Koko Draws
New Member
- Jan 18, 2018
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Haven't seen anyone ask about this yet, when I'm telling the other character to address me properly I get them calling me defaultdomtitle_Male. Is there any fix for this?
Sounds like a bug. You should report it.Haven't seen anyone ask about this yet, when I'm telling the other character to address me properly I get them calling me defaultdomtitle_Male. Is there any fix for this?
Hello there,it crashes when i press play
I don't think subject rimming is implemented yet.How do I get the subject to rim me? I’ve tried pressing numbers with the butt selected, etc but I’m still lost
here you go sorry for the delay MysticI don't think subject rimming is implemented yet.
Also, does anyone have a copy of 0.2.1? I'm struggling to run 0.2.2 without glitching through the floor multiple times. I'm willing to give up the rimming for 0.2.1.
It was in English last time I played it. But I do seem to remember there being many languages available, and even a way to contribute your own translation.after checking the screenshots here... is this game in russian?
I've had problems with framedrops before. I can't remember exactly, but I think I fixed it by removing the stored data in %appdata% for the game.Before i start. Yes. This account is just for rack. NO WAY I WAS GONNA PAY ON PATREON IF THE GAME HAS BARELY ANY PROGRESS... ANYWAY I was a little confused because my game would have massive frame drops and it pretty much kills it, and i was wondering if any of y'all knew how to fix that.
P.S. How do I use the sex toys or chemicals?
does anybody know what fek said in his last post on patreon?
Status Update - Feb 4 said:Hey folks! Been a little while since the last update, and I've still got a few big things I wanna get done before the next build, so I wanted to give a quick status report.
As always, one of the best ways to see what I'm working on at any given time is to follow my streams over onYou must be registered to see the links. You can also sometimes get a general sense of what I'm working on by checking out myYou must be registered to see the links, although I don't always keep it up to date.
Anyway, the big features I'm focusing on for 0.2.3 are:
Improving the embellishment system. I've completely overhauled the embellishment system to make it more powerful and easier to mod. Embellishments are now loaded from .dae files in game's appdata folder, which means modders can very easily create embellishments, import them into the game, and apply them to characters. Embellishments can also be rigged to bones, allowing for "floppy" embellishments. Animation support might be added later.
Redoing the hair system. I've been tinkering with some 3rd party hair systems and tweaking them to play nicely with the rest of R2CK's framework/shaders. Like the new embellishment system, the new hair system loads its data from external .dae files that are generated using Blender's particle hair system. This means that anyone with a little bit of experience in Blender can easily design their own hairstyle, import it into the game, and apply it to characters.
Gender-specific traits in species definitions. For instance, only male lions should have manes, only male bulls should have horns, etc.
In addition to these big goals, I will probably try to include a couple of new interactions with this update, because I know that's what folks are looking forward to right now.