a lot of dev make this error and realize the amount of work multiplayer demand when they have done their game for solo.
 
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asdf9000

Newbie
Dec 2, 2019
38
42
nah,on unity if he want it inside his game, he need to do it the soonest possible, a lot of dev make this error and realize the amount of work multiplayer demand when they have done their game for solo.
I figured as much, with how long its taking to update he is most likely working on multiplayer, though I wish that some of the bugs were fixed, i'm fine with someone not wanting other people, as it can make a game feel different to how it was, i just hope he is not getting burned out on this
 
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Jul 19, 2020
45
28
i realy enjoy the game, its not easy to find games with a big costomization like these, anyone know another one that you can recomend? with futas preferably
 

FuzzyFerret

Member
Aug 10, 2017
213
348
Been looking at it and, well, not as many customization options as Rack. At least at a casual glance.
the character creator is actual a bit difficult to take in hands (cuz no tutorial) but trust me ... the CC of FurryVNE is way more deeper an complete than rack 2, the only counter part is : it's not casual friendly, it take time to make a good characters (like minimum x5 the time you are making for a character in rack 2)
you have a cloud in game where you can download all the characters done by the community or upload yours.

just take a look at the cloud best characters and tell me that again :3
 
Sep 20, 2021
52
9
when creating a character I have found myself accidentally clicking the Save Changes button before I'm finished due to it's placement. Maybe the button can be moved to a part of the screen where you aren't actually clicking like a corner or the general right side of the screen?
 

omp123

Member
Sep 25, 2017
427
1,064
I saw he's working on... multiplayer? How is that even a priority right now?

his last update of the actual game was over a year ago, since then he's given "sorry i haven't kept up, still working on it" messages, ports of all his old games, a promotion of the Reinvented mod, and now "sorry nothing to show yet" claims of a multiplayer mod.

These are all obvious signs of someone who doesn't want to work on their game anymore yet wants to keep making $16,000+/mo. for it.

OP should mark this game abandoned.
 
Sep 20, 2021
52
9
his last update of the actual game was over a year ago, since then he's given "sorry i haven't kept up, still working on it" messages, ports of all his old games, a promotion of the Reinvented mod, and now "sorry nothing to show yet" claims of a multiplayer mod.

These are all obvious signs of someone who doesn't want to work on their game anymore yet wants to keep making $16,000+/mo. for it.

OP should mark this game abandoned.
Well fuck
 

tanngiost

New Member
Jul 22, 2020
13
51
his last update of the actual game was over a year ago, since then he's given "sorry i haven't kept up, still working on it" messages, ports of all his old games, a promotion of the Reinvented mod, and now "sorry nothing to show yet" claims of a multiplayer mod.

These are all obvious signs of someone who doesn't want to work on their game anymore yet wants to keep making $16,000+/mo. for it.

OP should mark this game abandoned.
The promotion for the Mod is most troubling. The modders are basically continuing development on his behalf, raking in $1k a month creating new content, animations, and bug fixes that Fek should be doing to his own game. Meanwhile he sits on $16k a month doing what amounts to nothing. I'm honestly envious: with the modders hard at work building his game I foresee him sitting on his gravy train for months if not years to come while adding practically nothing to it himself.
 

PronFox

Newbie
Mar 7, 2019
61
26
Here's the thing, coding isn't easy, especially for something like this. The game is already complex as it is, and having multiplayer is just making things more complex.

This is also on top of doing it by himself mind you.
 
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