- Nov 6, 2020
- 5,196
- 10,995
Could ask ya the same thing, have we played the same game?Have we been playing the same game? The best part of this game are the story and sex scene, not the gameplay
Could ask ya the same thing, have we played the same game?Have we been playing the same game? The best part of this game are the story and sex scene, not the gameplay
Things like how long it takes to produce something, or how fast reputation goes lower, can be changed to improve the balance and gameplay. I got very little feedback for the test version, that's why I asked for more feedback in the update post, to tweak details like that.I gotta say I really don't like this.
I get what you were trying to go for, dripping the resources for country upgrading. But you went from a simple collection system on the country map to a mobile game like resource clicker where I have to wait 45 seconds for one piece of wood then wait again to transform that into a stick with confusing recipes for things that I don't know that I need for. Knowledge is made at the university with rare resources, pickaxes are made in town but I thought I already had one?
Then I get spammed with requests for rare resources I don't have for reputation that decreases at a rate of 2 per one minute, meaning +20 rep is gone in 10 minutes.
You also have to wait for the resources again, meaning it's sunk cost if you want the reputation. There are 86 resources yet you can only have 75 stacks of 10, with the upgrade to the storehouse. If I have a full stack, I can't collect the resource, meaning the building is effectively stuck, a classic building sim problem.
There's a bug with the Arena saying I need to unlock the country overview, which I already have. I haven't tried using the squad leaders yet or I don't get why I need to build troops at the barracks. But it's fine, I guess.
This all feels more needlessly complicated than it needs to be.
This VERY MUCH sounds like a basic Nutaku mobile phone game design, keep prolonging people playing the game by reduceing playability and calling it "game mechanics".Things like how long it takes to produce something, or how fast reputation goes lower, can be changed to improve the balance and gameplay. I got very little feedback for the test version, that's why I asked for more feedback in the update post, to tweak details like that.
Part of the idea is that you don't wait for a productions, but that you go around and do different things while it's being produced. And for the very long productions, you can leave the map and return later, since you have an item to enter the overview map from anywhere, and the timers continue while you're not on the map.
The idea behind the storage limit is that you don't waste time to needlessly produce everything, but that you base your decisions on what is required for constructions or requests at the moment. Especially if you don't like the system, it shouldn't be the goal to spend time with the production of resources you don't even need right now.
You can throw away resources in the storage screen, but if you produced past the storage limit without even needing the resource, then why produce it anyway? It's not the goal to fill the storage with a huge pile of stuff, but that you plan and think about what you need. That would also save you a lot of wasted time. At least it's my intention for the system to be used in such a way. Maybe it'll turn out that the players don't play like that.
Have you done the research in the lab to unlock the arena construction? I forgot to mention this requirement in the text message of the arena.
To trade? To sell? To stockpile for the future?You can throw away resources in the storage screen, but if you produced past the storage limit without even needing the resource, then why produce it anyway?
The problem is that you don't like the gameplay, a game without its gameplay is a glorified book.so let me get this straight i shouldnt enjoy or even attempt to enjoy a game if i dont like an aspect of it?
Well.. maybe in the future.though on question is their laws or policies to really lewd up the kingdom in some way?? or is this not that type of game?
well, what really worried me is how my PC will process this new real time system, it would be pretty much complicated to play at below 20fps, so you could create a option to desactive or active this new system for those who don't want it or who can't play it, but I didn't play the new update yet so I cannot say for sure.Things like how long it takes to produce something, or how fast reputation goes lower, can be changed to improve the balance and gameplay. I got very little feedback for the test version, that's why I asked for more feedback in the update post, to tweak details like that.
Part of the idea is that you don't wait for a productions, but that you go around and do different things while it's being produced. And for the very long productions, you can leave the map and return later, since you have an item to enter the overview map from anywhere, and the timers continue while you're not on the map.
The idea behind the storage limit is that you don't waste time to needlessly produce everything, but that you base your decisions on what is required for constructions or requests at the moment. Especially if you don't like the system, it shouldn't be the goal to spend time with the production of resources you don't even need right now.
You can throw away resources in the storage screen, but if you produced past the storage limit without even needing the resource, then why produce it anyway? It's not the goal to fill the storage with a huge pile of stuff, but that you plan and think about what you need. That would also save you a lot of wasted time. At least it's my intention for the system to be used in such a way. Maybe it'll turn out that the players don't play like that.
Have you done the research in the lab to unlock the arena construction? I forgot to mention this requirement in the text message of the arena.
To be honest if that's all that you're interested in, then probably no.Is this worth getting into if you like ntr/gangbang/sharing content?
the story gets better or is that ? because I found the beginning of how he becomes king very shitty so I stopped playing.how long till this game is finished do yall think? I held off on playing it after beating like half of it because the story wasnt finished yet.
Hmm It's like you asking someone "The end" of Movie spoilers instead of enjoying yourself. How can we expect you to enjoy the rest of the story ? When you didn't even have a patience for understanding 5 min intro ? Yes it was Quick and simple intro, But what do you even expect from a H Game ? A New Grand Story Like "Game of Thrones" ?the story gets better or is that ? because I found the beginning of how he becomes king very shitty so I stopped playing.
yea, i didnt like that part either. it was way too quick. But yes, the story gets betterthe story gets better or is that ? because I found the beginning of how he becomes king very shitty so I stopped playing.
hahahahaDon't really mind the changes, Because it's been too long for playing this game i finished everything and playing like Months without cheats, All my characters 99 level and i finished every quests, and finished every upgrades, an Very Long time ago... But i Really liked to have some quests thou i don't care how silly or pointless it have to be just wanna some New scenes or some new Quests. i mean there is so many characters don't have a scene in a Very Long Time !
Hmm It's like you asking someone "The end" of Movie spoilers instead of enjoying yourself. How can we expect you to enjoy the rest of story ? When you didn't even have a patience for understanding 5 min intro ? Yes it was Quick and simple intro, But what do you even expect from a H Game ? A New Grand Story Like "Game of Thrones" ?