Hey folks! Been a little while since the last update, and I've still got a few big things I wanna get done before the next build, so I wanted to give a quick status report.
As always, one of the best ways to see what I'm working on at any given time is to follow my streams over on
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. You can also sometimes get a general sense of what I'm working on by checking out my
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, although I don't always keep it up to date.
Anyway, the big features I'm focusing on for 0.2.3 are:
Improving the embellishment system. I've completely overhauled the embellishment system to make it more powerful and easier to mod. Embellishments are now loaded from .dae files in game's appdata folder, which means modders can very easily create embellishments, import them into the game, and apply them to characters. Embellishments can also be rigged to bones, allowing for "floppy" embellishments. Animation support might be added later.
Redoing the hair system. I've been tinkering with some 3rd party hair systems and tweaking them to play nicely with the rest of R2CK's framework/shaders. Like the new embellishment system, the new hair system loads its data from external .dae files that are generated using Blender's particle hair system. This means that anyone with a little bit of experience in Blender can easily design their own hairstyle, import it into the game, and apply it to characters.
Gender-specific traits in species definitions. For instance, only male lions should have manes, only male bulls should have horns, etc.
In addition to these big goals, I will probably try to include a couple of new interactions with this update, because I know that's what folks are looking forward to right now.