- Mar 13, 2023
- 88
- 13
So, tbh I didn't worry to much balancing hypnosis yet, but I'll do when I'll add requirement for it. Either by making it faster if necessary or get the requirement low enough.Not the person you're replying to, but I can throw in my experience if it helps. The amount of slimes needed for the ritual is a pain, hypnosis effects on your guests increase really slow in the upper numbers (I know there's no reason to do this, but I imagine there's a 'yet' in there, so in the future it might be a huge pain). It just seems to take an increasing length of time needed to do almost anything the higher it gets, which isn't really making things harder beyond testing patience. Early gameplay is pretty snappy, don't wait long in real life time to perform a task, later on.
I like the increasing complexity as the game keeps moving forward, but most actions end up requiring an alt tab until the task finishes or until you're attacked. Dumping mana into things can be a bit tedious as well. Meditate, tab to another window awhile, click button to use mana for ritual, repeat a dozen or more times with the drip feed of mana.
There might be more efficient ways to do it, but feels like it should take less IRL time to get things done later-game, or some way to automate things until you accomplish whatever your goal is.
Still, I dig it enough to have exhausted all the content so far aside from letting Morgana win (Not my kink there) so there's obviously fun to be had in there.
Sooo if I remember well, what you mean is, required the max mana to get enough slimes to do the prologues right? As the slime's mana cost increase and you need a certain amount.It's generally not super grindy, but the specific parts that felt slower later were getting the first couple rituals (which admittedly is more midgame), getting the required max mana for the prologue transformation (relatedly, would prefer if you had the option to deal with that normally if you don't have enough mana, instead of having to die and then skip the prologue the first time you do it after the slime transformation), and trying to get hypnosis up. I actually got the slimes in one run, since the slime village makes generating slimes very fast.
Also, grinding up combat power prior to taking the village got fairly repetitive (it might be useful to have a way to automatically make a specific number of masks, rather than having to either manually stop it or aim for mana breakpoints, though I could see that making the UI excessively bloated)
I actually meant getting the 140 base max mana required to do the transformation after you get the slimesSooo if I remember well, what you mean is, required the max mana to get enough slimes to do the prologues right? As the slime's mana cost increase and you need a certain amount.
I'll see if I can do that, I think I can reduce the cost creep of "max mana upgrade" a bit, since in the late game the upgrade will become irrelevant compared to statue/bedWarmer base mana boost so it shouldn't break late game balance. I'll try to reduce the cost creep from 1.5 to 1.4. This might be a bit too much, since the upgrade mana max require mana then it will scale a lot in the early game. But I think it's ok now that there is a bit more content, and it shouldn't impact the delicate balance of the 3-4 first loop so it's fine.
Ok, then I'm sure the reduction in "mana max" upgrade cost creep should peak right at that moment so it should be better now.I actually meant getting the 140 base max mana required to do the transformation after you get the slimes
Auto Repeat action: ON
and Auto Repeat action: OFF
may be cleaner on what it does) ; but that small hurdle aside, it's THE BEST FEATURE IN AGE. Really great to be able to use that to only tigger a single tick of something or stop after current tick! Thanks for thatmorgana/demon/face.png
while the file is called Face.png
Hem lots of things to do, i'll try to adress them one by one.Feedback after playing through 0.9b
Overall opinion
- I do enjoy what's going on with the story and selene, can't wait to continue her story on her non-puppet path.
- Having the story slowly progress and chance from event on the last loop (again, restarting the game after making selene a breeder) was a really nice touch, I do hope the game "story" can continue progressing a bit every update
- On the other hand, either I missed some events, either morgana story seems to lag a bit behind ; having to do an arm race against her every run is a bit tedious.
- The "Repeat action" toogle is a bit unclear UI wise (havingAuto Repeat action: ON
andAuto Repeat action: OFF
may be cleaner on what it does) ; but that small hurdle aside, it's THE BEST FEATURE IN AGE. Really great to be able to use that to only tigger a single tick of something or stop after current tick! Thanks for that
- I'm a bit more concerned about both the game balance/reward of the new upgrade/contents ; and overall the "end game" balance. More on that below.
- Some part of the game are added since a while and does not feel exploited/iterated upond yet - I'm on the "let dev cook" camp so I'm fine with it, but there is a lot of content being made in parallel, which make progress on every of these a tad slow. Tho I am happy on the progres with selene.
