RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,666
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Ah, so this is how you made the trigger huh.
These buffs won't be interrupted/replaced by other buffs or by entering combat right? :whistle::coffee:
They'd be pretty worthless if they would disappear when you enter combat. XD
But status effects are removed when the party is fully recovered, whether they have good or bad effects. I should probably check if there is any part of the raids where such a full recovery is used.
 
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♍VoidTraveler

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Apr 14, 2021
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They'd be pretty worthless if they would disappear when you enter combat. XD
Just checking for bugs before actually checking for bugs. :giggle::coffee:
But status effects are removed when the party is fully recovered, whether they have good or bad effects.
Hm, seem like could be an annoyance.
Remember when i found out that buffs/debuffs in twin-towers can be removed through death?
Similar thing probably happens with these new buffs as well. Would be nice if that could be fixed. :whistle::coffee:
Also maybe check so that there is no conflict between twin-tower buffs/debuffs and these new buffs. Just in case.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,601
7,122
They'd be pretty worthless if they would disappear when you enter combat. XD
But status effects are removed when the party is fully recovered, whether they have good or bad effects. I should probably check if there is any part of the raids where such a full recovery is used.
After the fire and ice raid the healer normally makes a full recovery for the Party.
Also there is a healing Orb just before the fire raid that makes a complete recovery for the Party available.

EDIT: Also choosing "Elixier" dureing the Ice Raid coud be considered a full recovery
 
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Skelletonike

Newbie
Feb 9, 2019
66
58
I create "update files" for a test about the changes to fix the overview map from update 23.03.25. You can apply them like the usual update files, when you have the newest public release 23.03.25. The .zip is attached to this post.

Changes:
- The max storage limit was removed.
- All resource production happens automatically in the background now once you have the necessary building for it. Research, training, and constructions still take real time.
- Removed the constant decrease of Reputation, Faith, Freedom, Safety, Magic, Knowledge, Health, and Happiness for your country.
- Fixed a bug with the Paper research.
- Increased Reputation for easy requests from 20 to 30, and for medium requests from 30 to 50.
- Expeditions don't „consume“ the soldiers you send anymore, but expeditions take longer now.
- I created buffs for when you collect country values when they're already at 100:
Faith (+5% M.DEF) [Church, Shrine of Flunis]
Freedom (+3% crit chance) [Streets, Newspaper]
Safety (+5% DEF) [Watchtower, Fire station, Police HQ]
Magic (+5% M.ATK) [Laboratory, University]
Knowledge (+10% experience gained from battles) [School, Library]
Health (+5% M.HP) [Bathhouse, Clinic]
Happiness (+5% ATK) [Bar, Park]
These buffs last for 40 turns in battles (the count is continued from battle to battle and individual for each party member.)
- The Shrine of Flunis now generates Faith, and the laboratory and university generate Magic. (Knowledge comes from the school and library buildings)

The UI still shows the „Storage“ amount, but that'll be removed.
The titlescreen was not changed to the new version number.

I hope these changes will solve a lot of the issues player had with the new system before. Feel free to give me your feedback again, to let me know what turned out well or bad, and if you still see major problems.
Are you going to release this update on steam, or should I just update manually?

Thanks.
 

nuclear

Newbie
Sep 27, 2017
92
166
Gameplay seems interesting. Are there any interesting female characters or do they all fall head over heels and submit to the MC if he so much as breathes?
 

♍VoidTraveler

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Apr 14, 2021
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Okay, this here faith claim seem to be a bit off the target, when you click on the building you can't claim faith there, but if you click directly below the building, you can. Probably needs to be adjusted.
1.png

And a typo here:
2.png

I'll prolly gather typos separately and send them together later as usual. :whistle::coffee:
 
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,501
14,328
Some trade offers in the trading screen don't make any sense, like the Amagal one:
Amagal offers to both buy and sell 3 medicine in exchange for 5 budget.
Why would they sell medicine if they need it? Why would they buy medicine if they sell it?
It's a paradox my guy. :sneaky::coffee: Buy/sell offers should always be different, i think.
 
