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We did it! The Pale Rock release is out, and I'm really pleased with it. I hope you are too.
In the immediate future, we'll be putting out our enhanced release (
4.2.1). This is mostly to fix the bugs that people have encountered, but - as is our tradition - it also contains a whole bunch of new content, as a sweetener.
Speaking of bugs, we've expanded Tosk's
playtesting team with a host of new volunteers. Our playtesters do excellent work - but as the game grows ever larger and more complex, extra hands are very desirable. The hunt for a long-term solution to
the black box draws closer to fruition: we now know exactly what's doing it, but finding a technical workaround is tricky. RenPy does like to punish our hubris.
Looking beyond that, we'll have a number of 'minor' updates, in the 4.2.x string. Only they won't really be minor: while Pale Rock was being polished up and implemented, our writers have produced a giant mountain of scenes that are awaiting my tender mercy as an editor. We'll be prioritising our
dreamweaver scenes, the first of which you'll be able to play very soon.
Beyond that, greater things beckon. We have a reunion with
Adeline to sort out, and a
lot of things to handle in
our final Act. More on that in a little bit.
I'd like to say a quick thank you to all of our patrons, for making this possible. We've come a heck of a long way, and there's a heck more to go. If you're following us and would like to lend your support, please do! Our team has grown, but we're still very much constrained by resources, and every little bit helps.
Support the game!
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