- Mar 30, 2020
- 30
- 7
Is android version link available??View attachment 4029104
Update 24.09.13 changes:
- The new character Lum was added to the brothel. Lum's event starts when you talk with the manager of the brothel on the left side in the brothel. She should have an !-icon above her head when you can trigger the event.
After the introduction of Lum, leave to the worldmap and re-enter the brothel. When you go up the stairs now, a new event with Lum in a forest will trigger.
During the event in the forest are a few optional dialogs, which you only get when Alcena is one of your vanguard leaders.
After the event in the forest, talk with Lum again for another new dialog.
For these new events to trigger, you need Allisa (the elf from Orchel) in the brothel, and Pandora must be in your bedroom.
- A new quest "Airhead" for a story with Tabsy and Amara was added. To unlock the quest, you need Tabsy's first dialog at her farm, Amara established as caretaker of Kayelinth's farm near Aldlyn, and 1x water lamia, cowgirl, and big harpy released at Tabsy's farm. When you have all requirements when you enter Tabsy's farm, she'll have an !-icon above her head and give you the new quest.
During the quest, you'll get an additional dialog part when you also have 1x small harpy, drider, and arachne monstergirls released at Tabsy's farm.
- A full body CG for Tabsy was added.
- A full body CG for Amara was added.
- A new event with the Thanka oni family starts in act 1 of the time skip map in Calterburry. Requires that you finished their previous events, to the point where Angrika is a vanguard leader for your army. The event has one CG scene in act 1, which unlocks a second CG scene in act 2.
- A new icon below Aldlyn on the teleport orb screen allows you to teleport directly to the worldmap now.
- A bug with Ellanore's events was fixed.
- Black Twin Towers of Honor daily challenges changes: On monday, you're still confused but you get 300% Max HP and +20% evasion. On Tuesday, the HP reduction to 1% was changed to 10%. The hit-rate reduction on Wednesday was reduced from -50% to -40%.
- The pregnancy icon for Ash is now blue when she got pregnant by Brad and not Ryen.
- The pages "Central 4" and "Non-human 4" were added to the CG room.
- I changed what Kayelinth's farm looks like on the worldmap, so that it's better visualized that you can enter a different area in that spot than with the farm below, which bring you to Aldlyn.
Downloads:
MEGA: Mega
Hi-Drive:You must be registered to see the links
The download links posted in the message you quote are folder links, which include the .apk for android.Is android version link available??
You can get over 120 characters pregnant. The heart icon in the CG room shows you which character can get pregnant and who can't. If you didn't get a girl pregnant on the first try, you can replay the scene in the CG room to get another chance.how many pregnancy announcements are in the game at the moment? i've only been able to get two to trigger
so mira and the sisters are the only once with announcements as of now? ok good to knowYou can get over 120 characters pregnant. The heart icon in the CG room shows you which character can get pregnant and who can't. If you didn't get a girl pregnant on the first try, you can replay the scene in the CG room to get another chance.
Edit: Oh wait, you mean the pregnancy announcements in the time skip phase? I missunderstood your question at first.
Yes, kind of. There is the pregnancy announcement of Mira, and the pregnant CG scene with Naomi and Shanna.
I commented in the quoted section next to your suggestions. Below is a breakdown of a few things, I felt were worth mentioning.What do you think should be changed to reduce the grinding in the game?
Some options are:
- Automatic increase of all party members with a level below 90 to 90 when they enter act 1 of the time skip events, so that the grind to level 99 is shorter, and a certain powerlevel for all characters is established for the battles from that point onwards. Yes.
- Lower experience needed per level. See below.
- Reduced amount of Pearls needed for the skilltree upgrade of the female adventurers. Maybe
- Higher chance for legendary items to drop. There are legendaries?
- More of the crafting item drops in the nature raid. Yes.
- More points in Chastitty's dungeon for defeating her, so that you can buy more. No.
- Crystals and other things for wedding rings easier to obtain/purchase in more locations. This is fine. It is not supposed to be easy.
- More gold income in the early stages of the game. Seems okay to me, with all the chests with loot.
- Reduced research, training, and construction times (and/or costs) on the country overview map. See below.
- Earlier access to more teleport locations for the teleport orb, or other means of fast travels. Teleport orb could be a menu option, not an item, since its crucial for the gameplay.
- New source for love potions in the late game, which works faster than the event of Zady to fight a minotaur. See below.
Or do you have any other ideas?
Or do you think the amount of grinding isn't bad and everything can remain the way it is?
- The "legendary items" I mean are the unique equipment pieces, which you can get mostly in the raid areas. They're the items you can get only once, can't sell, and have an orange name when you get them.I commented in the quoted section next to your suggestions. Below is a breakdown of a few things, I felt were worth mentioning.
Kingdom overview map:
- Allow for multiple turns to pass. Got them accumulated after som playing and now i enter there only when instructed, or need to exchange budget for money.