Bugs
- I was able to reach negative mana while hypnotizing a prisonner (with the super meditation upgrade)
- Morgana corrupting the kitsune text log show even when the game does not run (not tied ot game tick but irl time)
- When loosing a run, the kitsune text log can still show
- While demonizing morgana, the kitsune event can still show
- Demonizing morgana did turn her from "Partner" to "Mistress" ; IDK if it is intended, nor if it is tied to the line/bug above
- The game try to loadmorgana/demon/face.png
while the file is calledFace.png
- Somehow, the mana invested in the Magic ritual is 32379.79999999992 ; it's a bit weird to have a decimal there (nb: this is a save that was loaded/dumped across multiple versions)
Feature request:
- instead of "load from text", can it be changed from "load from file" ?
- rename the save file to something like "re-curse-origin-<gamever>-<timestamp>.json"
- other use for the puppettery scroll! Now we can keep it, i would love being being able to bypass the Morgana trying to corrupt you with it could be nice ; as being able to use it on the kitsune or the cultist. Or even one of selene's friend in the tutorial.
- A The old tutorial become locked as soon as you transform selene to a breeder once. It could be nice to still have the option to scroll her while replaying the tutorial (just for a "still have access to all scene on a save" purpose)
- A text description when fucking the bed warmer! Especially wanted since I find their artwork really gorgeous.
- More use out of shapeshifting! Unless i'm wrong it only allows to drain the bed warmer's mana.
- Way to turn prisoner into breeder! Why only that poor selene can be transformed to that?
- If i'm not wrong, there is no point of changing morgana stats ; unless you try to not get enslaved. Being able to have a bit more boost by raising her would be nice.
Balance musing - made with loading my save from the previous version, which had most of the things unlocked and some high-ish stats
- Kitsune or cultist: I think which one come first is random. If cultist come first, you have a pretty hard time not being enslaved by morgana that run ; and cultist does lock you out of performing some pretty important upgrade on petitpatelin. The random order feel bad since you're at the mercy of the RNG after potentially a long run (see just below), same as waiting for an event to finally be able to do stuff (If unlocking the cultist once unlock a ritual to unlock these earlier every run, that would not be an issue, but could be a tad too strong ; see the point below)
- After clearing petipatelin, the combat power of the opponent increase BRUTALLY. With pretty high stats + the preparation to take petipatelin itself, it feel like the better end game strat is to upgrade/train selene/prepare lots of mindless/demonized slaves for combat power before capturing it. It's not really a rythm that is nice (kinda feel like you have all of the time in the world before capturing petipatelin, then you're in a race against the clock as soon as you attack it)
- It feels weird than turning selene in to a breeder give slime regularly ; while infesting petipatelin simply reduce their cost and does not do the same (it would be a tad too strong if it did both tho)
- Shapeshifting: if I understood it correctly, it only allows you to "consume" a bed warmer to gain 700 mana. At first glance, I do fail to see why the heck would I want to gain 700 mana?! Since ritual magic barely increase my max mana, I don't see any point to invest heavily to increase my mana above the requirement of the most expensive upgrade, which is 400 (unless they try to have max mana being a multiple of 25 to not waste tick of improved meditation). Sure, slime can become expensive, but I don't think surviving until the moment they cost 400 is reasonable. At second glance, they may be intended to replace meditation at end game (by creating/consuming bed warmers) ; but I'm not really sure I do enjoy the idea either (since it does not use nor contribute your meditation bonus / upgrade (that you worked on it since the start of the game), replace a core game mecanics (meditation),does not contribute to your overall progress for the next run, and it needs an HEAVY investment in max mana needed to reap their full benefit. Plus I'm not even sure in why I would want to do that heavy investment to increase my mana production: dump it in mana ritual? Way too expensive to give a little max mana on the next run. Unit to survive longer? It's feel easier/more efficient to prepare for a pack of smile and some combat unit before capturing petipatelin. I think I've run out of content for that patch anyway).
- Shapeshifting: considering the event that happen when you replay the intro after transforming selene into a breeder, I did expected that upgrade to give some combat power, but it does not seem to be the case.
- Bed warming giving 2 max mana doesn't really seems like an interesting upgrade at the point they are unlocked (again, you get them after buying the most expensive upgrade) ; i'd take a tiny bit of any stats (magic make sense, nothing can give hypnosis so there is that) instead of that. Sure, it contribute to the "fuck them to refill your mana" element.
