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Bob Jared

Active Member
Sep 22, 2017
657
514
I've done a run being fully nice every single time, and the same happened anyway. She begged for me to do her after having a talk with darling Heloïse, and ended up broken anyway.
This is the the outcome I had already expected which is why I immediately refused and then told her that she is "too important to me" when she demanded to know why. Seemed to have a very positive effect on her mood and her opinion of the dragon but maybe that's just me.
 

Rutonat

Well-Known Member
Sep 28, 2020
1,782
3,676
This is the the outcome I had already expected which is why I immediately refused and then told her that she is "too important to me" when she demanded to know why. Seemed to have a very positive effect on her mood and her opinion of the dragon but maybe that's just me.
Really ?
.... Looks like I have some retkoning to do on my run.
 

YouShallNotLol

Engaged Member
May 6, 2022
2,024
4,616
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Are dragons known for not impregnating their victims? If not, then caring about defilement and pregnancy are pretty much the same thing unless she's getting regular 'uncaring' check-ups after each mission. Maelys's griefing about their activities didn't sound like that to me.
If you search in google images either naga or lamia it gives snake girls in both cases. Deal with it.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
A word's usage is defined by Google image search now? 'Deal with it' shows me lots of sunglasses, does your last sentence mean you're promising to send me a pair? :p
 
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_Maou_

Member
Jun 2, 2018
308
2,166

Our last update added the option to take Chanwe 'down a different path' during her conversion. Lubbio has been kind enough to oblige us with some beautiful new art variants to match! It's so very kind of the dragon to keep her maidenhood intact.
chanwe_denial_preview.jpg
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_Maou_

Member
Jun 2, 2018
308
2,166

State Of The Realm: May
It’s a beautiful time of year, where I am: the weather grows warm, the days grow longer, and my to-do lists grow shorter. Act V has ceased to seem such an insurmountable mountain, and new chunks of it fall into place each week. So how’s it all going?
We’ve finished our first phase of Act V playtesting, and we’re getting ready for our second. Over fifty thousand words (and a hundred new artworks) are in place, with more on the way every day. Those numbers will be higher still when we’re done - I am not content to make our final Act an afterthought, so every member of our cast is being given a full set of new (and deeper) interactions.
Such ambition is not without cost. I’ve talked about how this has been a difficult winter of development for us - some of that I could have foreseen (there is a plague going on, after all), some of it I could not. It seems doubtful that I’ll hit my target of releasing v500 in the first half of the year, but it won’t be very long after that either. I detest any kind of delay, but I detest short-changing you on quality a lot more than that: Act V will be the very best we can make it, the very quickest we can do so.
And that’s no passive goal. This last month I’ve expanded our operations considerably, thanks to the support we’ve received. Korwu will be joining us as our second scene artist; her style is very compatible with Lubbio’s, and I’m sure you’ll all enjoy the results. Voice acting has been rebooted in a big way, with a deluge of new recordings - you’ll hear the first of those in the next interim update, arriving soon. Translation efforts are now properly organised, and we have developed some bespoke tools to support them. And we have a couple of exciting pieces of news on the writing front that are not quite ready to announce just yet.
I’m about to head back to the grindstone, but I’ll finish on a request - if you would like to help translate Ravager into your native tongue, please let us know on our Discord! It would be amazing to be able to share the game with more of the world, and for that we need our bilingual friends.
In any case - stay safe, stay awesome, and I’ll have more updates for you soon.
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Kalenz123

Active Member
Dec 13, 2018
581
1,019

Completing our couplet of "hot waifus that aren't in the game yet, but definitely will be", the lovely 6Lushy has made us some design sprites for Tuhakka. Tuhakka will be your fourth general, stepping up to command the centaur horde once they become recruitable. As well as fulfilling other responsibilities.
View attachment 1660145
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That Centauress looks very delicious. Can't wait for the dragon to taste her ;)
 

_Maou_

Member
Jun 2, 2018
308
2,166

Lubbio continues to expand our roster of illustrated fate scenes. Right now, our priority is making sure that every waifu and horde has at least one each - so you can look forward to ones for Chanwe, Naho, and the Proteans in the near future. And this one, for Issa!