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RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,666
2,378
Here is an updated version of the "test update files" with a couple of bug fixes people mentioned here and on discord during their tests. I'll make some additional changes and fixes tomorrow, to polish everything before the public release.
 
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♍VoidTraveler

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Apr 14, 2021
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Don't forget to adjust the text so that it'll reflect the fact that stuff like reputation no longer decreases overtime.
This text seem to be mostly displayed when you find the new rep skill events on the overview map. :whistle::coffee:
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,501
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When selecting to train 'Guardian Squad' in the barrack it wants something called 'Armored Guard' as production resource, but there is no such thing in the list so i assume the name is incorrect and it just wants 'Elite Soldier' right?
Nvm i think i found dem armored guards in the other barrack. :whistle::coffee:
 
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mathiau

Member
Aug 4, 2020
330
231
They'd be pretty worthless if they would disappear when you enter combat. XD
But status effects are removed when the party is fully recovered, whether they have good or bad effects. I should probably check if there is any part of the raids where such a full recovery is used.
A M.HP buff that disappear on full recovery is a bit counter intuitive
 

BOH56

Member
May 27, 2017
235
135
So, we're just stuck with the real time thing. Fuck.
Hopefully someone makes a mod or something to go back to the turn system.
Honestly, kinda hate mostly all of the new system, a lot.

Now I'm mostly just considering the pros and cons of just outright ignoring the kingdom building overmap part of the game and seeing how that works out. But there are several chars and scenes tied to the kingdom development...
 
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peeper123

New Member
Jul 22, 2017
7
3
how do you get Builder Knowledge and all of the other types of knowledge resources i cant figure it out
 

valx8

Newbie
May 28, 2019
29
72
So the country map is now a idle clicker? Is there no auto produce and collect? I really need to produce wood and then collect it?
This is no fun...
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,666
2,378
So the country map is now a idle clicker? Is there no auto produce and collect? I really need to produce wood and then collect it?
This is no fun...
->
I create "update files" for a test about the changes to fix the overview map from update 23.03.25. You can apply them like the usual update files, when you have the newest public release 23.03.25. The .zip is attached to this post.

Changes:
- The max storage limit was removed.
- All resource production happens automatically in the background now once you have the necessary building for it. Research, training, and constructions still take real time.
- Removed the constant decrease of Reputation, Faith, Freedom, Safety, Magic, Knowledge, Health, and Happiness for your country.
- Fixed a bug with the Paper research.
- Increased Reputation for easy requests from 20 to 30, and for medium requests from 30 to 50.
- Expeditions don't „consume“ the soldiers you send anymore, but expeditions take longer now.
- I created buffs for when you collect country values when they're already at 100:
Faith (+5% M.DEF) [Church, Shrine of Flunis]
Freedom (+3% crit chance) [Streets, Newspaper]
Safety (+5% DEF) [Watchtower, Fire station, Police HQ]
Magic (+5% M.ATK) [Laboratory, University]
Knowledge (+10% experience gained from battles) [School, Library]
Health (+5% M.HP) [Bathhouse, Clinic]
Happiness (+5% ATK) [Bar, Park]
These buffs last for 40 turns in battles (the count is continued from battle to battle and individual for each party member.)
- The Shrine of Flunis now generates Faith, and the laboratory and university generate Magic. (Knowledge comes from the school and library buildings)

The UI still shows the „Storage“ amount, but that'll be removed.
The titlescreen was not changed to the new version number.

I hope these changes will solve a lot of the issues player had with the new system before. Feel free to give me your feedback again, to let me know what turned out well or bad, and if you still see major problems.
The newest update files to apply the changes can be found here: https://f95zone.to/threads/renryuu-ascension-v23-03-25-naughty-netherpunch.1196/post-10398539

I'll make a full update to fix the system once all changes are done and tested. Hopefully within today.
 
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