Unit balance
- Slime cost, and everything around it. After petipatelin is conquered, the combat power per enemy unit is so high than the slime trap are EXTREMELY POWERFUL. That makes infesting petipatelin or transforming Selene into a breeder pretty strong since they allows to not run out of slimes ; however, both of these upgrade feel like dead end (no way to upgrade petipatelin, cultist, and morgana ; or no further selene development for that run). Picking only one would work great as clutch to reach further on the others path (petipatelin/morgana while selene is a breeder ; more selene content while investing petipatelin) ; but it would be great to have an
- By extension, drone is the only "useful" unit that increase in cost if you didn't pick the right upgrade that run. Everything else have a fixed cost that does not increase.
- Unit balance: They feel a bit like "fire and forget" ; construction boost and adaptation boost are invaluable when starting, then become less and less usefull the more run you do and the bigger your stats (the way you create drone and their slight combat power still help ; adaptation and constriction seem overall way less usefull in the long run). Having both of these stats help with petipatelin after you capture it could be nice.
- Masked slave vs demonized prisonner: There is some tradeoff there (slave cost 20 mana, some construction time and a prisonner to get .05 meditation and .2 combat ; while demonized prisonner cost 200 mana and a prisonner to get .5 combat ; with prisonner being "free-ish" at high enough adaptation, I think it is (on my save) faster to do 10 masked slave than 5 demonized prisonner - that is however 100% bound to the player stats)
- Docile soul vs slut soul: I do really enjoy the game giving choice between multiple upgrade per run (which is also valid with the sidekick). In that case however, I do think it is a tad imbalanced: When you need to create a tons of unit to take petipatelin (or just mindlsave them to increase your adaptation), securing the forest is pretty strong/wanted, which give easy access to some new slave (and in turn make the docile soul a tad weak). Especially when docile soul seems pretty random in it effect (I had a run when the villager reached a pretty hefty power before they captured a single prisonner). Slut soul giving more mana regeneration and unlocking masked selene feel like the prefered choice IMO.
Petipatelin's balance:
- Overall, I do find the "reward" behind petipatelin, and how it work a bit underwhelming : nothing you can gain there help directly with surviving the order's attack, which become really brutal at that point.
- It does unlock Morgana, which is content and really nice! Just for that it's worth it, but the petipatelin's raising minigame, and the "event" it give pale in comparison.
- As said above, I don't think your stat matter there (while construction/adaptation could be used for various petipatelin's action)
- Aside from that... Statuette's mana seems a bit too weak to counterbalance your hypnosis use, and overall way to weak compared meditation. With passive mana consumption, it would be more appealing ; but until that is the case, the Infamy cost make them not super appealing.
- I did not even try to build a statue nor a prison. The first have a big infamy cost + the same problem of "why would I want more max mana than the biggest upgrade" ; the second have a "if nothing can give me more than 5 prisonner at the same time and I can capture these for cheap, why would I want to increase my capacity if it cannot unlock new things or help me increase my survivability"
- Having to balance between strength & infamy is okay ; however I'm not sure the game explain the production is tied to loyalty and the lowest of strength or infamy.
- Overall, I feel like i'm increasing petipatelin's stats to gain stone faster to gain more petipatelin stats - which does not help me in my survival goal at all, nor does seems to unlock any event, so I'm encourage to ingore it (a lower level player may find the max mana interesting, but I doubt they'll be able to survive long enough to unlock it or make use of it)
- Being able to get prisonner from petipatelin (or better, having passive generation of masked slave, mindless slaves, demon, or slimes (breeding den hidden in petipatelin anyone?) or anything that can pump the player stats) would make the upgrade there more appealing IMO.
My main problem with morgana is, from the moment she spawn, I feel like I have to spend most of my action to tweak her stats to not get brainwashed (that may be totally wrong and I may have way more margin than I expect, the game is not that clear on that point)I understand that the arm race with Morgana is a bit tedious, I plan to add another "checkpoint" like I did when I allowed the player to skip prologue.
I was thinking more of ways to only allows the player to remember what happen with morgana in the previous run ; which in turn give more choice on how you handle her.If Morgana remembers, how can we justify having runs with the MC being a slave a master or an equal every loop.
The 0.9b allows you to "Download save file" (which allow to save a file - which is nice) ; however the reverse does not exist (at least I do not see a prompt to read the save file, the user still have to copy/paste it in the text box, I think)-Load from file : I *Think* I did it, I only test quickly didn't really check if the save was perfectly fine but I don't know why it wouldn't.