Once these are done, we have freedom to choose which fate scenes come next. If you're a senior backer, pop on over to #content-votes on Discord and let your voice be heard!
issa_mercs_preview.jpg
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_Maou_

Member
Jun 2, 2018
308
2,166
Version 4.3.11, Asses & Aesthetics


EDIT 22/05/20: Several people have reported issues with the non-PC builds. I have temporarily taken them down while I work out what it is, and fix it.

Dev Notes

  • We’ve finished our first phase of playtesting for Act V, and are getting content ready for the second. Which means our writers are all very busy - but our artists and voice talent have an opportunity to catch up! Please enjoy this tasty chunk of new media.
  • MVPs of this build are Emery Aylar for a whole host of great performances as Sabetha, and Robin Peakway for stepping up as the new voice of Malagar.
Features

  • Art: Chanwe’s denial (Lubbio).
  • Art: Issa’s mercenary fate (Lubbio).
  • Art: Marie-Anne’s lap pets, remastered (Lubbio).
  • Art: Valzira’s kobold fate (two variants, Lubbio).
  • Art: Portrait sprites for the court herald (Irrelevant Art).
  • Art: Broken emote portraits for Chanwe (Irrelevant Art).
  • Animation: Darja’s animated idles, remastered (three variants, Amon Ra).
  • Animation: Garren’s animated idles (Amon Ra).
  • Animation: Inej’s animated idles, remastered (Amon Ra).
  • Animation: Maelys’s animated idles, remastered (Amon Ra).
  • Animation: Maelys’s animated idles, battle damage variant (Amon Ra).
  • Animation: Maelys’s animated idles, new dress variant (Amon Ra).
  • Animation: Maelys’s animated idles, severed variant (Amon Ra).
  • Voice: Cooch’s part in drinks with Darja, overindulgence path (Morpha).
  • Voice: Cooch’s summary of her tragic backstory (Morpha).
  • Voice: Cooch’s kobold fate (Morpha).
  • Voice: Cooch’s infernal fate (Morpha).
  • Voice: Cooch’s protean fate (Morpha).
  • Voice: The beginning of Darja’s drinks with Cooch (Nyah).
  • Voice: Inej’s part in Sabetha’s Revenge (Gruella).
  • Voice: Malagar’s introduction to experimentation (Robin Peakway).
  • Voice: Malagar’s part in the first phase of Heloise’s science experiment (Robin Peakway).
  • Voice: Sabetha’s part in the rogues’ mercenary fate (Emery Aylar).
  • Voice: Sabetha’s part in the rogues’ eavesdropping, and their revised offer (Emery Aylar).
  • Voice: Sabetha’s part in the Backdoor Break-In (Emery Aylar).
  • Voice: Sabetha’s part in Sabetha’s Revenge (Emery Aylar).
  • Voice: Sabetha’s part in the rogues’ promotion to consorts (Emery Aylar).
  • Translation: On first bootup, the game will detect your system’s locale and automatically assign the matching language, if a translation exists for it (Trigan and Soulphase).
Tweaks

  • Stage direction for Darja’s puppet show has been slightly improved.
  • The ‘Torture’ content flag has been renamed, more accurately, as ‘Mutilation’.
  • Heloise has been granted a hymen for her initial scenes, courtesy of Mattrex, if your content preferences allow for it.
  • Sound effects have been added to Valzira’s kobold fate.
  • Issa and Valzira’s newly-illustrated fate scenes have been added to the Gallery.
  • Valzira’s kobold fate scene has been given appropriate content flags.
  • Preference settings for autoforward have been disabled, as Ravager does not currently support autoforward.
Fixes

  • Resolved (I think) a bug that would cause crashes on some Android devices during first bootup.
  • Morale and Prosperity rewards for the convent have been fixed for assaults led by Breaker or Issa.
  • After choosing a different path during Chanwe’s conversion to the Sun, the correct followup scene will play.
  • Chanwe will no longer repeat her ‘graduation’ discussion every time you visit her after affirming her faith.
  • Visiting the kobolds while Darja is in a state of quantum superposition will no longer collapse reality.
  • The day counter will properly reappear after gifting Heloise to Malagar.
  • Malagar will give the right line of dialogue when you propose to attack Pale Rock.
  • Killing Rhyll in Act III does not entitle you to conquer Gutter’s Cove more than once.
  • Sabetha has been reminded to face the right direction in her animated sprites. Yet again.
  • Sprite layering in Valzira’s kobold fate followup has been fixed.
  • Zizeryx’s censored animations will now work properly.


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