State Of The Realm: January
Happy Year Of The Snake!
A new year dawns! The team has scraped the ice off of our smut-engines, and we’re right back into full production once again. This year is going to be the toughest one for us, creatively and financially, as we bring Ravager towards its glorious conclusion and lay the groundwork for what comes after. But we do like a challenge.
Our lead writer
Mattrex and I will be focusing on the ‘main plotline’. First we’ll finish up Chapter Two: an expanded kobold hatchery, herald interactions, the war council, reconquest mechanics, updated horde visits, the final court event, and another snuggly sleeptime. I’ll aim to have some progress on this track in each monthly update, big or small, until it is done. Then we’re going to begin work on our final segment, Act V Chapter Three.
Meanwhile, the rest of our writing team under
DoItToJulia will be fleshing out our game with new waifu content. I think it’s important to build ‘wide’ as well as ‘tall’, and Julia’s team will be providing a satisfying girthiness to our work. You can look forward to more crossovers, more personal flavour, and more exotic things to do with your waifus.
HereToHelp, who just finished the rebuild of our graphics system, is continuing his quest to make Ravager available to as many people as possible. The first version of this will be a ‘streamer mode’, which makes Ravager compatible with the onerous demands of different platforms. The second version of this will be Ravager: Moon-Friendly Edition, which will be of interest to players in more censorious localities. That goes hand in hand with our localisation teams under
Soulphase, who will be pushing hard to improve our support for other languages.
Our
art team will be busy making illustrations for all our new content, as well as giving our more dated assets a good scrub. Ravager has been in production for five years, and our artists have developed their prowess and style over that span - so let’s make sure that this is reflected in the final cut.
Undoodle, who illustrated our beautiful splash art, has joined us as a visual lead for our next project, codenamed P2D. She’s been doing a lot of pre-production work, which I’ll be able to share with you soon. If you love Ravager, but crave a more unified art style, you’ll be very pleased with our approach for P2D. A full announcement will go up after our next update.
And of course there are the countless heroes who make this all possible: codesetters, playtesters, voice talent, sound engineers, translators, and many more. They’re all gonna keep the engines turning as we race towards our destination.
It has been observed that I’m a little dry with communication, and that’s something I want to fix (for people who like getting lots of updates). So I’m now active on
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, and I will aim to use them to share a little tidbit of what we’re working on each week. So follow me if you like the sound of that.
And for everyone else: I wish you a glorious Year Of The Snake! Shé nián kuàilè!
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Join the discord!
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