The comments I am about to make are not intended to be rude MrKnobb, you are a very gifted game developer and director. I haven't seen this level of story crafting in what is essentially a story driven porn game before. Your renders are utterly amazing. But a game such as this story is a dynamic one, crafted by the player, based on the options available. When you willfully limit those options in order to propel your own idea of how the MC should behave in the story, you are essentially writing a game which is really more of a kinetic novel. The relationships and what happens in them should be the playground of the player - the main core of your story are the major events going on around those characters as they bed hop their way through the narrative.
Basically forcing the player to choose between the women in his life in this way is ,in my opinion, perhaps good story writing but poor game writing. As we are all here to play a dynamically altering game, an engaging story is a big bonus while we, the players, craft our own version of what is and isn't morally acceptable to the MC. The lack of choice is the reason why I don't read kinetic novels - because I am just a passive observer in them.
It is extremely difficult to fault you Mr Knobb you really are one of the best developers around and I am not trying to insult you with these words. But this is ,at least in my opinion, a mistake. Catering to your audience is not necessarily a bad thing -many writers over the years have done it, while still staying true to their craft. You have a story to tell, and I have a character to play. Let the situations create the choices that the player will then choose. I would like to feel that I decide the MC's path through his life, otherwise I am simply watching a low frame rate movie.
Peace and love, and once again, sincerely, congratulations on a very well written and beautifully crafted gsme.