- Aug 6, 2017
- 1,332
- 2,006
It's not really idle. You need to interact with it a lot.I love the creepy looking girls. That and it's an idle game which is pretty neat. Downloading.
It's not really idle. You need to interact with it a lot.I love the creepy looking girls. That and it's an idle game which is pretty neat. Downloading.
Are you sure about that? I just tested it and the time cost seem to reset to "200" when I get a gameOver. Beside I did 2 loop in a row, and both ended with me having exactly 71 notoriety with building 5 cell and hunting 5 humans, which makes me think it didn't increase.I might've encountered a bug in 0.5c. It seems to take longer to capture villagers from the forest on subsequent runs, at least I cannot capture the very first villager in less than 10 "turns" now. On the previous run I had captured a lot of villagers and this is the first time it's been this slow to capture the first one, and my base adaptation skill is higher than ever now.
Obviously the time to capture should reset between deaths.
There is more to it, yes you reset to the very begining but as you progress farther, the choices you can make changes and at some point you can even skip the whole "tutorial section" once you have the ritual of repetition.The worst part is that you don't just start from the beginning, you start from the very beginning, performing the same series of actions again and again with no new actions becoming available, even when you hit your ceiling for that section.
Thank you, please note the game autosave everytime you hit a gameOver. Loops shouldn't be too long and later I'll add a way to force reset, of course it won't save your in-loop progress, so maybe I'll think of something if loop tend to take longer as content is added.Love the idea behind the game, only thing i don't like at the moment is the lack of being able to save. Looking forward to what this game will become though
Yep, looks like a bug, I'll fix it in 0.6 and rebalance the game accordingly.What is Total Skill Level supposed to do?
Looking at the code it looks like the Total is used for Fighting, for the Spy event and for various displayed number, but only the base skill level is used to speed up actions.
I think it is safe to assume it is a bug: why would the Drones increase your Total Construction if it is never used?
I'm still not a fan of the stats progression: your skill value is the logarithm of the time you spent on it. Your base skills increase fast at first but barely increase later on and there is no way to make it faster. This is a big issue if the game relies on skill increases to progress. When I reached the point where the Spy event was available, I needed a vast increase to my Adaptation skill to reach the threshold. After spending two runs focusing on capturing humans and seeing it would take me 2-3 more frustrating runs to achieve the goal, I stopped. My skills were increasing too slowly to make progress, and skill increases were the only thing I could improve after minimizing the amount of time spent on other steps and focusing on making Mindless Adaptation-boosting slaves.
The Mana Ritual seems like a good way to work around this issue. It doesn't remove anything from the game, but gives you the option to skip most Mana upgrades and spend this time elsewhere. The exponential nature of the Ritual also gives if a functional cap that you can play around for future challenges. The Mana upgrades are still there and can serve as tools for further challenges too.
A whole game could be made with only goals that increase your starting resources, a big puzzle for the player trying to find the next goal that can be reached.
I didn't invest in the other rituals as I don't mind clicking trough the intro. I usually fill up on mana during the intro too, I don't know if I would start with 80 mana after skipping it.
I think the Sidekick might be bugged? I always had the +20% Sidekick bonus when I checked the stats panel, is that something you get from the Intro when using Puppetry? I didn't spend time reading the story or seeking the code behind it, it might just be me being dumb.
Glad you like it nonetheless, there will be some scene in which you are the one being changed later, but I don't want to give too much detail.I wish that you weren't the corrupting.. I love games where you get corrupted or can be so this isn't exactly my cup of tea but by what I've seen it's a very good game
-Yep known will be fixed next version for sure.I found the construction bug last night but looks like it's already known. I was fighting scouts so I had dozens of drones, which gave me over 100 total construction but making slime traps was still slow as if I had no drones at all, so that got me killed in short order vs like 90-130 scouts.
I don't know whether it's a bug or not, but I defeated 140 strength worth of scouts with only 90 fighting power. If that was villagers it would be a loss.
I did run into a UI bug. At 2560 resolution, if I have Slimes, Drones, both kinds of slaves, slime traps, cells and engravings, then I can't see how many masks I have. This happens earlier at lower resolutions.
In 0.5c the best way to "farm" exp is to try to survive as long as possible, so maximize making masked slave and don't make slime early. When you thinkl the next wave is going to kill you, make slimes/traps to weaken it so you survived one more wave.since i have to restart anyone got any tips for effectly leveling my stats/what i should prioritize during my early runs? also what exactly levels adaptation and does fighting only incresses from the invasions?
Yep, I'm sure, and I figured out Scouts have 1 strength in the calculation now, the same as villagers. Otherwise there should be no way that I'm beating 300 Scouts (3000 power) with no slimes and just 300 fighting power and yet I did, and I tested 410 scouts with 400 power and lost. I think that you're not supposed to be able to beat 300-400 scouts in 0.5c period, so with the bug I'm ahead of the game right now.-Hmm Idk, are you sure there was 140 remaining? And not 140 total, cause if you trap 5 scout you reduce their fighting power by 50.