Intended with patch AFAIK.Quick question, Is the incest patch a fan patch or was the game intended with the patch?
plz could u share ur wt file? thxYes, you have to be careful to choose. It's good to experiment with which choices lead to which results but basically there are 2 paths, a romantic love based path and a lust dominated path.
I assume that the V0.5 update may not have much content requires a walkthrough? plz post your previous walkthrough, thanksI haven't updated it to V0.5 yet, but if you don't mind, I'll post it again.
I watched a tutorial on visual novel design not too far back and there were two competing philosophies on how to design it. The first was like a spider web. The first choice is at the very center and every choice takes the story in a different direction. While moving through the connections of the web, you might eventually find yourself moving in the same direction that your first choice would have taken you in general to purpose of designing like this is for the impact of your decisions to be felt from that very first decision. That seems to be the philosophy of this game. What more often is seen is the other model, the tangled branch, where there are only a few different outcomes in mind and thus the story moves in one direction with the decisions branching back into the same storyline. While impactful on a relationship or two, the decisions only will be felt for a scene or two at most before the story reconnects and keeps going in the same direction. This is much easier to deal with in the long term. For visual shorthand using the same developer, the Web would be Being a Dik and the Branch would be his previous game Acting Lessons. There are people with problems with both of those games for valid reasons, but you are never going to please everybody. One thing that I think is an interesting decision in this game as well as some others is that it shows you the decisions that you can't make. I don't think that this is a good design principle. If you can't make that decision because of previous decisions it should just be missing. This one little change would help the game quite a bit, because graying out things and making them unclickable only calls attention to the content that is locked off rather than keeping the attention on the story.Seems like Chloe is my favorite DAZ model Polina, at least someone's using it. But after reading the comments and watching the beginning of the game I don't want to continue play, slow development and too much depends on choice in answers. I just started playing and already there are blocked answer choices. Why make the game so not player friendly?
In my opinion, it should have been simpler. And less parameters in the game; love, friendship, lust, submission, it's easy to get confused. Two are enough, like love and corruption for example. The developer wrote in the latest news that he will add a walkthrough, maybe it will be easier with this.I watched a tutorial on visual novel design not too far back and there were two competing philosophies on how to design it. The first was like a spider web. The first choice is at the very center and every choice takes the story in a different direction. While moving through the connections of the web, you might eventually find yourself moving in the same direction that your first choice would have taken you in general to purpose of designing like this is for the impact of your decisions to be felt from that very first decision. That seems to be the philosophy of this game. What more often is seen is the other model, the tangled branch, where there are only a few different outcomes in mind and thus the story moves in one direction with the decisions branching back into the same storyline. While impactful on a relationship or two, the decisions only will be felt for a scene or two at most before the story reconnects and keeps going in the same direction. This is much easier to deal with in the long term. For visual shorthand using the same developer, the Web would be Being a Dik and the Branch would be his previous game Acting Lessons. There are people with problems with both of those games for valid reasons, but you are never going to please everybody. One thing that I think is an interesting decision in this game as well as some others is that it shows you the decisions that you can't make. I don't think that this is a good design principle. If you can't make that decision because of previous decisions it should just be missing. This one little change would help the game quite a bit, because graying out things and making them unclickable only calls attention to the content that is locked off rather than keeping the attention on the story.
Initially, the renders were in PNG format. However, one of the developers suggested using the webp format instead, as it has a smaller file size without compromising on quality. Moving forward, I'll only use webp. The compression quality in webp is almost negligible, so there's virtually no difference between the original PNG and webp. Sometimes, I need to re-render scenes if there's an error or some issues during the Photoshop processing of the render. In these cases, I might end up keeping a few renders in PNG format.Any idea why the game has a mix of png, jpgs, webp? (A lot of .webp images are actually jpeg). Is it possible to have the game in original quality (png files)? Thank you.
I see. I can understand that. But many of the webp images are actually jpegs.Initially, the renders were in PNG format. However, one of the developers suggested using the webp format instead, as it has a smaller file size without compromising on quality. Moving forward, I'll only use webp. The compression quality in webp is almost negligible, so there's virtually no difference between the original PNG and webp. Sometimes, I need to re-render scenes if there's an error or some issues during the Photoshop processing of the render. In these cases, I might end up keeping a few renders in PNG format.
It just came out today. Give it a few it'll be around.no news on this game or ? oh updae is out ... WE NEED A HERO pleaseee T.T
Is this to be brought up for V0.5? Would be a valuable tool indeed.Made a small Mod with choice recommendations ("walkthrough"), some more game settings and changed the small menu fonts a bit
July 11, 2023
New game version v0.4 is out.
It's also quite reworked in the old parts (not save compatible),
my old WT recommedations will most likely not work anymore.
I'll check it again when having some free time.
Info Sept. 24, 2023: the Mod is stopped
Is this to be brought up for V0.5? Would be a valuable tool indeed.![]()