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VN Ren'Py Reclaiming the Lost [v0.9] [Passion Portal]

4.10 star(s) 58 Votes

Passion_Portal

Member
Game Developer
Jan 6, 2023
155
782
For me this update was 1-2 minutes and no sex scenes. Does that depend on the choices I've made before? First it was a scene after they talked with the father and then I had a scene when he came home to his aparment and he talked with Bob. That was all. :(
To access the "Movie Night" event: At the start of the game when Chloe is streaming, choose "Don't bother her." Later in the game at the hotel, pick "Call Chloe."
Depending on your choices, there will be two different scenes with Chloe in her room at the end."
 

Alfius

Engaged Member
Modder
Sep 30, 2017
2,362
4,932
Quick question, Is the incest patch a fan patch or was the game intended with the patch?
 

taswsz

Newbie
Aug 20, 2020
18
9
Yes, you have to be careful to choose. It's good to experiment with which choices lead to which results but basically there are 2 paths, a romantic love based path and a lust dominated path.
plz could u share ur wt file? thx
 

R1k0

Member
Sep 27, 2017
492
906
Seems like Chloe is my favorite DAZ model Polina, at least someone's using it. But after reading the comments and watching the beginning of the game I don't want to continue play, slow development and too much depends on choice in answers. I just started playing and already there are blocked answer choices. Why make the game so not player friendly?
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,660
9,955
Seems like Chloe is my favorite DAZ model Polina, at least someone's using it. But after reading the comments and watching the beginning of the game I don't want to continue play, slow development and too much depends on choice in answers. I just started playing and already there are blocked answer choices. Why make the game so not player friendly?
I watched a tutorial on visual novel design not too far back and there were two competing philosophies on how to design it. The first was like a spider web. The first choice is at the very center and every choice takes the story in a different direction. While moving through the connections of the web, you might eventually find yourself moving in the same direction that your first choice would have taken you in general to purpose of designing like this is for the impact of your decisions to be felt from that very first decision. That seems to be the philosophy of this game. What more often is seen is the other model, the tangled branch, where there are only a few different outcomes in mind and thus the story moves in one direction with the decisions branching back into the same storyline. While impactful on a relationship or two, the decisions only will be felt for a scene or two at most before the story reconnects and keeps going in the same direction. This is much easier to deal with in the long term. For visual shorthand using the same developer, the Web would be Being a Dik and the Branch would be his previous game Acting Lessons. There are people with problems with both of those games for valid reasons, but you are never going to please everybody. One thing that I think is an interesting decision in this game as well as some others is that it shows you the decisions that you can't make. I don't think that this is a good design principle. If you can't make that decision because of previous decisions it should just be missing. This one little change would help the game quite a bit, because graying out things and making them unclickable only calls attention to the content that is locked off rather than keeping the attention on the story.
 

4fc61471208

New Member
Apr 14, 2023
2
0
Any idea why the game has a mix of png, jpgs, webp? (A lot of .webp images are actually jpeg). Is it possible to have the game in original quality (png files)? Thank you.
 

R1k0

Member
Sep 27, 2017
492
906
I watched a tutorial on visual novel design not too far back and there were two competing philosophies on how to design it. The first was like a spider web. The first choice is at the very center and every choice takes the story in a different direction. While moving through the connections of the web, you might eventually find yourself moving in the same direction that your first choice would have taken you in general to purpose of designing like this is for the impact of your decisions to be felt from that very first decision. That seems to be the philosophy of this game. What more often is seen is the other model, the tangled branch, where there are only a few different outcomes in mind and thus the story moves in one direction with the decisions branching back into the same storyline. While impactful on a relationship or two, the decisions only will be felt for a scene or two at most before the story reconnects and keeps going in the same direction. This is much easier to deal with in the long term. For visual shorthand using the same developer, the Web would be Being a Dik and the Branch would be his previous game Acting Lessons. There are people with problems with both of those games for valid reasons, but you are never going to please everybody. One thing that I think is an interesting decision in this game as well as some others is that it shows you the decisions that you can't make. I don't think that this is a good design principle. If you can't make that decision because of previous decisions it should just be missing. This one little change would help the game quite a bit, because graying out things and making them unclickable only calls attention to the content that is locked off rather than keeping the attention on the story.
In my opinion, it should have been simpler. And less parameters in the game; love, friendship, lust, submission, it's easy to get confused. Two are enough, like love and corruption for example. The developer wrote in the latest news that he will add a walkthrough, maybe it will be easier with this.
 

