My bad, then. I missunderstood what you were looking for.i didn't mean a key shortcut, but form other games i do know a button, usually among the fwd/back/skip/fskip/load/save/qsave ones. haven't used any shortcuts in this game so far, heavily leaning on mouse usage.
Yeah, the Ravager folks seem to have done away with the 'auto' button, to the point that it'd be hard to fit it back into the UI. TAB still works, though.i didn't mean a key shortcut, but form other games i do know a button, usually among the fwd/back/skip/fskip/load/save/qsave ones.
Ravager retains the 'skip' function, but I've temporarily disabled the button for 'auto-forward' because it doesn't play well with our voice acting - where sometimes you have voices you want to finish before rolling forward, and sometimes you have voices that are intended to continue playing in the background and shouldn't get in the way of auto-forward.this auto-forward setting kind of 'comes with the package'; you can have it, or remove it. imo since it's in the settings, should just have a button among the usual ones, like other Ren'Py games have, -or- be removed from settings if it's not intended for use. that avoids confuzzled players.
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Thanks to Irrelevant Art, we now have art for everyone's most beloved* and highly-anticipated** character - the court herald! Seen here in both Act V and Act I incarnations. Spot the difference?
View attachment 1795886
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figured as much with that button... one idea might be, to have a "set default" speed for (autoplay+voice) and stop voicing for speed settings that don't match. which in turn surely would raise more error reports the likes of "omg why voice not play" if not explicitely flagged.Ravager retains the 'skip' function, but I've temporarily disabled the button for 'auto-forward' because it doesn't play well with our voice acting - where sometimes you have voices you want to finish before rolling forward, and sometimes you have voices that are intended to continue playing in the background and shouldn't get in the way of auto-forward.
It's potentially fixable with a lot of manual tweaking, but we don't have the time/resources to invest in that whilst we're busy with other things (*cough*Act V*cough*). So it remains disabled for now.
I did not notice that the preference toggle was left in; I'll disable that as well, to avoid confusion!
Yep! Hence "disable until it makes more sense to invest the time in making it work". I'm doing my best to make reasonable design decisions - it's on the list of things that I'd like to do, but progressing the main plot is definitely a more valuable target right now!figured as much with that button... one idea might be, to have a "set default" speed for (autoplay+voice) and stop voicing for speed settings that don't match. which in turn surely would raise more error reports the likes of "omg why voice not play" if not explicitely flagged.
the alternative would be, to have each single voiced scene having a multitude of each single voice file at different speeds, and code something like a switcher just only for the autoplay setting.. sounds like a ton of work for a questionable result imo..
i've had it in some other Ren'Py game that voicing kept cutting in (and got cut off) when not using skip, but just clicking through dialogue instead; that wasn't enjoyable either, to the point i muted the whole.
Thank you for the update and work 4MinuteWarning!Yep! Hence "disable until it makes more sense to invest the time in making it work". I'm doing my best to make reasonable design decisions - it's on the list of things that I'd like to do, but progressing the main plot is definitely a more valuable target right now!
i like that decision best to push the whole re-sync with various autoplay speeds way way down the wishlist.. in the end it might appear the most time consuming part of the whole project, along with a big jump in size for the whole, with unknown numbers of people who actually want it.Yep! Hence "disable until it makes more sense to invest the time in making it work". I'm doing my best to make reasonable design decisions - it's on the list of things that I'd like to do, but progressing the main plot is definitely a more valuable target right now!
You must be registered to see the links
Thanks to Irrelevant Art, we now have art for everyone's most beloved* and highly-anticipated** character - the court herald! Seen here in both Act V and Act I incarnations. Spot the difference?
View attachment 1795886
Support the game!You must be registered to see the links,You must be registered to see the linksorYou must be registered to see the links
Join the discord!You must be registered to see the links
Yes. Look at the tags. There's "Gay" in there.Is there male x male?
So far, doesn't seem like it. Either you keep her depressed or you agree to give her what she wants after seeing Heloïse (if she's your consort) and she ends up broken. Likely it'll have to wait a later update.Is there a way to help Maellys from her "broken status"? The walkthrough stops right there, with vaginal sex with Maellys.
The game version for the route stops there or is there something to do before go any further her route?