Those two things are unrelated. You should be able to progress regardless of Varea's situation.I've seemingly managed to soft lock myself out of getting into the Amagal mines, I've already made Varea the queen and conquered it. I have the uniforms etc.
It's split in different phases.How does pregnancy work in this newest version, I deduced to revisit and it looks like they added a lot content, thanks?
Thank you for your lengthy feedback! I'll check/consider the things you mentioned, but it'll take a while to work my way through everything, as not all of these things are of a high priority for me right now. (Like the fishing system.)Just mostly completed the game from scratch, so I wanted to put my notes down. I probably will think of other things but the biggest ones should be here. I heavily grinded country overview battles, so it has the most. Sorry if it’s long winded or has been brought up before.
Bugs:
- Using glyphs removes equipment text color even after unequipped (legendary gear text turns from red to white)
- Upgrading equipment in challenge tower loses equipped augments (ex: frozen blade to Neptune)
- Play time doesn’t sync properly in country management battles (played 3 hours, 1.5 hours passed after save)
Country management notes:
- Country battle colosseum weighted odds (6 blue gems in a row for random; maybe just bad rng?)
- Country management battles SHOULD give better gear on higher difficulties or at least better odds. Insane difficulty colosseum shouldn’t give you a blue gem as a reward.
- Some way to melt down or reforge unwanted gear from battles like in raids. There is no need for 9 iron hammers, and 5 steel hammers when Angrika is the only one that uses them
- Expeditions require too much training time, resources, and is unlocked too late to be useful
- Vanguard stat upgrades should cost artifacts instead of knowledge (gives a reason to collect artifacts after unlocking everything and knowledge is too easy to farm late game)
- No purpose of stats for country overview ( at minimum should have some effect on citizen interactions, or some events in time skip)
- Motivation skills are useless, the resources needed to make them useable is massive with little pay off. The entire stat seems forced to justify resources spent in country building. Would be better to scale it based off of the country stats /100 with each being one time battle skills that hit/heal/boost for percentages so they become useful even in late game.
Augments:
- No reasonable way to get augments before time skip (could combine low level augments into higher 3 to 1, maybe similar in mechanics to marriage dungeon gem conversion)
- Need an augment that gives tp preserve even if it’s only a single one in the whole game like regen
QoL:
- Crafted mark on items crafted before (for recipes crafted counter)
- Revamp of quest system (saw it was being considered already, still included because scouring the walkthrough is that bad)
- Newer quests not in quest directory of walkthrough (quest has its own page but not in the directory at the beginning of quests, makes it hard to track completion)
- Cg scenes should be separated into two categories upon clicking on a person; Seen and not seen so you can know immediately what you haven’t done
Notes/wants:
- Too many skills; dozens per character ( combine them or “upgrade” basic skills into the stronger ones, no one is using small light at level 99)
- Selka’s events need to be reworked or built upon. As a marriage candidate they have zero content and very little interactions that can jump to such a point. Feels Forced.
- 2nd class upgrades feel like they should have quests tied to them to find a “mentor” instead of just interacting with frall with the right item
- Expand Fishing. Different locations, different fish, different gear, treasure chance. Could have quests based around Coral, Jacky, and or lore for water goddess
- Some sort of bank to store items that you want to keep but currently have no use for (I know it’s not encouraged to hoard things but if there is no weight limit, it will be hoarded)
- Some tangible benefit to collecting cards, for millions of gold it should have some sort of gear, achievement, or stat boosts
I restarted last week just to relive past experiences, but after the foursome elf scene I noticed a problem. Knocky is missing from the headmaid's list of girls to summon to the back room. I hadn't played this game in over a year before last week, so I'm wondering if I missed something since my absence for her to be not included anymore.Thank you for your lengthy feedback! I'll check/consider the things you mentioned, but it'll take a while to work my way through everything, as not all of these things are of a high priority for me right now. (Like the fishing system.)
A few remarks:
- The rewards for the vanguard arena is different for each type of troops after the first victory, but with a random chance for which one you get. For example, for magic support squads you get 1x Holy Artifact for the first victory, and afterwards either Blue Crystal (40%), Great Light Armor (20%), Magic Staff (20%), or a Unicorn (20%). 6 Blue Crystals in a row seems to be just very unlucky, but let me know if you should have a consistend problem with those drops.
- Augments are meant to be rare/weak at first, as the better ones will become available after entering the time skip phase in the story, to upgrade the value of the legendary equipment without giving new equipment that immediately replaces everything you grinded for in the raids. But since they were only recently added, and the time skip content isn't done far enough yet, there are still quite a few augments you can't get by normal means yet. I hope this will be better balanced in the future, when the content is done.
- Marking the choices in the CG room to show what scenes have been unlocked already is a bit tricky, as the text can't get changed with conditions in the same way as many other things can. But after thinking about it again, I believe it's possible with a bit of work to get the colors of the text to change from red to green once the scene is unlocked. I'll try out the idea and see what I can do about it.
Again, thanks a lot for the feedback. I appreciate it!
Knocky was never one of the girls you can select on the screen of the headmaid. The solo scene for Knocky requires that you advance the events with Mirel to get the trading events with the elf village Orchel in Dorgania.I restarted last week just to relive past experiences, but after the foursome elf scene I noticed a problem. Knocky is missing from the headmaid's list of girls to summon to the back room. I hadn't played this game in over a year before last week, so I'm wondering if I missed something since my absence for her to be not included anymore.
What system are you on? Do you get an error message? Does it always happen at the same moment? Or after a certain amount of time?game crashes inside the training cave anyone know why?
Strange. Not to say anything against you, but my memory seems to think Knocky used to be part of the list a long time ago since the last time I played, which was over a year ago. I'm a fan of this game as it's one of my favorites alongside Killer7's and Moonbox's VNs. Perhaps my memory is playing tricks on me, it's just I strongly remember that bit for some reason.Knocky was never one of the girls you can select on the screen of the headmaid. The solo scene for Knocky requires that you advance the events with Mirel to get the trading events with the elf village Orchel in Dorgania.
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What system are you on? Do you get an error message? Does it always happen at the same moment? Or after a certain amount of time?
You could try to disable the auto-save system in the menu. For some systems, it causes issues the moment the save is created in the background.
You either figure out the clues, or you use the walkthroughHow do you solve this murder case..
The walkthrough has the answers for every quest in the game as far as I know.How do you solve this murder case..
The links in the first post of this thread are a third party re-post of the game, so I can't tell you what's wrong with them, nor can I fix them.Why is the datanodes link in the post? I'm not getting anything except fake malware messages and mega downloads with shady, nested, password protected archives that are way too small.
Edit:
It does that in Chrome. I got it to work in Brave with the ad blocking.