State Of The Realm: December
Chapter Two, and beyond!
Last month was a very difficult month, for reasons I can't talk about here. So I won't! Let's talk about development news instead.
Our lead editor DoItToJulia is currently masterminding the completion of the last elements of Chapter One (including Balthorne, Eburon, Mother and Zizeryx), while our lead writer Mattrex is leading the charge into Chapter Two. We plan to release Chapter Two in the first half of 2024, as soon as it is ready. This is an adventurous timeline to pursue - there’s an awful lot to write and draw - but we have our foundations in place, and we are very serious about finishing what we have started.
Monthly updates will continue in the interim, as always. Our next one will arrive in the first weekend of 2024, after a brief shutdown across the festival period. These might be a little more media-focused for a while, as our writers’ attention is focused on preparations for Chapter Two, but our artists and voice talent will continue at full tilt throughout.
Looking further out towards the horizon, we have also commenced very early pre-production for our next game, codenamed P2D. Our occasional splash artist Undoodle, who made the beautiful CGs for our set-pieces, is joining us as a full visual lead for it. We will be working on it at a gentle-but-steady pace, with the intent to have a demo available for you shortly after Ravager’s main plotline is completed. You can look forward to a proper announcement about P2D in the near future.
In the interim, I hope you all have a very cosy winter period (or a very breezy summer, if you’re in the other hemisphere). I look forward to kicking off the new year with more high-grade draconic content for everyone. Cheers!
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