No problem, thanks for taking the time to answer!Ok I pause for now, I'll continue answering your message later sorry that was too much to do in one go .
Ok, part 2 :Feedback after playing through 0.9b
Overall opinion
- I do enjoy what's going on with the story and selene, can't wait to continue her story on her non-puppet path.
- Having the story slowly progress and chance from event on the last loop (again, restarting the game after making selene a breeder) was a really nice touch, I do hope the game "story" can continue progressing a bit every update
- On the other hand, either I missed some events, either morgana story seems to lag a bit behind ; having to do an arm race against her every run is a bit tedious.
- The "Repeat action" toogle is a bit unclear UI wise (havingAuto Repeat action: ON
andAuto Repeat action: OFF
may be cleaner on what it does) ; but that small hurdle aside, it's THE BEST FEATURE IN AGE. Really great to be able to use that to only tigger a single tick of something or stop after current tick! Thanks for that
- I'm a bit more concerned about both the game balance/reward of the new upgrade/contents ; and overall the "end game" balance. More on that below.
- Some part of the game are added since a while and does not feel exploited/iterated upond yet - I'm on the "let dev cook" camp so I'm fine with it, but there is a lot of content being made in parallel, which make progress on every of these a tad slow. Tho I am happy on the progres with selene.
Bugs
- I was able to reach negative mana while hypnotizing a prisonner (with the super meditation upgrade)
- Morgana corrupting the kitsune text log show even when the game does not run (not tied ot game tick but irl time)
- When loosing a run, the kitsune text log can still show
- While demonizing morgana, the kitsune event can still show
- Demonizing morgana did turn her from "Partner" to "Mistress" ; IDK if it is intended, nor if it is tied to the line/bug above
- The game try to loadmorgana/demon/face.png
while the file is calledFace.png
- Somehow, the mana invested in the Magic ritual is 32379.79999999992 ; it's a bit weird to have a decimal there (nb: this is a save that was loaded/dumped across multiple versions)
Feature request:
- instead of "load from text", can it be changed from "load from file" ?
- rename the save file to something like "re-curse-origin-<gamever>-<timestamp>.json"
- other use for the puppettery scroll! Now we can keep it, i would love being being able to bypass the Morgana trying to corrupt you with it could be nice ; as being able to use it on the kitsune or the cultist. Or even one of selene's friend in the tutorial.
- A The old tutorial become locked as soon as you transform selene to a breeder once. It could be nice to still have the option to scroll her while replaying the tutorial (just for a "still have access to all scene on a save" purpose)
- A text description when fucking the bed warmer! Especially wanted since I find their artwork really gorgeous.
- More use out of shapeshifting! Unless i'm wrong it only allows to drain the bed warmer's mana.
- Way to turn prisoner into breeder! Why only that poor selene can be transformed to that?
- If i'm not wrong, there is no point of changing morgana stats ; unless you try to not get enslaved. Being able to have a bit more boost by raising her would be nice.
Balance musing - made with loading my save from the previous version, which had most of the things unlocked and some high-ish stats
- Kitsune or cultist: I think which one come first is random. If cultist come first, you have a pretty hard time not being enslaved by morgana that run ; and cultist does lock you out of performing some pretty important upgrade on petitpatelin. The random order feel bad since you're at the mercy of the RNG after potentially a long run (see just below), same as waiting for an event to finally be able to do stuff (If unlocking the cultist once unlock a ritual to unlock these earlier every run, that would not be an issue, but could be a tad too strong ; see the point below)
- After clearing petipatelin, the combat power of the opponent increase BRUTALLY. With pretty high stats + the preparation to take petipatelin itself, it feel like the better end game strat is to upgrade/train selene/prepare lots of mindless/demonized slaves for combat power before capturing it. It's not really a rythm that is nice (kinda feel like you have all of the time in the world before capturing petipatelin, then you're in a race against the clock as soon as you attack it)
- It feels weird than turning selene in to a breeder give slime regularly ; while infesting petipatelin simply reduce their cost and does not do the same (it would be a tad too strong if it did both tho)
- Shapeshifting: if I understood it correctly, it only allows you to "consume" a bed warmer to gain 700 mana. At first glance, I do fail to see why the heck would I want to gain 700 mana?! Since ritual magic barely increase my max mana, I don't see any point to invest heavily to increase my mana above the requirement of the most expensive upgrade, which is 400 (unless they try to have max mana being a multiple of 25 to not waste tick of improved meditation). Sure, slime can become expensive, but I don't think surviving until the moment they cost 400 is reasonable. At second glance, they may be intended to replace meditation at end game (by creating/consuming bed warmers) ; but I'm not really sure I do enjoy the idea either (since it does not use nor contribute your meditation bonus / upgrade (that you worked on it since the start of the game), replace a core game mecanics (meditation),does not contribute to your overall progress for the next run, and it needs an HEAVY investment in max mana needed to reap their full benefit. Plus I'm not even sure in why I would want to do that heavy investment to increase my mana production: dump it in mana ritual? Way too expensive to give a little max mana on the next run. Unit to survive longer? It's feel easier/more efficient to prepare for a pack of smile and some combat unit before capturing petipatelin. I think I've run out of content for that patch anyway).
