Does anyone have the 2.071 update? Or is it not worth it? It's been almost a month.
yes
Hey-ho, Unity ponylovers. I'm returning to ponyswamp. Here are two vers for ur weekend. Have phun.
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Ramage 2.071 - User magic edition - Subscribestar [NSFW]
Changelog:
- Posable pony is now usable in non-VR mode
- New scene props: Blue Portal, Orange Portal, Mini sun
- New graphic option: Portal iterations (lower number give better performances, default 3)
- "Ghost" body modifier moved to Staging>Body tab
- "Visibility" tab renamed "Decors", now contain scene modifiers and props
- "Clickable" interactions ("Boop/Spank/etc" on interactive pony in non-VR mode) now accessible both from "Interactive" and "Staging" tab
- Minor improvements on all parts of "Edging"
-----------------------------------------------------------------
About posable pony in non-VR mode:
Click on a limb, then move your mouse around to position it. Press "Space" to cycle through controlling position, or each axis of rotation. Right-click to unselect the limb.
About props in Staging>Decors:
Those works roughly like the food items from the interactive tab, except with no physics.
Non-VR users need to Right-Click to "drop" the item, otherwise it will keep following the camera's movement.
Spawning only one of the two portals will create a monoportal, effectively acting as a non-inverting mirror. Note that those portals are purely visual effects and can't be crossed.
Ramage 2.072 - Subscribestar [NSFW]
Changelog:
- New animation: Straight Shota part 3 - Doggy style
- New Patron OC: Skittles
- Animation selection tab now highlight actually used animation slots
- Fixed Stellar Flare's horn color
- Minor improvement to "Portal" animation
- Custom animations: added Inverse Kinematic
- Custom animations: added an option to duplicate entire actors
- Custom animations: new example "Faunazon Duo", showcasing both IK and actor duplication
- Custom animations: reduced memory footprint and loading times
- Custom animations: spline system reworked for smoother curves, "Splines" parameter now deprecated
-----------------------------------------------------------------
I can't apologize enough for missing last month's update. Life has apparently decided that no free time was still too much free time, and it's becoming a real challenge to find a moment to work on Ramage.