- If the above would pass: at a lower rate, automatically exchange money for budget, when market is built and the amount of budget would exceed 100. Something like 100 gold for 1 budget (this would be a huge downgrade from 700 per budget if exchanged manually at market)
- University upgrades being in a separate building and also being so far away on the map, makes creating the necessary Protection, Magic, Battle Researches as well as Rune Stones tedious. It would be better if those materials could be created with a single button on both buildings (once unlocked).
- War upgrades could be moved to the command center. It is annoying to look at upgrade screen and seeing things i cannot do anything with, because i do a peace playthrough.
- Would be probably OP, to be able to extract the resources mined by your kingdom to inventory. But for the most part, these resources simply give me a lot of budget and lay around being unused either way. A compromise would be, to allow for the usage of those resources in crafting screens exclusively. This would allow for less "Coal run with entering CG Room to reset nodes".
Other comments:
- The experience curve is a bit wonky. It feels as if some enemies are too easy (despite being 10+ levels above my team) and other encounters (excluding those where status effects play a role), seem extremely hard. I can't put my finger on it, where the issue lies.
- When the battle is a sure win, it would be good to have a Fast Forward option (or button) that speeds up the encounter to a few seconds and skips all animations and texts. It is understandable, that this might be risky to have in a seriously hard encounter, but as i stated above, it can be wonky to balance this.
- Zady LP quest is SO tedious that i did it twice and decided to just not do it. A different way to get LPs would be great. As their utility shrinks, the later you are in the game, it is not really a thing for late game. MAYBE a non monstergirl farm, could be used? The player would have to catch a minotaur (or do a quest for it) and breed it with a monster girl for offspring, that the player can then easily farm?
- The "legendary items" I mean are the unique equipment pieces, which you can get mostly in the raid areas. They're the items you can get only once, can't sell, and have an orange name when you get them.
- It might indeed be a good idea to turn the teleport orb item into a fast travel menu option. One problem I have is that when too many options are in the menu, you have to scroll down to see the last option(s). And when that was the case before, some people didn't realize it and missed those options as result. ^^"
- To automatically turn excessive Budget into gold seems more like little bonus, but it's worth a thought.
- The idea of passing multple turns on the overview map could be possible, if the turns are passed one by one, but quickly and automatically. This way, all systems connected to it would advance normally, and no events that happen at turn X would get missed.
Additional options I wrote down for the "reduce grinding" list:
- Auto-kill against low level enemies when you touch them on the map, without the need to start a battle. Capturable enemies get a dialog choice to kill or capture them when you have enough Soul Lanterns.
- University and Laboratory research screen connected via button to quickly switch between them.
And/or the repeatable researches should be visible in both screens once unlocked.
- Option to advance the turns on the overview map by a set amount which the players can select themselves. (It'd be several turns, one after another, but automatically. This way, you could get things done faster, and not miss any events that happen "at turn X" for example.)
- Teleport orb as a fast travel menu option instead of an item.
no rng needed for quest items is the first thing i can think of. reducing the amount of pearls needed would be nice be i only managed to access that system quite late into my playthrough so i don't know how useful the system is. earlier access to the fast travel system would save time, which would be niceWhat do you think should be changed to reduce the grinding in the game?
Some options are:
- Automatic increase of all party members with a level below 90 to 90 when they enter act 1 of the time skip events, so that the grind to level 99 is shorter, and a certain powerlevel for all characters is established for the battles from that point onwards.
- Lower experience needed per level.
- Reduced amount of Pearls needed for the skilltree upgrade of the female adventurers.
- Higher chance for legendary items to drop.
- More of the crafting item drops in the nature raid.
- More points in Chastitty's dungeon for defeating her, so that you can buy more.
- Crystals and other things for wedding rings easier to obtain/purchase in more locations.
- More gold income in the early stages of the game.
- Reduced research, training, and construction times (and/or costs) on the country overview map.
- Earlier access to more teleport locations for the teleport orb, or other means of fast travels.
- New source for love potions in the late game, which works faster than the event of Zady to fight a minotaur.
Or do you have any other ideas?
Or do you think the amount of grinding isn't bad and everything can remain the way it is?
This looks really good. The menu now is concise and tells me everything I need at a glance. Great addition also, is that you moved the CG and skilltree screens to the Party menu. This all bundles up neatly.After trying out a few things, the menu now looks like this:
View attachment 4045392
- The "Fast Travel" option will replace the teleport orb item as a faster way to get around.
- Several options were grouped together and appear as choices in the middle of the screen when you select the group, so that the menu isn't getting too long.
- The cheat and bug fix options of the sparkling book in Ryen's bedroom were also added to the menu, to have faster and direct access to bug fixes.
View attachment 4045908
The teleport screen ("fast travel" in the improved menu) now has a few new options:
- Exit to go back to the location where you selected "Fast Travel" in the menu.
- Enter the country overview map to manage your country. (Unlocks after the events with Sir Edward, Mira, and the old barracks to the point where you previously received the country management map item.)
- Two new connections to the worldmap were added. One appears near Witton in the south of Central after your introduction to the ministers in the castle of Aldlyln, the second in Dorgania after they open their border with you.