- Shapeshifting: considering the event that happen when you replay the intro after transforming selene into a breeder, I did expected that upgrade to give some combat power, but it does not seem to be the case.
- Bed warming giving 2 max mana doesn't really seems like an interesting upgrade at the point they are unlocked (again, you get them after buying the most expensive upgrade) ; i'd take a tiny bit of any stats (magic make sense, nothing can give hypnosis so there is that) instead of that. Sure, it contribute to the "fuck them to refill your mana" element.
Unit balance
- Slime cost, and everything around it. After petipatelin is conquered, the combat power per enemy unit is so high than the slime trap are EXTREMELY POWERFUL. That makes infesting petipatelin or transforming Selene into a breeder pretty strong since they allows to not run out of slimes ; however, both of these upgrade feel like dead end (no way to upgrade petipatelin, cultist, and morgana ; or no further selene development for that run). Picking only one would work great as clutch to reach further on the others path (petipatelin/morgana while selene is a breeder ; more selene content while investing petipatelin) ; but it would be great to have an
- By extension, drone is the only "useful" unit that increase in cost if you didn't pick the right upgrade that run. Everything else have a fixed cost that does not increase.
- Unit balance: They feel a bit like "fire and forget" ; construction boost and adaptation boost are invaluable when starting, then become less and less usefull the more run you do and the bigger your stats (the way you create drone and their slight combat power still help ; adaptation and constriction seem overall way less usefull in the long run). Having both of these stats help with petipatelin after you capture it could be nice.
- Masked slave vs demonized prisonner: There is some tradeoff there (slave cost 20 mana, some construction time and a prisonner to get .05 meditation and .2 combat ; while demonized prisonner cost 200 mana and a prisonner to get .5 combat ; with prisonner being "free-ish" at high enough adaptation, I think it is (on my save) faster to do 10 masked slave than 5 demonized prisonner - that is however 100% bound to the player stats)
- Docile soul vs slut soul: I do really enjoy the game giving choice between multiple upgrade per run (which is also valid with the sidekick). In that case however, I do think it is a tad imbalanced: When you need to create a tons of unit to take petipatelin (or just mindlsave them to increase your adaptation), securing the forest is pretty strong/wanted, which give easy access to some new slave (and in turn make the docile soul a tad weak). Especially when docile soul seems pretty random in it effect (I had a run when the villager reached a pretty hefty power before they captured a single prisonner). Slut soul giving more mana regeneration and unlocking masked selene feel like the prefered choice IMO.
Petipatelin's balance:
- Overall, I do find the "reward" behind petipatelin, and how it work a bit underwhelming : nothing you can gain there help directly with surviving the order's attack, which become really brutal at that point.
- It does unlock Morgana, which is content and really nice! Just for that it's worth it, but the petipatelin's raising minigame, and the "event" it give pale in comparison.
- As said above, I don't think your stat matter there (while construction/adaptation could be used for various petipatelin's action)
- Aside from that... Statuette's mana seems a bit too weak to counterbalance your hypnosis use, and overall way to weak compared meditation. With passive mana consumption, it would be more appealing ; but until that is the case, the Infamy cost make them not super appealing.
- I did not even try to build a statue nor a prison. The first have a big infamy cost + the same problem of "why would I want more max mana than the biggest upgrade" ; the second have a "if nothing can give me more than 5 prisonner at the same time and I can capture these for cheap, why would I want to increase my capacity if it cannot unlock new things or help me increase my survivability"
- Having to balance between strength & infamy is okay ; however I'm not sure the game explain the production is tied to loyalty and the lowest of strength or infamy.
