It also has some silly customization short comingsI honestly don't understand why this is a VR game. Very little of substance is interactive and the interface is clearly just an animation viewer. The single interactable I found (holding a dildo) goes absolutely apeshit when you bring it near the character model. Also, as far as I could tell, there is no way to quit in VR without killing it on the PC manually. That last part alone speaks to this mode being more of an afterthought than the focus.
Don't get me wrong, the snoot-boop animation on each character is adorable, the models/expressions/poses are numerous and well made, and the clothing/accessory list is quite expansive. As a flat screen animation viewer (assuming this is something you are into), this could be truly excellent with a little more work on polishing the interface.
However, if the goal is VR (rather than it being an afterthought), I would highly suggest the dev spend more time focusing on the interaction physics and atmosphere (i.e. non-menu based ways to interact with the character once you have finished setting them up) before adding more characters. For reference, I would suggest looking at Heat (for good VR atmosphere ) and FarmD for more natural character interactions, and both again for good VR interaction physics. Both games have their own flaws, but are excellent references for those specific areas.
plenty exist, you can try latest updatesI'd much prefer like a VN...
I have tried uninstalls and reinstalls of different versions but a lot of interactive anthro models don't load correctly or at all. They either generate with the same settings of the previous one with missing textures or nothing changes. Does anyone know how to fix that?I honestly don't understand why this is a VR game. Very little of substance is interactive and the interface is clearly just an animation viewer. The single interactable I found (holding a dildo) goes absolutely apeshit when you bring it near the character model. Also, as far as I could tell, there is no way to quit in VR without killing it on the PC manually. That last part alone speaks to this mode being more of an afterthought than the focus.
Don't get me wrong, the snoot-boop animation on each character is adorable, the models/expressions/poses are numerous and well made, and the clothing/accessory list is quite expansive. As a flat screen animation viewer (assuming this is something you are into), this could be truly excellent with a little more work on polishing the interface.
However, if the goal is VR (rather than it being an afterthought), I would highly suggest the dev spend more time focusing on the interaction physics and atmosphere (i.e. non-menu based ways to interact with the character once you have finished setting them up) before adding more characters. For reference, I would suggest looking at Heat (for good VR atmosphere ) and FarmD for more natural character interactions, and both again for good VR interaction physics. Both games have their own flaws, but are excellent references for those specific areas.