Passion_Portal

Member
Game Developer
Jan 6, 2023
155
782
Any idea why the game has a mix of png, jpgs, webp? (A lot of .webp images are actually jpeg). Is it possible to have the game in original quality (png files)? Thank you.
Initially, the renders were in PNG format. However, one of the developers suggested using the webp format instead, as it has a smaller file size without compromising on quality. Moving forward, I'll only use webp. The compression quality in webp is almost negligible, so there's virtually no difference between the original PNG and webp. Sometimes, I need to re-render scenes if there's an error or some issues during the Photoshop processing of the render. In these cases, I might end up keeping a few renders in PNG format.
 

4fc61471208

New Member
Apr 14, 2023
2
0
Initially, the renders were in PNG format. However, one of the developers suggested using the webp format instead, as it has a smaller file size without compromising on quality. Moving forward, I'll only use webp. The compression quality in webp is almost negligible, so there's virtually no difference between the original PNG and webp. Sometimes, I need to re-render scenes if there's an error or some issues during the Photoshop processing of the render. In these cases, I might end up keeping a few renders in PNG format.
I see. I can understand that. But many of the webp images are actually jpegs.
 

CokkPaps

New Member
Nov 19, 2017
12
8
Please take your time and continue developing the game, even though the time between updates is quite long, I think it will be worthwhile.
I really like the vibe of the game from the first time playing it. Each choice in the game significantly influences the storyline, making me curious about other possible choices. This aspect makes the gaming experience increasingly interesting. The process of replaying the game multiple times to discover obscured choices is also a bright point, making sure that the gameplay is not monotonous and forcing players to play multiple times to unlock all the scenes in the game and also the dialogs.

And I'm also looking forward to the next update :coffee:
 

jhonatanw

Engaged Member
Jun 21, 2022
2,843
3,109





-Main Event: "Dine in the Dark"
(
To play this event, you need to start the "Stranger" event when Chloe is streaming at the beginning of the game.)
"Dine in the Dark" has two different story paths based on the choices you make. The ending will change too, with Chloe sending you a special message that depends on your decisions.
-Event In Bob's House

-Meeting with Emily

We're still working on the Replay Gallery, and it's not included in this update. But in this update, the key decisions that affect the story's branching paths are based solely on choices made within this update. This means you won't have to replay the entire game from the beginning to see new scenes you might have missed


None of this would be possible without your support on Patreon. Each contribution propels us further into developing and enriching the universe of Reclaiming the Lost.
Ready to explore the unknown? Join us today on Patreon!
 

Alanray64

Member
Jan 28, 2022
343
185
A walkthrough where choice results are indicated would be very beneficial for this game. When a choice is locked currently it is annoying having to determine where the results were calculated from to achieve unlocking a choice.

also there was mention of a gallery or scene replay indicated somewhere here. Any word on this happening soon rather than later?
 

Alanray64

Member
Jan 28, 2022
343
185
Made a small Mod with choice recommendations ("walkthrough"), some more game settings and changed the small menu fonts a bit

July 11, 2023
New game version v0.4 is out.
It's also quite reworked in the old parts (not save compatible),
my old WT recommedations will most likely not work anymore.
I'll check it again when having some free time.
Info Sept. 24, 2023: the Mod is stopped
Is this to be brought up for V0.5? Would be a valuable tool indeed. (y)
 
4.10 star(s) 58 Votes