- Overall, I feel like i'm increasing petipatelin's stats to gain stone faster to gain more petipatelin stats - which does not help me in my survival goal at all, nor does seems to unlock any event, so I'm encourage to ingore it (a lower level player may find the max mana interesting, but I doubt they'll be able to survive long enough to unlock it or make use of it)
- Being able to get prisonner from petipatelin (or better, having passive generation of masked slave, mindless slaves, demon, or slimes (breeding den hidden in petipatelin anyone?) or anything that can pump the player stats) would make the upgrade there more appealing IMO.
-For now the easiest way to not end up Morgana's slave, is just to give her the kitsune. That should be enough. It won't be enough to get her to be her slave when implemented that being said. So there will be some work here. I might have to change event order to not be random that being said.My main problem with morgana is, from the moment she spawn, I feel like I have to spend most of my action to tweak her stats to not get brainwashed (that may be totally wrong and I may have way more margin than I expect, the game is not that clear on that point)
Maybe i'm 100% wrong with that and there is way more leeway than I expect - but I'm pretty sure I couldn't really do anything against being brainwashed on a loop when the cultist decided to show before the kitsune.
I was thinking more of ways to only allows the player to remember what happen with morgana in the previous run ; which in turn give more choice on how you handle her.
As stated earlier, the scroll of pupettery might be of use here (force her to remove her brainwashing/order), another option would be a ritual to "save" some memory, which in turn could give the player the option to re-read these memory in another time loot (which would make it a more opt-in for the player to "which memory they want to recall, and in turn which relationship they want with morgana")
On that note, I wonder/feel like it would make some sense for morgana to release her "you'll forget me" spell after you made truce with her.
The 0.9b allows you to "Download save file" (which allow to save a file - which is nice) ; however the reverse does not exist (at least I do not see a prompt to read the save file, the user still have to copy/paste it in the text box, I think)
No problem, thanks for taking the time to answer!
(And don't feel pressured to reply to every little thing - even if the reply are nice. I'll be happy enough as long as the feedback is read and taken into account - even if said account is a "nah that's not the kind of game I wanna make, nothing to change here")
I may have to change docile soul but I'm not sure for 2 reason :At least for the dom/equal path(s) morgana start could be where if you have enough hypno stat that you can hypnotize memories into her.
Even in current late game content, the slut soul mana bonus easily out weighs the docile soul's prisioner snagging. Even after grabbing hundreds of people from the forest, with using enough brainwashed people, I snag new prisoners faster than I can swap tabs to throw masks on them. At that point, it's refilling mana that takes the longest.
Simply put, the extra mana modifier from the slut masks makes a huge difference in how fast you recover mana where as the docile mask does a function that costs basically no time anyways so long as you stick in a decent amount of drained minions. Nothing else provides an army modifier for your mana regen an without that you're pretty well crippled as far as mana goes.
I think I hit 3325 (wave 21) in my last run before swapping to Petipaelin, I don't remember which wave I last took in there though. I recall hitting 1k fighting power though.
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I'll give docile souls a run later just to see how much of a difference there is, but without the juice up mana rate, I'm not expecting to get nearly as far.
EDIT:
I just did a partial run for both and the speed difference is very noticeable, slut masks just enables everything else while the docile masks save you maybe a few ticks of captured people each combat (which is completely out paced by slut being able to race up the mana upgrades make more masks faster and produce plenty of mindless to cover adaptation allowing for much better early and late game advancement.
By fight 9 I have slut masks proucing nearly 4x time mana and already giving more combat power than docile did for round 10.
Docile masks need a little extra something that allows for them to match slut masks better. Perhaps something like with the slime traps that completely disable units, that would also make them much better in late game where disabling one enemy unit means taking out 30+ of their fighting power.
Also, what about rewarding players who push PetiPatelin early? I Just did a speed run and got there before round 4, but right now there's no point in pushing for it before you're about to die to very large numbers. Putting in a point when the holy order laser beams you won't really change anything but the exact cut off point you have to grind up to in preperation for the next phase.
Update on the kitsune timing: while not doing anything with morgana after capturing petipatelin (was busy masking some human for... reasons) I had cultist event first, then kitsune event - I was able to gift kit' to morgana before she totally corrupted me, even if the text message made me feel I was close to done before the kitsune showed her pretty tail. Seems like it was just me being stressed out by the logs. (having any numerical value shown on the corruption would remove the stress out of it but make it way more managable for players - I'm not sure if that would be a good or bad update. In any case, I now know I can just ignore morgana until the kitsune pop, which is great!)[...] just to give her the kitsune.I might have to change event order to not be random that being said.
