- Jun 17, 2017
- 5,851
- 29,767
OK, that was just annoying. I had a rather lengthy post typed out, and then all of the words just disappeared, and 'undo' wouldn't bring them back...
Soooo, take two.
So I was distracted for a few days playing some other game. I don't just code all the time, I like to play games too!
Anyways, so I'm currently working on that side mission that I've been going on about. This requires some new artwork. I have put in a few requests in the sprite re-mix thread, but no takers, so I'm having to spend time creating said artwork, which of course means that I'm not spending said time on coding, sooo it's taking a lot longer than I would have liked to get this done...
Anyways, this dude...
So I need to SR7-ify this DCAU style sprite, changing the shading and such to match up with the other sprites. I did ask to see if someone else would take a crack at it, but no takers so I'm in Photoshop right now cleaning up lines and getting ready to re-shade everything in an attempt to match it up better with the other SU/SR7 sprites.
After this, there's Priscilla Rich. Jimwalrus made a few sprites for her, which is appreciated, but there's a number of conversational poses for her that I just don't have right now. So until someone is willing to take the time to expand her sprite set, I'll just have to work with what I have, which will just look weird as the poses won't match the situations....
The backgrounds situation I think I have covered for now, so that shouldn't be too much of a problem, but full conversational sprite sets for Steven and Priscilla would have been nice...
This is all important as it ties in to the first 'tag team mission' that is being set up. This mission will provide a template of sorts for others that wish to make more 'side plot missions' to follow, showing how to 'trigger' said missions from within the ReImagined framework and what variables to use for such things.
I work at my own pace, which is fine, but it'd be really nice to have a co-collaborator for this project. I really do appreciate those that are able to offer help here and there with various things, and of course credit them when such help is offered, but the one thing that I haven't had available is someone that has the time, energy, and desire to work alongside me with this project consistently.
Without such help, things will continue to proceed slowly. I don't mind coordinating with others until such time as the rest of the framework that I have in mind for this thing is finally in place, at which point others can just run with it, but until then, I'm kind of the head cheerleader on this thing, and there's a lot of stuff that still needs to get done...
One more point on this 'side mission' thing. While I'm not envisioning a 'gangs at war' framework, that'd be a completely different game from just focusing on Lex as he does his thing here, I do get that people want to see a bit more friction between Lex and his rivals.
So this Mandragora mission thing is being handled in a 'storytelling' format to introduce such things. We saw a bit of this with Amanda Waller and Grodd in SU Unity, but the idea here is to introduce more story elements that showcase a few of the obstacles that Lex needs to overcome as the story progresses.
Once this 'side mission' is integrated into the 0.28 build, this should lay the groundwork for others to write some new side stories that relate to the main plot and perhaps a few 'end goals'. My alternate backstory has specific 'end game' goals in mind as I've mentioned before, and in my mind, such side plots should tie into things that Lex may need to reach those goals, be it personnel, tech, resources, whatever...
The idea here is to have an overall story going on along with the 'usual sandbox grind' to keep players interested.
Anyways, yeah, just wanted to give a quick update. More help is always welcome and appreciated!
Soooo, take two.
So I was distracted for a few days playing some other game. I don't just code all the time, I like to play games too!
Anyways, so I'm currently working on that side mission that I've been going on about. This requires some new artwork. I have put in a few requests in the sprite re-mix thread, but no takers, so I'm having to spend time creating said artwork, which of course means that I'm not spending said time on coding, sooo it's taking a lot longer than I would have liked to get this done...
Anyways, this dude...
So I need to SR7-ify this DCAU style sprite, changing the shading and such to match up with the other sprites. I did ask to see if someone else would take a crack at it, but no takers so I'm in Photoshop right now cleaning up lines and getting ready to re-shade everything in an attempt to match it up better with the other SU/SR7 sprites.
After this, there's Priscilla Rich. Jimwalrus made a few sprites for her, which is appreciated, but there's a number of conversational poses for her that I just don't have right now. So until someone is willing to take the time to expand her sprite set, I'll just have to work with what I have, which will just look weird as the poses won't match the situations....
The backgrounds situation I think I have covered for now, so that shouldn't be too much of a problem, but full conversational sprite sets for Steven and Priscilla would have been nice...
This is all important as it ties in to the first 'tag team mission' that is being set up. This mission will provide a template of sorts for others that wish to make more 'side plot missions' to follow, showing how to 'trigger' said missions from within the ReImagined framework and what variables to use for such things.
I work at my own pace, which is fine, but it'd be really nice to have a co-collaborator for this project. I really do appreciate those that are able to offer help here and there with various things, and of course credit them when such help is offered, but the one thing that I haven't had available is someone that has the time, energy, and desire to work alongside me with this project consistently.
Without such help, things will continue to proceed slowly. I don't mind coordinating with others until such time as the rest of the framework that I have in mind for this thing is finally in place, at which point others can just run with it, but until then, I'm kind of the head cheerleader on this thing, and there's a lot of stuff that still needs to get done...
One more point on this 'side mission' thing. While I'm not envisioning a 'gangs at war' framework, that'd be a completely different game from just focusing on Lex as he does his thing here, I do get that people want to see a bit more friction between Lex and his rivals.
So this Mandragora mission thing is being handled in a 'storytelling' format to introduce such things. We saw a bit of this with Amanda Waller and Grodd in SU Unity, but the idea here is to introduce more story elements that showcase a few of the obstacles that Lex needs to overcome as the story progresses.
Once this 'side mission' is integrated into the 0.28 build, this should lay the groundwork for others to write some new side stories that relate to the main plot and perhaps a few 'end goals'. My alternate backstory has specific 'end game' goals in mind as I've mentioned before, and in my mind, such side plots should tie into things that Lex may need to reach those goals, be it personnel, tech, resources, whatever...
The idea here is to have an overall story going on along with the 'usual sandbox grind' to keep players interested.
Anyways, yeah, just wanted to give a quick update. More help is always welcome and appreciated!