I kind of agree with both sides. There is a lot of games where choices just get in the way and lock me out of content and force me to make decisions I would not normally choose just to get said content. It does get grating When I make choice that screws me over or forces me down a path I don't want to, it just wastes my time. This type of situation Happens in to many games and sometimes I just want to relax and enjoy the story instead of making choices. In general I think a lot of games don't handle choices very well.
I do feel Ravager is different and I think they handle choices very well. Whenever you make a choice in ravager 95% of the time you get instant gratification and results fuck someone you get potency and a scene, decide to eat someone you get strength, make a wrong choice suffer for it in the moment, make a correct choice get immediate satisfaction. you decide what happens to characters in the game does chanwe stay true to her faith or do you convert her, does maleys get severed from her goddess or does she maintain her connection, who lives who dies, How will malice turn out its all based on your choices and some choice's can drastically change the story or character's. I genuinely believe this game would be worse without choice all those branching paths gone for one chosen path, I like having a choice while picking different paths for character development and a lot of the branching stories are diverse and interesting. Also This games story would be a cluster fuck if you added the infernals plotline, The mother plotline, malagar plotline, Malice plotline, various other sub plotlines, having everyone as your consort plotline into one massive singular plotline would just be to much to handle and would be a confusing mess. I will say the only choice I don't like is when you have to sacrifice a character to access a lair faction story. If we had one singular storyline we would lose all the branching storylines, how people roleplay as the MC and the satisfaction of choosing our personal story. There is benefits to not having choices or having them and personally I think Ravager is a better game with having them. While it does lock away some content from a single playthrough I feel it also adds a lot more content overall to the game.