Aww, poor selene. All of her training is backfiring hard...Because the MC tried on weaker human but they died after some time(and also because it convienently prevent you from having an overpowered source of slime that are extremely strong as they can be used in trap)
As long as the countdown for the beam start at the end of the run (and not when you capture petipatelin), that would help indeed! But not with the stated problem: if the run end at a finite amount of turn after you start the game, that would temporarly "solve" most of the overpowered issues. Slime trap OP and able to make you survive to wave 1000+? not an issue anymore if you get sunbeamed wave 100! - Extra cookie point if the wave timer right before the laser is extra long (and having character wonder why the order stopped attacking, or potentially blocked all road around your dungeon)Too easy -> too hard after you capture Petipatelin might be a problem. [...] Maybe I make the attack stronger after X wave if the player reach X personal stats, to prevent player for abusing that too much. Or maybe I'll add some kind of time limit to an event which require you to have Petipatelin unlocked to fix it before you die (I planned to have the order kill the player with a light beam when they go to the order before certain requirements, maybe I could also trigger it after X days and since the requirement will require stone then acquiring Petitpatelin earlier mean you have more time to gather the stone required)
That's way more appealing than what I undestood of them (I do assume the only time I checked them they were on wave 35).The bedwarmer doesn't give you 700 mana, it gives 50*bedwarmer * amount of attack wave since the last time you used a bedwarmer. In other word, if you have one, you can regain 50 mana/attack, if you fuck them every single fight.
That make me think it may work as a "get ouf of jail" card you have to recharge after it landed : like, if X mana equals 1 power, you could invest mana in a "demon reserve ritual", and every time you would be loosing when you get attacked, drain [missing power] * X from your reserve, if it's still > 0, you survive!ShapeShifting doesn't give combat power, I don't know if it should. I could have it to give combat power based by spending mana. For instance, you could spend all your mana to fight the order when you were about to loose. It might be too much work for the benefit but I'll keep it in TODO list and see if I keep/discard the upgrade.
Isn't the cost of capturing new prisonner exponential ? (at least I throught I saw that below) - if yes it only become linear with some specific upgrade (the docile soul) that is a bit too unreliable for my taste (at least up to that point of the story).it's the only one that have a cost scaling linearly (all other cost are exponential)
Having thing (anything - be the shapeshifting or any spell) scaling on max mana would give a reason to get more mana than the cost of the highest upgrade, so it may increase build variety / run objective a bit (which is nice)(and I'll add powerfull spell later, even if I'm not sure they'll have a manaMax requirement or if you'll be able to charge them over time).
That's great! And kinda what I hoped for petipatelin.The thing is Petipatelin will mostly be a requirement to "win" the game rather than a boost to your stats.
You're welcome! I hope that message is not turning too long againWow I did it! Took longer than expected but I guess it's to be expected as I tried to fix anything that could be fixed immediatly before finishing my answer.
Thank you for your feedback again. Helped me improved the game a bit and put other improvement to my TODO list for later.
Oh, this explain that! I did understood it as "I think I added it in the previous release"!-What I meant by "I *think* I did it" was I did it on my end while answering your message, but not 100% sure if it works yet. But it should be there next update.
That explain why I did find that upgrade totally underwhelming : it's available "pretty early" in my runs, so at that point it is likely to on average give 0 prisonner : I see more use of it at later game, but I'm not sure the game really convey how it does work.Besides it scale with the amount of masked slaves. (If I didn't fail my math it should be on average 10% of your masked slave with a normal distribution capped by number of enemies/empty cells).
That does sounds like a nice upgrade! As you said the upgrade itself is capped by the amount of cells ; and that would make them way more appealing/useful early game/with lower adaptation (which is also the moment new player may try the upgrade)This would help them be a bit stronger for now without impacting the late game too much. I'll try X2 and see if it breaks things.
ritual room? warding glyphs/runes? obelisk of obstinacy? profane temple? barrier stones?The idea with the laser beam was that to protect from it, you'd need a shrine (I can't find a perfect name for a building I'd use to cas big spell with the help of my follower), that would cost huge amount of stone and some wood. And to get enough stone fast enough, you'd have to capture Petipatelin sooner rather than later. But maybe I should think of a reward for early Petipatelin in the meantime.
