- Jun 17, 2017
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Okay just for clarification Rebuilt and Re-Imagined are two separate efforts, both utilizing Ren'Py. Rebuilt is a conversion of SU from Unity to Ren'Py where Re-Imagined is a modification of SU to improve interfaces and add missing game management and actual gaming elements, (notably conflict), into SU. at what point are xMendosa's efforts in converting SU into Ren'Py rolled into Re-Imagined?
PLease correct me if I am wrong. I believe I understand the reasoning for keeping them, (mostly), separate at this point. Right now, it is desirable to converge the two efforts and as Re-Imagined's plotline diverges from SR7's, (almost non-existent), plotline it will become less desirable. I am just trying to understand how the interaction works and to assist in accomplishing it.
Lostone essentially has this right. The backstory is a bit more complicated than I'll explain here, but the short form is that xMendoza and I have different visions of how the Ren'Py remakes of SU should look and feel. So it was decided that there would be two versions going forward, the 'more faithful' version and the 'reworked and reimagined gameplay' version.I think that the idea is to keep both projects separated always. The only reason that we have news about SU Rebuilt (xMendoza's project) in this thread is because the creator has decided to keep the people that read this thread up to date.
Both are worthy endeavors, so tracking both of these efforts here is just not a problem, and I don't mind at all linking the latest xMendoza builds in the OP and having discussions of both versions here. In fact, you may note the OhWee in the lower right corner of Rebuilt, as I helped a bit with the initial coding in Rebuilt although I haven't touched the Rebuilt code directly in months now other than to check out the latest version.
So yeah, creative differences, but we still support each others efforts where we can.
There's still a bit of cross-synergy between the two versions (i.e. copying quarters scenes over with modifications and such), but the coding and sprite handling philosophy has definitely gone in different directions since November/December, so it's not a simple matter of dropping a girl folder from one version to the other, you need to modify the associated coding, and then there's the ReImagined embracing the layeredimage sprite assembly philosophy vs. Rebuilt's 'fully assembled' sprite philosophy among a few other things.
There is still a hope the one of these might end up being 'adopted' by GS Games so that the buggy Unity version can be kicked to the curb, but it's been 8 months now and no one from GS Games has reached out to me at least... I can't speak for xMendoza of course!
With ReImagined, my personal goal has been to set the framework to add new content, as well as improve and build upon the gameplay as you all know. Rebuilt 2 is more interested in keeping the 'original core gameplay' essentially intact, with perhaps a couple of improvements here and there.
Rebuilt is a bit more limited in scope (i.e. recreating the SU Unity game using Ren'Py) so it's probably more likely that it will cross the finish line first, whenever that is. ReImagined has larger goals (additional gameplay options, new content and such), so it's going to take a while longer...
I'm sure others may think that it might be nice if the two Ren'Py versions were re-united, but they just have different design philosophies at this point.
Hope that explains things!