They're still writing V5 books, the settings are mostly the same, Gehenna is near and different factions fight each other. Progressive stuff was already in the old material, anyways, Coteries is based on vampire affairs, not much real world stuff there.
I own VtM stuff from several editions, in fact I bought the 5e Rulebook and I am so annoyed by it, I will not buy more from them. If you want to ram an established franchise into the wall, look at this "Rulebook".
Many things sound great on first look, then when you see and play a test game, you recognise what an unplayable brainf... it is. Without house rules no chance in hell. For instance, the Hunger mechanic could be a great replacement for the blood pool if done right. But what did the players get? An absurd amount of rolls you have to add the Hunger mechanic to! Far too many and far too encompassing rolls, which in the end negate any attributes and learning.
For example, a noobie Tremere or a noobie Koldun could cast a world-shakeing ritual without any sweat if the Hunger roll is lucky. On the other hand, buying your henchman a newspaper could bring an experienced Vamp into a Hunger frenzy, if the fracking Hunger roll is unlucky.
That is simply bad design to let a random number roll decide something in the end, which should fall under attributes and dice pools.
The ruleset is so corsetted and linear, that you can (without houserules) only play a single type of playstyle. For instance, stories about fighting your inner Beast are senseless now, because RAW you have an insanse amount of rolls with Hunger dice added to them. But since Hunger dice are pure RNG, not coupled with other stuff, you can highly successfully do something, but cook off in frenzy because the Hunger roll is unlucky. Pointedly speaking you can start to frenzy in your bathroom brushing your hair!
Likewise laughable are the difficulties and botch rules. RAW it is impossible to roll the number of successes needed for several types of action a highly trained person regulary could do in real life.
As said, I am very unsatisfied with the 5th edition of VtM, esp. for the price of the book. Maybe additional books can make this mess playable without house rulings, but I will not buy them. Neither the Camarilla nor the Anarch books were great either. The free excerpts were enough already to see where the road is going to.