How many slimes does breeder selena produce between attacks? I haven't tried breeder selena since after unlocking her since her follower bonuses flatline and I prefer to now hypnotize her for sweet sweet multipliers later on in the game.I do agree in their current stats, slime generation is really strong (it did help help a lot in the run i tried to transform selene into a breeder), but the generation would be more fine as long as the slime trap is made tamer:
IIRC, it it somewhat established in universe than the person of the order does not work alone (selene and her camarade - they would not attack the dungeon alone, right?) - in that case it would be pretty easy to divide the same power across multiple unit (like, 3 unit of 10 power instead of 1 unit of 30 power). That would tremendously nerf the slime trap while still making these usefull, and by extension make the slime generation less broken.
(limiting the number of slime that can be built is an option too - we already have a limit of cells right?)
I like temple, I think i'll go for temple.ritual room? warding glyphs/runes? obelisk of obstinacy? profane temple? barrier stones?
How many slimes does breeder selena produce between attacks? I haven't tried breeder selena since after unlocking her since her follower bonuses flatline and I prefer to now hypnotize her for sweet sweet multipliers later on in the game.
How many slimes does breeder selena produce between attacks? I haven't tried breeder selena since after unlocking her since her follower bonuses flatline and I prefer to now hypnotize her for sweet sweet multipliers later on in the game.
Disclaimer: I was focusing on other things so take my answer with a lot of salt, but IIRC selena gave around two slime per wave. It definitively felt like more than one.I think you get more or less one slime per attack.
It's always worth to do at least one run to unlock things just to have them unlocked. That being said, after that one run, making her a breeder just isn't worth it, on the long run, if you focus on hypnotizing her, she gives a nice hefty +.2 to +.9 follower bonus modifier, and since she's the only follower at the moment, that makes her modifier even more relatively powerful than anything else since everything else grows over time. Even on the short term without access to hypnosis she's more useful left alone or with a slut mask. The slime traps just simply don't compare to the power of exponential growth so often enough it's a case of you're either going to be dead an pumping mana into any ritual you have left or you're builing for the next wave with ideally persistent defenses, which slimes are not (unless you got slime village, but even those slimes will get overrun by sheer numbers of enemies).Disclaimer: I was focusing on other things so take my answer with a lot of salt, but IIRC selena gave around two slime per wave. It definitively felt like more than one.
And if I'm not wrong again, transforming her to a breeder unlock a different starter that will be expanded on on future update, so it's worth doing at least once.
Since making her a breeder lock the rest of the content ; it is definitively not the "intended" or end game path. However, on certain context, I could see myself going for breeder selene : she basically allows you to have a steady supply of smile that allow to survive some petipatelin wave without lifting a finger, which sounds pretty great if you do want relatively free for some wave time to focus on other things (morgana, trying to bumpb thing in petipatelin...)
Yeah sorry this couple week are probably the worst ine term of pressure since I started dev.Since making her a breeder lock the rest of the content ; it is definitively not the "intended" or end game path. However, on certain context, I could see myself going for breeder selene : she basically allows you to have a steady supply of smile that allow to survive some petipatelin wave without lifting a finger, which sounds pretty great if you do want relatively free for some wave time to focus on other things (morgana, trying to bumpb thing in petipatelin...)
For player that struggle to reach the 100 power because of relatively low stats, I do assume breeder selene is their best bet as surviving as long as they can after capturing petipatelin - sure, she don't help much reaching that power, but she either allows to stockpile on slime to try to survive for at time ; or she give some drone every wave (which does increase your power a tinsy bit).
That is assuming you can unlock breeder selene before capturing petipatelin, and I have ot admit I'm not sure at all about that.
On a totally unrelated note ; a reminder for dev that there is one of my big message lying unanswered above ^^"
If it is intentional, it's totally OK! (it's just since dev usually reply and/or +1 ; I wonder if it was missed)
Sorry for the extra pressure, I geniunly wondered if it was a missed post or if you had nothing to answer ^^"Yeah sorry this couple week are probably the worst ine term of pressure since I started dev.
The thing is I'm trying to upload a demo of SoM on steam at the same time + I got a couple problem happening at the same time. I should still be able to add some content to next RE:Curse update but yeah I can't spend as much time on forums.
Thank you.Sorry for the extra pressure, I geniunly wondered if it was a missed post or if you had nothing to answer ^^"
Thanks for it, and I hope these problem will be solved without much troubles!