- May 12, 2018
- 1,682
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I'll check if there is an option to display the bonuses in a better way.-Delegates gives bonuses, but finding the right delegate to place can be a pain as after clicking a delegate to see their bonuses and exit out, the game doesn't show the list of characters, but rather closing the entire list, making you go through a series of buttons just to read what bonuses each delegate has.
I increased prices as there are several new ways to get budget or increase how much you automatically generate. It should balance itself after a while, when you get enough bonuses, but let me know if things should really turn out to be too expensive, even in the long run.-What surprised me was how expensive everything got.
Since you can craft a bunch of weapons/armors at once, and soldiers aren't "consumed" for expeditions anymore, it seemed like a reasonable amount of micro management. Since it's not a resource you need to constantly re-produce. I tried to find a balance between automation and leaving some work to the players. But I'm open to feedback about this. If it feels just tedious to many people, I can change it.As stated previously, having to now manually craft the armors and the weapons is definitely a hinderance. The same can be said with some of the foods being manual as well.
Maybe an automatic repeating trade route to buy equipment or food would also be an option, as it would give players the choice if they want to make things easier for themselves?
I think it should be possible to add the star icon to collect taxes and other stuff to the management screen, as well as changing the exit of the lab/uni or adding an additional icon for that. I'll take a look at it later.-I wonder if there's a big star button in the management screen to collect everything so we don't have to exit the screen. Another thing is there is a button that move to the research screen of the Laboratory and University but no button to move back to the management screen there.
Thank you for your feedback.